Submission #2810: gstick's GBA Castlevania: Harmony of Dissonance "Maxim Version" in 00:23.33

Game Boy Advance
Maxim Version
(Submitted: Maxim Version)
(Submitted: Castlevania - Harmony of Dissonance (U) [!].gba USA)
VBA-rr
1400
60
3347
Unknown
! Movie begins from a reset; should begin from power-on.
Submitted by gstick on 8/18/2010 12:51 PM
Submission Comments

General info

Emulator/tools used

  • VisualBoyAdvance 1.72 Re-recording v23-interim
  • TAS Movie Editor v0.12.1
  • Some EmuLua scripts

Objectives

  • Starts from a predefined save to unlock a secondary character
  • Enters MAXIM to play as Maxim
  • Aims for shortest input time
  • Abuses programming errors
  • Uses warps
  • Manipulates luck
  • Takes no damage
This run is 15 frames faster than the currently published "Maxim Version" movie.

Improvements

Entrance

10 frames saved.

While warping

1 frame saved.

Elevator room

1 frame saved.

Kischine-ryu Ougi

3 frames saved.

Credits

First, thanks to all of the TASers of CVHoD. This run wouldn't exist without them.
  • pirate_sephiroth
He did pioneer the amazing route!

  • Comicalflop, Deign, zggzdydp
They had been developing "Maxim Version" run.
(Comicalflop and zggzdydp TASed "Maxim no warps" also. That run is one of my most favorite TASes.)

  • klmz
As you know, he is the author of the currently published "Maxim Version" movie. (Also normal version. I love that run.)
His optimizations were amazing, in particular, at name entry, warping, and luck manipulation.

  • Kaz, ljffdb2
Some important glitches and tricks were discovered by them.

  • gocha
His EmuLua scripts helped me to manipulate luck.

Mister Epic : Added YouTube module.
Last Edited by adelikat on 9/19/2023 4:15 PM
Page History Latest diff List referrers