There has not been any submission of any Indiana Jones games on TASVideos so far. I hope you can enjoy this first one (for nitpickers, yes, actually a second one).
This is a 887 frame (14.78 seconds) improvement to previous run. Truncated's trick saved 13.10 in 2nd level, in 3rd level I had better luck with flames and saved 1.45. I gained 2 frames in 4th level and 2 frames in 5th level.
Movie features:
- Emulator used: Gens 11a
- Takes damage to save time
- Uses death to replenish health
- GENERAL INFO ABOUT THE GAME
00FF94CB - Memory address of bosses
- Punch does 2 damage
- You can jump on enemies face for 2 damage without getting yourself harmed
- This is so slow method it isn't used at all (intentionally)
- Whip damage = equal to whips in low right
- Whip reload time is about 8.5 seconds
- Enemies have 6hp
- Nazis have 7hp (level 4)
- spikes have 7hp (level 1 only)
Falling: Lose 1 hp every 16 frames
At the end of level energy bar (10) = 6 frames penalty (except for zero energy I have at the end of first level is considered having 1 energy)
The Cross of Coronado:
0:20 - Here we have to drop down and lose 4 hp
0:23 - Another inevitable losing of 1 hp
0:39 - This guy doesn't allow us just to jump to rope so we have to teach him a lesson
1:00 - We have to jump to activate falling rocks and the guy denies jumping straight to rope again
1:37 - It's vital to have 2 hp left here since you hit your head to roof and lose 1 hp
0:23 - Another inevitable losing of 1 hp
0:39 - This guy doesn't allow us just to jump to rope so we have to teach him a lesson
1:00 - We have to jump to activate falling rocks and the guy denies jumping straight to rope again
1:37 - It's vital to have 2 hp left here since you hit your head to roof and lose 1 hp
Escape on Train Top
On top of a train, in addition of baddies, giraffes and holes on top of some cars, you have to watch out for poles of different height.
2:07 - Enemies have short invincibility time when damaged and you can go through their hitbox
2:09 - Looks sloppy but I take damage so I can go through enemy and I restore health anyway
2:11 - I have to wait a little before jumping to prevent hitting Indy's head to the ceiling of tunnel
2:15 - On your fourth jump on top of trapdoor you get through and teleport 4 cars ahead (Thanks for Truncated!)
2:09 - Looks sloppy but I take damage so I can go through enemy and I restore health anyway
2:11 - I have to wait a little before jumping to prevent hitting Indy's head to the ceiling of tunnel
2:15 - On your fourth jump on top of trapdoor you get through and teleport 4 cars ahead (Thanks for Truncated!)
At the end of level I have 2 HP left. It's difficult to lose only one HP in this level but sometimes it's possible.
Entering the Catacombs
Flames dropping from ceiling appear depending on your position at certain moment.
They are quite difficult to manipulate, but I didn't have to wait for too long.
They are quite difficult to manipulate, but I didn't have to wait for too long.
3:09 - 27-frame-wait
3:27 - Intentional death at checkpoint. It takes 3.5 seconds to recover. Having more health allows more aggressive advancing
3:41 - Hitting head on ceiling loses 1 hp and gives us 7 frames at the end
3:27 - Intentional death at checkpoint. It takes 3.5 seconds to recover. Having more health allows more aggressive advancing
3:41 - Hitting head on ceiling loses 1 hp and gives us 7 frames at the end
The Ascent of Castle Brunwald
4:45 - Indy tries to mimic Mario jumping on a bullet, fails and gets hurt but allows us to take shorter route with this little trick
4:54 - I climb 5 frames higher than necessary to jump over moving sphere of light (saved 22 frames)
5:06 - Intentional damage which saves us 12 frames at the end of level
4:54 - I climb 5 frames higher than necessary to jump over moving sphere of light (saved 22 frames)
5:06 - Intentional damage which saves us 12 frames at the end of level
The boss can only be harmed by hitting his back. Getting hit by boss takes 4 health and I tried to go through him with 6 hp but got hit twice.
After the boss is killed you have to move to dodge the lightning. Not really a hand-shake for fight well done from programmers to players :(
The Holy Grail
Here Indy is in risk of being decapitated and de-footed but the viewers of this run are in greatest danger, being bored to death.
6:26 - I'm jumping because some blocks let Indy fall through them
6:43 - Holy Grail choosing screen (picture below) doesn't show up if it's taken too fast
6:43 - Holy Grail choosing screen (picture below) doesn't show up if it's taken too fast
It's only needed to press one frame right and C for one frame to choose the correct one
Final words
Thanks for Truncated for secret passage in second level!
And of course thanks for Genesis audience for voting for submissions.
Truncated: Setting this to accepted. Response was nice for last submission and this one is even better.
Flygon: Encoding, this will take a very long time though. If someone else can encode it inside the 4 to 1 ratio and still look decent, I'll publish that instead.
Flygon: Thanks to Raiscan, this encode looks spiffing! It took forever to encode, but who is complaining. Publication is under way, I'm just waiting for it to finish getting onto the Archive and DailyMotion.
Flygon: Replaced torrent and DailyMotion link with correct encode, still waiting for Archive.org to upload (DailyMotion is still uploading, but the link is created pre-upload).
Flygon: Everything is replaced, I can finally encode The Jungle Book. People, please redownload the torrent.