Yes, another submission! Mwahahaha!
This is a fairly straightforward game to speedrun, as jump-kicking enemies
doesn't slow you down. I only take hits on the first boss, which makes the
fight go roughly twice as fast as it would if I didn't (because I'd only hit
him once per pass). All of Chuck's jumps are the same height, which can be
rather frustrating at times.
This game has great music, especially levels 2 and 5. The sound effects can
get a bit annoying, namely Chuck's jump, but I suppose that's just me. And
any game that plays the final boss music through the credits (which repeats
once before returning you to the title screen) is a cool game in my book.
The award for "most annoying enemy" is a tie between the mud-boogeymen in
level 2 and the snowball throwing *****es in level 4. The former always
killed me when I went through the game years ago, so I never saw levels 3-5
until I speedran them. The latter not only have invincible snowballs but
also tend to be situated right where they're the most likely to hit you.
Level 4 is a travesty because of them.
Normally, you get hit if you try to hit an enemy under you as you fall. With
a bit of luck, though, it's possible to not take damage. Chuck's range is
pathetic, too, making Simon Belmont look like a freaking sniper. Really, the
hard part of most bosses (and in fact, most enemies) is getting close enough
to hit them, but not so close as to get hit.
Possible improvements:
Taking hits in certain areas (in level 1 and anywhere I wait a while),
though I'm one of those people that tries to avoid hits even if it takes a
little longer.
Use of rocks. In level 1 I don't do nearly as well with this as I do later.
Bosses. Some of them may be done slightly faster. The final boss is
especially weird; it seems to be random whether he bites me or gets hit.
Timing of jumps: Early on there are times it may be better to jump earliy
and kick an enemy on the way down, since jumping later forces me to land on
the edge of the platform, inside my jump range.
Mistakes in the first two levels:
Level 1: Jumped off the big dinosaur too late; since I move faster than it I
should jump as soon as I can. There's also a bit where I jump when I
shouldn't (soon after riding the pterydactyl).
Level 2: Snaaaake! The first snake I jump-kick could have been kicked a
little earler, so I wouldn't have to wait as I land on the far edge. I do it
right later in the level. The stairs leading up to the boss also could have
been done faster.
nifboy: Cancelled. Dan_'s run is faster, though it takes more damage.