This game is generaly know as Symphony Of The Night on the PSX system
Lets get a ride with the only character missing on PSX : Maria!
Lets get a ride with the only character missing on PSX : Maria!
Summary
- First Sega Saturn Movie!
- Aim For Fastest Time
- Abuses Programming Errors
- Take Damage To Save Time
- Manipulates Luck
- Contain Speed/Entertainment Trade-off
- May Contain Dynosaur/Dragon Trade-off
- Official Encodes [1]
- Emulator used:
Yabause-RR
(revision 245) - Frames:24xxx Lag:xxxx Re-records:7558
Notes
Im proud to introduce the first Sega Saturn movie on tasvideos.org, and especially with my favorite game : Castlevania
The saturn port of SOTN is a little inferrior on graphic side, but got a few "extras":
The saturn port of SOTN is a little inferrior on graphic side, but got a few "extras":
- Maria is a playable character (sensibly the same gameplay than richter).
- Richter got an alternate costume available, and selectable from clear sram unlike psx.
- There is 2 extra levels, for a total of 100 new rooms counting both castles (94 if you de-count the psx fake underground garden).
- Two new boss (one been Maria in Alucard gameplay).
- One new relic for Alucard (let you run like richter/maria).
- A couple of items, armors and weapons for Alucard.
- Many small difference in the engine, bug fix or new ones introduced, a complete list would be useless and pretty hard to make, this faq details somes.
On saturn version its not possible to use the glitch to get outside the inverted keep like in this movie with richter on psx, in order to make maria movie a little more entertaining, im using the glitch to get outside chapel, witch is not available on psx.
Alltought from what i could test so far, it would be faster (not by a lot) to stay inside the castle.
The video i uploaded on youtube use a little fix that is not included (yet) in the release of yabause, to make the start menu looking better, if you want this; in turtoisesvn revert revision186 / recompile
Out Of Boundary Glitch
A video recap of the technique can be found here
For alucard and maria, its quite simple, what you want to do is to use backdash near the target door (keep or inverted chapel), push forward the direction your character is facing while backdash and repeat until you "touch" the door, keep pressing direction and youll "warp"
For richter its a bit more complicated, the only way to get the same "effect" is to use the airdash, at the end of airdash you got a few frames where you can "extra" jump, if you land on door exactly on the frame your given back control and input direction, youll "warp" like maria & alucard
For alucard and maria, its quite simple, what you want to do is to use backdash near the target door (keep or inverted chapel), push forward the direction your character is facing while backdash and repeat until you "touch" the door, keep pressing direction and youll "warp"
For richter its a bit more complicated, the only way to get the same "effect" is to use the airdash, at the end of airdash you got a few frames where you can "extra" jump, if you land on door exactly on the frame your given back control and input direction, youll "warp" like maria & alucard
Optimizations
By all means this movie is improvable, first with(out) the out of bondary glitch, secondly, because i admit i "didnt worked enought" on it, i except some violent "no" votes, but well, i submit because theres a new emulator release and whe need a movie i think
I worked on this about 5 days, and the week before i made richter run
Im already starting to improve this run, and i hope to come with more optimizations soon, ill try not to spoil too much about it:
-I could have filled in MP before medusa in the save room (and use her "flamme thrower" spell)
-Maria got so many movements at her disposal... its VERY hard to say whats the best tactic to move around... i except some changes for a "perfect" run (not that many tought)
-Theres might be a way to shorten last boss by casting the spell before trigger boss and just let maria sit around, eventually he would die by hoovering on you
I worked on this about 5 days, and the week before i made richter run
Im already starting to improve this run, and i hope to come with more optimizations soon, ill try not to spoil too much about it:
-I could have filled in MP before medusa in the save room (and use her "flamme thrower" spell)
-Maria got so many movements at her disposal... its VERY hard to say whats the best tactic to move around... i except some changes for a "perfect" run (not that many tought)
-Theres might be a way to shorten last boss by casting the spell before trigger boss and just let maria sit around, eventually he would die by hoovering on you
Closings
Thanks to paul_t, adelikat and the yabause(&RR) team for making Sega Saturn TAS reality!
A special dedicace to paulo1179 who was collaborating with me few years ago when finding the OoB technique with maria/richter, he showed me how to shift the keep, then i founded how to make it happen with backdash(alucard/maria) or airdash(richter), later on he applyed this to inverted chapel.
Whe hope youll enjoy this movie and saturn tasing gets prolific in futur!
A special dedicace to paulo1179 who was collaborating with me few years ago when finding the OoB technique with maria/richter, he showed me how to shift the keep, then i founded how to make it happen with backdash(alucard/maria) or airdash(richter), later on he applyed this to inverted chapel.
Whe hope youll enjoy this movie and saturn tasing gets prolific in futur!
adelikat: Accepting for publication.
ShinyDoofy: Processing...