Gradius

  • Shooter

Publications

In this run, adelikat picks up maximum speed upgrades and has fun with perfect reflexes, much like the previous movie. That is certainly something nice to do, because the game scrolls automatically and the player cannot affect the speed. However, the point of this movie is not just to beat this game as fast as possible, but rather to do all kinds of unpredictable and awe-inspiring things rarely seen in any TAS — without losing time. See for yourself.
This is probably one of the best illustrations on how to create art out of a simplistic and otherwise uninteresting game to watch.
What is also different about this movie is an extra warp which significantly shortens the game, and the use of a new tool (input macro) as described in the submission text. Bots are occasionally used to generate pseudorandom input while still avoiding death.
Also be sure to check out this movie being played back on an actual NES.
The baseline tab shows the default movie beating the game as fast as possible without any special conditions.

Game Versions

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TypeNameTitle OverrideRegionVersionPlatformHashes
Good Gradius (J) [!].nes J NES SHA1: 2EA97AA8031AE5A22BC171FE959751CC09410CDF
MD5: 5E6719B309A9F522135E5B889F326F4C
Good Gradius (U) [!].nes U NES SHA1: 17D740E1E79350E1F0A6565908767E8585606A98
MD5: FCC019DC8054403FD28B8DE03D7E16AA