Submission #2147: Cpadolf's SNES Sparkster in 18:16.48

Super Nintendo Entertainment System
baseline
(Submitted: Sparkster (U).smc USA)
Snes9x
65789
60
63574
Unknown
Submitted by Cpadolf on 11/27/2008 3:05 PM
Submission Comments

Emulator details

  • Emulator used: Snes9x 1.43v12 (beta 10)
  • Sync settings:
    • Use WIP 1 timing
adelikat You must also enable Left+Right/Up+Down to get this movie to sync.

Details on the run

  • Aims for Fastest Time
  • Takes Damage to Save Time
  • Manipulates Luck
  • Played on Hardest Difficulty

About the run

This is an improvement over Nitsujas previously published run, it is 4784 frames (or just under 80 seconds) faster. The biggest improvements came from many of the bosses in the game (especially the boxing fight), by using even more dangerous strategies, and finding the address for boss health to make sure to use the optimal amount of hits to kill them (without having to slow down). But a lot of it also came from more optimized movement, pretty much everything is faster by some amount. Finally some seconds of the improvement is lag reduction. Note that whenever I don't use spindash where it looks like it would be faster to, it is either because using it too much will make me incapacitated for a few seconds or it actually isn't faster (usually due to having to wait for your chargemeter to go up).
I will give more in depth comments about different parts of the run if it is asked for.

mmbossman: Hot damn, that was fast and entertaining. A worthy improvement to the published movie.
ShinyDoofy: Processing... However, I will withhold publication until the .smv has been updated (setting byte 0x17 to 0x57 instead of 0x53 should activate L+R/U+D).
adelikat: Updating submission file with a version that checks L+R by default. (This change does not affect the movie in anyway).
Last Edited by adelikat on 12/3/2008 4:26 PM
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