- Recorded on FCEU 0.98.16
- Aims to entertain
- Takes damage when the game requires it
- Patch can be found here: http://nightbug.net/mario/air/airmenu2.html (Patch to Super Mario Bros. (JU) [!].nes)
This is the sequel to Air, by U1, the author of the original. It's almost exactly the same as its predecessor, but with one major change: no infinite jumps. There's a few level changes to accomodate this change and all invisible coin blocks are marked, but the vast majority of the game is exactly the same.
I propose that this should obsolete the current movie of Air, for the following reasons:
- The SMB engine is untouched, therefore it works better as a glitch exhibition.
- As a side-effect of 1, it looks more impressive, in my opinion.
- Since SMB has little to work with for the creation of a playaround but has so many glitches, I would consider this a suitable substitute.
This differs from my last version by almost always staying in-bounds, and by taking a little more time out to show off. I go out of bounds very shortly at the end of 1-2, because I couldn't find any way to grab the flagpole while my invincibility was still in effect. I also skip the last bit before Bowser because I didn't really need a fire flower, and there wasn't much to show there anyway. Also of note: in 4-3 right before Bowser, I wait for a moment and scroll the screen over to manipulate his "starting" position.
This movie involves graphic Koopa murder. Viewer discretion advised.
Edit: mencoder loves me again! http://www.youtube.com/watch?v=ptHQpkqXOF4
adelikat: I am accepting this movie and having it obsolete the published air movie. Some people clearly oppose this and I apologize. It seems the majority prefer air 2 over air (though slightly). Also, I think this submission fills the quirky, impossibly difficult smb hack niche a bit better.
Also, I am encoding this.