Submission #1800: Deign's FDS Super Mario Bros. 2 "Luigi version" in 08:17.83

Famicom Disk System
(Submitted: Super Mario Bros. 2)
warps, Luigi
(Submitted: Luigi version)
(Submitted: Super Mario Bros 2.fds FDS)
FCEU 0.98.12
29870
60
10531
Unknown
Submitted by Deign on 12/15/2007 9:06 AM
Submission Comments
This is a 189 frame improvement over the previous Luigi run by Phil found here.
  • Improved levels 1-1, 4-1, 4-2, 4-3, 5-1, and 8-1 by 21 frames each.
  • Improved levels 8-2, and 8-3 by 42 frames each.
  • Levels 1-2, 5-2, and 8-4 were unimproved.
However, I lost 21 frames on 4-4 because of the spawning position of Bowser and to the best of all my abilities I could not manipulate him by any means that i had thought of.
If it is discovered how to manipulate bowser into the same position that Phil had on his movie then you could retain the afforementioned 21 frames and save a total of 210 frames. Because I could not manipulate him and I couldn't save those frames, I went ahead and tricked the game into leaving the axe sitting there. This same problem arose on 8-4 with the first bowser, but because I didn't need to kill him I just ducked under him and lost 2 pixels. However, this did not affect the final frame count.
Thanks to klmz for his flagpole discovery and Phil's exceptional previous movie.
AVI for those that can't watch it via FCEU: http://www.youtube.com/watch?v=6nMhEWlZa5A

adelikat: Accepting for publication as an improvement to the published movie.
Bisqwit: Deign is encoding this.
Last Edited by Critical_five on 9/18/2010 6:35 PM
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