- ROM: Wonder Boy 2 - Wonderboy in Monsterland (UE) [!].sms
Use DR. SMS 6.00 to convert the rom to .gba format.
- Emulator: VBA 1.7.2 re-recording v19.3
- Aims for fastest time
- Takes damage to save time
- Abuses programming errors
- Attempts to minimize delays caused by bonus effects
If you aren't familiar with this game, check out the speedrun.
Various comments:
- I pass through floors with L+R.
- When I'm falling, L+R also prevents the game from checking if I should die when I get hit. That lets me survive a few lethal hits, and keeps me alive with 0 hearts filled.
- I collect money to upgrade my boots.
- I discovered (but did not use) a glitch that downgraded my boots (from green to purple) when I purchased the legendary (light blue) boots. If it's possible to do that the first time I buy boots, and downgrading from no boots wraps you around to the best boots (pure speculation), you could knock a minute or two more off, and possibly not need a shield.
- In round 3 a monster drops a shield upgrade. That alone magically grants me a shield, even though I don't pick up the upgrade :) .
- Some monsters and projectiles have hit boxes that are annoyingly large. (You can get hit even if you are 5 pixels away from touching.) Because of that it's pretty difficult to run through the game without getting hit. Since I don't upgrade my armor, eventually that made it impossible for me to damage boost off (or through) monsters lest they kill me instantly :) .
- The gauntlets I frequently pick up double my attack power for a limited number of hits. Most boss battles are fought with gauntlets.
- The occasional waggling or odd behavior when monsters die is so I can manipulate a glove drop or increase the value of the money they drop.
Suggested screenshots:
Bisqwit: Rejecting for reasons listed in discussion.