Submission #1308: Aqfaq's Genesis Dark Castle in 00:59.87

Sega Genesis
baseline
(Submitted: Dark Castle (U) [!].bin USA)
GENS
3592
60
6480
Unknown
Submitted by Aqfaq on 10/8/2006 1:25 PM
Submission Comments
Here's a significant improvement for Dark Castle. The ending text appears 96 frames earlier. (Player input ends 53 frames earlier.) It's all due to a new technique for climbing stairs.
  • Plays at hardest level
  • Aims for fastest time
  • Abuses programming errors
The player is damaged twice by rats, but it has no meaning at all. I also manipulate luck (in room 1 for room 3), but it's barely noticeable.
The old screenshot is fine for it.

Truncated: Accepting as an improvement to a previous publication.

adelikat: Processing
Last Edited by on 1/1/2022 6:13 PM
Page History Latest diff List referrers