Here's a significant improvement for Dark Castle.
The ending text appears 96 frames earlier. (Player input ends 53 frames earlier.)
It's all due to a new technique for climbing stairs.
- Plays at hardest level
- Aims for fastest time
- Abuses programming errors
The player is damaged twice by rats, but it has no meaning at all.
I also manipulate luck (in room 1 for room 3), but it's barely noticeable.
The old screenshot is fine for it.
Truncated: Accepting as an improvement to a previous publication.
adelikat: Processing