Submission #1296: Sir VG's NES Spy Vs Spy in 08:47.38

Nintendo Entertainment System
(Submitted: Spy Vs Spy)
baseline
(Submitted: Spy Vs Spy (U).nes USA)
FCEU 0.98.15
31643
60
141
Unknown
Submitted by Sir_VG on 9/21/2006 1:23 PM
Submission Comments
Spy vs Spy was originally a comic strip featured in MAD magazine which began in 1961. To celebrate 45 years of two spies constantly plotting against each other, I present to you this run. There are 8 levels, which all are completed. To avoid having to see the long animation at the end of each level, the "9th button" is used.
The object of the game is to collect a suitcase and 4 items, then leave the embassy. Items can be collected in any order, but you can only hold 1 item unless you have the suitcase.
In regards to Time Bombs, it is impossible to make it across the room horizontally, nor going up or down ladders. You can make it through the room in any other direction.

Level 1

The level is fairly straight forward. However at the end Black is standing in the room with the exit. As long as he is there, I cannot leave, which I end up pausing just outside the door until he spring the exit door. At this point I can walk in and exit the level. In-game Time: 00:16

Level 2

Due to Black's movement of himself and an item, I need a weapon to fight him. The dagger is more powerful than the club and happens to be right in my path. However, you cannot pick it up while holding the suitcase, which is why I drop it off, grab the dagger, then go back for the suitcase. In-game time: 00:35

Level 3

Not much to discuss here as it's fairly straight forward. In-game time: 00:42

Level 4

For some reason, Black did almost exactly as I wanted him to: He didn't pick up the papers or money bag. He did get the club, leading to a few frames to have to maneuver around him at one point, but a lot of time was saved by not having to get the dagger and fight him. In-game time: 00:46

Level 5

First off, the death in this level is unavoidable, without having to do a superlong (and probably impossible) manipulation of Black. The item I'm carrying when I die gets dropped off in the room, because there is an empty spot for the item to go. If there was not, it would warp to a different location, much like the item Black was holding when he went back to his starting spot.
Also, I have to fight Black here because I cannot carry the item through the room.
Black also managed to set off one trap on himself, leading me to stop and laugh. The rest went well. In-game time: 02:05

Level 6

Black had to set up a trap in the way (go figure) but with some manipulation (me walking around really funny) I got him to set it off AND get on the ladder before I could laugh (with just frames to spare!). Outside of Black's stupid trap placement, another smooth level. In-game time: 01:12

Level 7

Black was really stupid and fell for his own Time Bomb trap TWICE. IN THE SAME ROOM. The first time I was able to pause slightly so I would be on the ladder when he died (and thus not laugh). Second time was unavoidable laughter though. Or uncontrollable laughter. Hey, I thought it was funny too. In-game time: 01:31

Level 8

I got Black to do what I wanted him to do...take out the one Time Bomb! This level went great. In-game time: 01:10

Possible Improvements:
  • Figure out how to manipulate Black to the fullest. I haven't been able to quite understand how to make him move properly, but I know it can be done.

  • Uses death as a shortcut
  • Takes damage to save time
  • Aims for fastest time
  • Manipulates luck
  • Performs a console reset
  • Genre: Strategy
Recorded on FCEU 0.98.15.

Truncated: I think that even though it is short, this movie offers very little entertainment in comparison to how long it is. After two levels it is really just a lot more of the exact same. Feedback has been lukewarm, if that. All in all, it sums up to a rejection.

adelikat: Unrejecting and accepting for publication to the Vault

natt: processing
Last Edited by adelikat on 8/21/2023 3:25 PM
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