Submission #1182: Dark_Fulgore's Genesis Tiny Toon Adventures: Buster's Hidden Treasure in 21:38.25

Sega Genesis
(Submitted: Tiny Toon Adventures - Buster's Hidden Treasure)
baseline
(Submitted: Tiny Toon Adventures - Buster's Hidden Treasure (U) [!].bin (U) [!])
GENS
77895
60
9869
Unknown
Sound 44.1khz, 2 3-button controllers, L+R OFF
			
Submitted by Dark_Fulgore on 9/5/2006 3:10 AM
Submission Comments
Emulator used: Gens 9h
Buster Bunny finds a treasure map and Montana Max wants it. Buster doesn't give it to him, so he recruits Dr. Gene Splicer to kidnap and control all of Buster's friends. Now Buster must find his treasure before Montana does so he can free his pals from the evil Scientist!!
This game is pretty fast paced and straight-forward, you can compare it to Sonic. Also, when comparing to the SNES Tiny Toon game, not only this seems more interesting for a TAS, it is an overall better game too.
    * - Aims for fastest time
    * - Uses no Passwords
    * - Takes damage to save time
8391 Frames gained compared with my canceled version...
Possible Questions
Q: Why in the start of each stage you do a small jump before start running?
 A: With this jump you can reach the maximum speed more earlier.
Q: Why do you catch few carrots?
 A: Because the screen of counting of carrots after each stage cannot be skiped.
Q: Why don't you use the slide to enter in the crack in cavern stages?
 A: In this part you can only enter while crouching, slide doesn't make it in.
Q: Why in second snow stage you takes damage two times and later you do a slide...why didn't you do a slide in all the enemies in mountain ?
 A: Because the slide reduces the speed...and I do a slide when I can't take more damage.
Special Thanks
To FODA for editing the submission text and for the help with wips.

adelikat: Sorry sir, but you have been bested
Last Edited by on 1/1/2022 6:13 PM
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