Submission #112: mazzeneko's SNES Teenage Mutant Ninja Turtles IV: Turtles in Time in 24:59.77

Super Nintendo Entertainment System
(Submitted: Turtles IV: Turtles In Time)
baseline
(Submitted: Teenage Mutant Ninja Turtles IV - Turtles in Time (U) [!].smc USA)
Snes9x 1.43
89986
60
1706
Unknown
Submitted by mazzeneko on 7/19/2004 10:40 AM
Submission Comments
Okay, I just improved the last run a whole minute.
Faster at bosses and bonus stages (I don't take bonuses so it doesn't take time). The odd part is the game insisted giving me a bonus from my health in some stages. I don't know why but.. it takes some extra seconds.
-No damage
-Fastest as possible
-Played with HARD mode
<edit>
This is the "final" version. I just don't want to lose any energy, that's all. I suppose that Special move could shave off 4-5 secs but it would ruin the "no energyloss". So I'm gonna leave this as it is.

Bisqwit: Damn it. Don't submit your intermediate works if you're already set on improving it.
(Referring to the movie we just published today.)
Phil: How about using you're special moves? So it won't take extra seconds for your life bonus. What do you think? Btw I've just encoded your first run for nothing. I'm waiting a perfect run or near to it. So this one is rejected.
Phil: I prefer an energy loss.
1st. It is faster.
2nd. It requires a lot of planning to know where it is more beneficial to lose energy in the game. How about a 30 seconds faster this!?
Last Edited by on 1/1/2022 6:13 PM
Page History Latest diff List referrers