Submission #1043: pirate_sephiroth's GBA Castlevania - Aria of Sorrow "warp glitch" in 12:17.50

Game Boy Advance
(Submitted: Castlevania - Aria of Sorrow)
warp glitch
(Submitted: warp glitch)
(Submitted: Castlevania - Aria of Sorrow (U) [!].gba USA & Europe)
VBA-rr
44250
60
36963
Unknown
Submitted by pirate_sephiroth on 4/3/2006 6:43 AM
Submission Comments
  • Made with VBA v1.7.2 re-recording v17.1
  • Uses SRAM to enable a new game on Hard Node
  • Uses glitches to warp to distant areas
  • Hardest difficulty
  • Takes damage. Once to reach an inaccessible platform and in other places just to save some time.
  • Never uses recovery items
  • Never uses save rooms to restore health
  • Never uses teleport rooms
Hmm... what to say about the game...? Aria of Sorrow is (in my opinion) the best of the 3 Castlevania episodes released for the GBA. It seems to be the real successor of Symphony of The Night. The character design is excellent and the animation is very smooth. You have tons of different weapons, such as knifes, swords, axes, spears, fist attachments and even some guns! And besides that, there are more than 100 enemy souls to collect, and each one has it's unique effect. To finish this game description, the game has (like SoTN) some glitches that allow the player to warp to faraway places and surpass the normal map completion limit.
About the making of the movie... It's really hard to make the enemies drop the items and souls you need sometimes, because the random number generator works only when the game thinks it's needed, so, in certain places, no matter how many times you use frame search you'll always have the same result. In these occasions, you must force the number generation. There are many ways to do that, like backdashing, attacking, hitting something, using morph souls, destroying something, leveling up and others... But I repeat: it's HARD! You can see that when you look at my re-record count... I have tried to make an entertaining run, that's why it's in Hard mode. It's fast, of course, but my main goal was diversion, not speed. A keen viewer might notice some minor mistakes in the first minutes of the run, but they'd not significantly reduce the total time, so I thought it was better just let them be...
  • edit
I forgot the most important part! Duh! My thank yous goes to Atma, for the great hints about TAS and always blunt critics, and to Bag of Magic Food, for his endless nonsense.

Truncated: After having discussed what to do with this submission in the #nesvideos channel, I decided on the following:
  1. To accept this submission, and have it obsolete Atma's any% run
  2. To allow a Normal difficulty run to obsolete this movie
  3. To NOT obsolete this movie if a 100% movie is made, but instead make a new category for that
The most important point is however that this submission is accepted.

Truncated: Four months later... the #1 point in the judgement wasn't like very well, so this is now it's own category. Instead any new submission WILL obsolete one of the existing movies, there will NOT be 4 categories.
Last Edited by on 1/1/2022 6:13 PM
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