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#40263109939334242 - fatalfury1 test

fatfury1.mar
In 09:32.54 (33886 frames), 362 rerecords
Game: Fatal Fury ( Arcade, see all files )
706 downloads
Uploaded 7/10/2017 5:49 AM by KusogeMan (see all 161)
testing different strats and playing with save states

#32412058334144070 - 3rd screen just before climbing-enter da cleft

Fairly OddParents!, The - Enter the Cleft (USA).vbm
In 00:44.35 (2649 frames), 301 rerecords
602 downloads
Uploaded 7/21/2016 4:02 PM by KusogeMan (see all 161)

#32331012380096240 - fairly taser - enter the first screen

Fairly OddParents!, The - Enter the Cleft (USA).vbm
In 00:38.59 (2305 frames), 203 rerecords
764 downloads
Uploaded 7/18/2016 12:26 AM by KusogeMan (see all 161)
asdf

#31996860605635372 - justice league task force wip flash2

flash2.lsmv
In 07:59.49 (28817 frames), 2725 rerecords
517 downloads
Uploaded 7/2/2016 11:16 PM by KusogeMan (see all 161)
26643-flash1 ko,the rng for the second round was pretty good and this is the fastest i could get so hurray! 27978-no frames wasted for this result,the only individual improvement would be an RNG that would make flash not block a straight mash punch

#31973485722958441 - justice league task force wip cheetah2 final

cheetah2.lsmv
In 06:51.81 (24749 frames), 2413 rerecords
534 downloads
Uploaded 7/1/2016 10:00 PM by KusogeMan (see all 161)
14 frames saved by delayin ko on cheetah1 and getting a better start for cheetah2,i wasted 1 or 2 frames from the test version to get the rng

#31970654381990809 - justice league task force wip cheetah2 test

cheetah2test.lsmv
In 06:52.06 (24764 frames), 2258 rerecords
554 downloads
Uploaded 7/1/2016 6:57 PM by KusogeMan (see all 161)
the first round was actually good,but the second one not so much,i'll see if i can manipulate something better for both rounds.
i'll have an encode for this wip,since it's pretty far ahead,also cheetah 2 needed weak shoryuken,as both medium and hard were going through her.

#31930337497693577 - justice league task force wip despero2 final

despero2manip.lsmv
In 06:11.11 (22303 frames), 2022 rerecords
547 downloads
Uploaded 6/29/2016 11:22 PM by KusogeMan (see all 161)
21962-ko more frames saved

#31929324028983358 - justice league task force wip despero1 test2

despero1manip.lsmv
In 05:38.41 (20338 frames), 1885 rerecords
533 downloads
Uploaded 6/29/2016 10:16 PM by KusogeMan (see all 161)
saved 20 frames on the first round,let's see if i can keep the gains in the next one

#31775973508301908 - justice league task force wip WW2

ww2.lsmv
In 05:05.63 (18368 frames), 1606 rerecords
546 downloads
Uploaded 6/23/2016 12:32 AM by KusogeMan (see all 161)
16439-ww1 start 16530-perfect limit
16525-airstuffed after teleport weak,(pressing up makes immune to throw)since divekicks don't give me a ground punish opportunity and WW was taking too long to do the divekick in all distances 16962/63-jump punch mash,whiffed jumppunch,teleport and run didn't manipulate WW to take the damage,different timings for the punch will give different rng and the 63 ko made WW divekick really fast on round 2
17887-ww2start better rng,ironically getting close didn't start the divekick earlier 17978-perfect limit 18368-ww2 ko

#31716594434521428 - justice league task force wip bat2 dead in the usa

bat2.lsmv
In 02:40.05 (9619 frames), 840 rerecords
550 downloads
Uploaded 6/20/2016 8:21 AM by KusogeMan (see all 161)
i complain and i get this perfect setting,maybe i should complain more in the forums
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