Here Goes Jelly

To Puzzle Piece

Several possible strategies, in order of speed:
  1. Clip into the floor with the hammer transformation; (2057)
  2. Clip into the floor with the hammer detransformation; (+33f)
  3. Clip into the floor with the balloon detransformation; (+56f)
  4. Float underneath the platform with the balloon; (+121f)
  5. (Intended strategy) Break hammer blocks and go round.
In all of these where we clip into the floor, there is the issue that a tutorial textbox triggers a short amount of time before you get to the puzzle piece, and there is a cooldown on pausing. Changing the exact jumping pattern to extend the time between the textboxes allows them both to be skipped.
Clipping in with the hammer transformation has the advantage that the height gained from the detransformation can be used to jump back up to the red platform straight after collecting the puzzle piece, instead of having to go further to the right. Due to this difference, the comparison point is the first jump off the red platform after collecting the puzzle piece,
Strategies that use the hammer have the following options for getting to the item box:
  1. Use the balloon to reach the lowest green platform, and then jump up to the item box; (see 1. or 2. above) or
  2. Simply jump up to the item box by going right to the red platform first (+22f)
TODO: Check if jumping earlier allows skipping both textboxes in one go (very unlikely)

From Puzzle Piece

Semisolid platforms check if you were inside the platform for a frame to stop you landing on them without going above; this can be avoided by being to the right or left of the platform until moving downwards. As a result
TODO: Test if keeping the hammer allows you to clip through the conveyor belt.
It is unlikely there is anywhere else useful to use the hammer to clip, as the invinicibility from the pear on the conveyor does not last long enough. But even if it did,

False Teeth

Like most objects, false teeth despawn if they are at least 150 pixels behind the camera. Since their movement can be slightly manipulated (potentially at the cost of a lot of time), this means they can be purposefully despawned so that they don't interrupt while you break the hammer blocks.
In more detail, when the player is close enough (200px in the x direction when both have the same y position; unsure if y difference affects it), a 100 frame timer is started (RAM address: $1070 + 2*object slot), and when it runs out it resets, and the false teeth will turn to move towards the player.
There are three strategies for this section:
  1. Walljump over the yellow wall, knock the hammer towards you and kill both pairs of false teeth as they approach you;
  2. Instead, knock the hammer away from you and despawn one of the pairs of false teeth;
  3. Instead, ride the moving platform under the cogs, and despawn both of the pairs of false teeth.
Strategy 1 is the faster than strategy 2 by around 35 frames, which is itself significantly faster than strategy 3.
TODO: Add movies for demonstrations.
TODO: Explain how the initial direction can be manipulated (allows something faster than strategy 1 above)

Marble Alley

Drum Solo

Barmy Army

Blocks Away

Mini Maze

The Darkroom

Dolls House

Bossy


GameResources/SNES/JellyBoy/LevelStrategies/ToyLand last edited by Denial140 on 2/28/2024 3:05 AM
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