Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
If you haven't reached that far, then I would imagine you would benefit more if you restarted with the recent official version of dolphin 3.5. It should obviously be less glitchy and more stable than before.
Well at this point, idk if I can continue. All 3.5revisions seem to cause graphical errors such as boxes around explosion and lack of screen fade in/out. All my settings are the same from my other version (which don't have those issues), and I even tried all the plugins. It may just be a graphical issue, and won't affect TASing, but I'd rather be safe for now.
Not huge, no. There's a few usability issues improved, such as undo save/load state fixed, settings needed to sync are now saved to the movie file, you no longer need to manually delete memory card files each time you play back a movie, and some other stuff like that.
The only thing i guess that'd really matter is disc switch recording, but you can just backport that to the revision you're using easily enough.
New WIP. I was able to manipulate some things rather well. Got another 9900ptas drop, and some more flame grenades. The only ways I see of improving this are to either get more hand grenades up until this point, and then just constantly throw them out the windows (about 10 should do) or faster crit headshot aiming. The cabin fight pretty much relies on enemies clustering in groups, so any odd movements are to cause some of those clusters or luck manipulation for items.
Link to video
Are you using the dolphin revisions with Disk swapping support? It'll be quite annoying (for you) if it wasn't done on said revisions. :o
Anyway, love how you headshot everything at the last part. Nice work!
I'm using an unofficial version; 3.0-371, cause it has the playback from savestate fix in it. Although the official 3.0 release doesn't have that feature, I just want to make sure it syncs with the official 3.0 version. I don't think the revision I am using has the disc-swap feature. I was planning at the end of disc 1 to just create a save file, and load the save under a new .dtm. And I won't use the 3.5 release of Dolphin because it causes graphical errors in this game.
EDIT: I realized a problem with my idea to make a save file, cause at the beginning of my TAS I skipped the "do you want to insert a memory card" screen. So let's say I get to the end of disc1. Is it allowed for the player (me or whoever) to just go into the Config->Gamecube settings and say "insert memorycard" mid playthrough?
I'm using an unofficial version; 3.0-371, cause it has the playback from savestate fix in it. Although the official 3.0 release doesn't have that feature, I just want to make sure it syncs with the official 3.0 version. I don't think the revision I am using has the disc-swap feature. I was planning at the end of disc 1 to just create a save file, and load the save under a new .dtm. And I won't use the 3.5 release of Dolphin because it causes graphical errors in this game.
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Try asking rog/RachelB about any revisions that support both Disk swapping and this game without graphical errors.
Nothing but 3.0 will sync on 3.0. Sync changes every other revision.
As for disc swapping, i already stated that i could backport that feature to the version you are using.
I actually just tried to do that memory card save idea, but it doesn't work (well, fully anyway), cause you have to create a file on the memory card itself. My idea could still work, but it requires the player to:
1. Start the emulator and RE4 with memory card inserted
2. When the prompt pops up, create the save data
3. Close emulator, and disable memory card
4. Run my dtm file, and somewhere during playback, insert memory card
This is technically allowed by TASvideos, cause I could just create a 3 second dtm to create the memory card, so I guess this would be a "continues from saves" category. And Rog, so far 3.0-371 syncs with 3.0, and Ijust assumed most people would use official releases instead of developer revisions. If you can/want to import the disc swap feature at a later time that would be fantastic, but I still got quite a ways to go. But inserting a memory card during playback doesn't seem to cause desyncs.
I actually just tried to do that memory card save idea, but it doesn't work (well, fully anyway), cause you have to create a file on the memory card itself. My idea could still work, but it requires the player to:
1. Start the emulator and RE4 with memory card inserted
2. When the prompt pops up, create the save data
3. Close emulator, and disable memory card
4. Run my dtm file, and somewhere during playback, say insert memory card
This is technically allowed by TASvideos, cause I could just create a 3 second dtm to create the memory card, so I guess this would be a "continues from saves" category.
Wait. RachelB just mention the Disk Swapping feature could be implemented into the revision you're using. I guess you should try that and hex edit the input in to see what happens.
I actually just tried to do that memory card save idea, but it doesn't work (well, fully anyway), cause you have to create a file on the memory card itself. My idea could still work, but it requires the player to:
1. Start the emulator and RE4 with memory card inserted
2. When the prompt pops up, create the save data
3. Close emulator, and disable memory card
4. Run my dtm file, and somewhere during playback, insert memory card
This is technically allowed by TASvideos, cause I could just create a 3 second dtm to create the memory card, so I guess this would be a "continues from saves" category. And Rog, so far 3.0-371 syncs with 3.0, and Ijust assumed most people would use official releases instead of developer revisions. If you can/want to import the disc swap feature at a later time that would be fantastic, but I still got quite a ways to go. But inserting a memory card during playback doesn't seem to cause desyncs.
Seriously? It syncs with 3.0? That is...interesting. Regardless, there is no need to make sure it syncs with 3.0. 3.0 is terrible, and you should just pretend it doesn't exist. Memory card changes are not recorded, by the way. Just let me know when you need the disc change, and i'll get you a build with it.
Also, i no longer go by the name rog, so if you could not call me that anymore, i'd really appreciate it!
I actually just tried to do that memory card save idea, but it doesn't work (well, fully anyway), cause you have to create a file on the memory card itself. My idea could still work, but it requires the player to:
1. Start the emulator and RE4 with memory card inserted
2. When the prompt pops up, create the save data
3. Close emulator, and disable memory card
4. Run my dtm file, and somewhere during playback, insert memory card
This is technically allowed by TASvideos, cause I could just create a 3 second dtm to create the memory card, so I guess this would be a "continues from saves" category. And Rog, so far 3.0-371 syncs with 3.0, and Ijust assumed most people would use official releases instead of developer revisions. If you can/want to import the disc swap feature at a later time that would be fantastic, but I still got quite a ways to go. But inserting a memory card during playback doesn't seem to cause desyncs.
Seriously? It syncs with 3.0? That is...interesting. Regardless, there is no need to make sure it syncs with 3.0. 3.0 is terrible, and you should just pretend it doesn't exist. Memory card changes are not recorded, by the way. Just let me know when you need the disc change, and i'll get you a build with it.
You the man! Honestly I would like to do a memory card insert instead of a disc change, cause the dtm file will be extremely long, and it would take about 2.5hours just to playback to disc2. If I can just load a save to start disc2, it would make TASing a lot less tedious. But at least I have an alternative option.
You the man! Honestly I would like to do a memory card insert instead of a disc change, cause the dtm file will be extremely long, and it would take about 2.5hours just to playback to disc2. If I can just load a save to start disc2, it would make TASing a lot less tedious.
I don't think this is allowed, given that there are hour long movies that also swap disk (instead of each being a seperate file).
That is definitely not allowed, if you want it published on tasvideos.
Just use save states to avoid playing back from the start...
It's just one of those things; I want to playback the TAS from the beginning every once in a while just to do a sync check. I do use loadstate to continue with short progress, but every few minutes real time added I'll do a fresh playback. This'll just get tedious later on is all.
I'm having an interesting glitch occur when I do a load state in this part of the game. For some reason, loading a state makes some of the inputs not play back (as though I'm not holding forward or B). I've TASed the lift portion about 40 times, and I always get a desync either before getting on or while on the lift. I'm about 1/2 way down the lift now with a synced file, but that is after 40 or so desync readjustments. Any insight would be appreciated.
Link to video
Well, what revision are you using? If it's a 3.0 revision, then maybe you should try 3.5 revisions despite the graphical problems since it may have the problem fixed, and if not, well, its supported, so a fix can be expected for 3.5 revisions instead of in 3.0.
Or, painstakingly hexedit everything.
Well, what revision are you using? If it's a 3.0 revision, then maybe you should try 3.5 revisions despite the graphical problems since it may have the problem fixed, and if not, well, its supported, so a fix can be expected for 3.5 revisions instead of in 3.0.
Or, painstakingly hexedit everything.
It's 3.0-371, which is a revision with the loadstate/savestate fix during playback. My dtm also syncs with the official 3.0 version so far. I don't want to switch to 3.5 cause the graphical glitches are pretty horrible at this point, and my dtm doesn't sync. I posted to the Dolphin forums about the graphic issues with 3.5 and haven't got any responses.
I'm not going to use 3.5 is the point I'm making. I would like to know a possible reason why Dolphin has this weird loadstate bug where inputs aren't used. Anyone else experience something similar?