Use ram watch on link's coordinates, at 0x100D and 0x100B. Also 0x100C and 0x100A for x and y subpixels. Helped me a lot :)
Though, sometimes, there's a frame of lag before a directional button updates his coordinates, which makes pitwalking more confusing. Pausing and unpausing gets rid of the lag, but idk what causes it... it might have something to do with going through time.
Anyway, I've finished my little
route test. It's not optimized of course, though I did try to be optimal in the very beginning, while learning the ropes. It clocks at 1 hour 33 minutes.
Some notes about it:
- I didn't use GBA mode for the gasha seed in the advance shop, which I'll do for the real thing.
- I forgot to visit the ember tree in Lynna! Well, this is what tests are for. I'm supposed to use it to get to ambi's palace. Surprisingly though, it's only several seconds slower to swim there. I'll need to time how long it takes to visit the tree.
- I will, of course, use "A" as the filename in the real thing.
- Exactly 2048 rerecords :O
Also, the veran warp behaved differently than it would in an RTA run. The main difference was the sprites. The "old man" sprite replaced the cursor, I don't think I've ever seen that in an RTA run... and also the portal sprite was corrupted in a different way than usual. It still works, I just find it interesting.