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Really_Tall
She/Her
Editor, Player (184)
Joined: 9/29/2014
Posts: 122
Location: Scotland
Former player
Joined: 4/18/2015
Posts: 168
Location: Canada
Wow, that was really cool! I can't wait to see unique glitches like this in the 150 star TAS of SM64DS. It'll really make it feel different than the 64 version. :)
TAG
He/Him
Joined: 2/9/2014
Posts: 407
Location: In Oblivion
i found this http://vgcoding.blogspot.com.au/2011/01/how-to-debug-your-nds-rom-using-visual.html?m=1 this will allow me to possibly debug all of the glitches in this game.
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
AntyMew
It/Its
Encoder, Player (35)
Joined: 10/22/2014
Posts: 425
TAG wrote:
i found this http://vgcoding.blogspot.com.au/2011/01/how-to-debug-your-nds-rom-using-visual.html?m=1 this will allow me to possibly debug all of the glitches in this game.
I'd recommend NO$GBA instead. NO$ emulators aren't the most accurate, but they have the best built-in debuggers
Just a Mew! 〜 It/She ΘΔ 〜
TAG
He/Him
Joined: 2/9/2014
Posts: 407
Location: In Oblivion
does anyone understand the debug menu in this game, if so please reply here is the debug menu https://twitter.com/oblivionwalkerr/status/665079639094616064?lang=en
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
Joined: 1/20/2015
Posts: 13
yay more shameless self-promotion! I didn't do any research at all with the crash glitch... But I think my old video is related to heaven/hell portal. https://youtu.be/myFB8tE7Q5w?t=124
Slippery/steep slopes: Instead of slipping, you enter a state where you continually glitch in and out of the ground and begin sliding. You have some control over your direction. The same state is triggered by landing from cannon on flat ground. You normally bounce off of wall-jump walls while in this state. If you pass into them without bouncing off, you have a chance of shooting high into the sky or straight down. This may happen more frequently when approaching at an angle. -- The "shoot into air" glitch seems to be the same as the "skip endless stairs" "heaven/hell's portal" glitch (https://www.youtube.com/watch?v=t2scQtHs3Y0), except you clip into the wall with the "spazzing" glitch, not the body-slide glitch.
TAG
He/Him
Joined: 2/9/2014
Posts: 407
Location: In Oblivion
I was not intending self promotion lol. But interesting to know and I'll make sure to add that in my glitch compilation videos.
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
Joined: 1/20/2015
Posts: 13
self-promotion on my part
TAG
He/Him
Joined: 2/9/2014
Posts: 407
Location: In Oblivion
Oh right, here is my share then. Check out the latest glitch compilations I made :) they sure to be a treat. <deleted> Kappa
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
TAG
He/Him
Joined: 2/9/2014
Posts: 407
Location: In Oblivion
Hey all, I just bought my self the JP version of this game. And some of the V1 glitches are still present in this revision. Looking at the debug menu I found that the date of the revision is a few days after the V1. So this suggests that the JP version has some bugs still in it.
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
Apparently I’ve been unbanned sooner than I thought. Here’s a useful Lua I’ve made for SM64DS TASing, but even if you’re not TASing you may find it of interest; it draws/prints a bunch of speed information (more info in the link): http://tasvideos.org/userfiles/info/27525736433719797 Here’s what it looks like: http://i.imgur.com/t5HKpN9.jpg If you have any criticism on it let me know. If anyone wants me to figure out the RNG formula and make a Lua that counts how many steps the RNG advances each time (same as what I did for Brave Fencer Musashi and Mega Man ZX) I can try to but I probably won’t do it if there’s no demand. I kind of lost interest in TASing this game (maybe in general considering I haven’t done shit since the ban) but I may start helping out Suuper on the MKDS Missions TAS again, we went on a big hiatus but he started it up again recently.
TAG
He/Him
Joined: 2/9/2014
Posts: 407
Location: In Oblivion
Alright. That's good to hear. Don't do it again.
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
Joined: 11/10/2014
Posts: 8
I made a post a long time ago about a glitch I found that lets you skip most of the white rabbit quest. Now I finally got around to testing it, and I think I have as much control over it as I can get... Prereqs for the glitch: Get to the point of the game where white rabbits can start appearing (50 stars and all characters unlocked?), and cannot have caught the green, Luigi rabbit near the painting of Mario. Doing this glitch involves using either Yoshi, Mario, or Wario. For the sake of explanation let's assume we're using Yoshi. First, you need to catch a specific (yellow, not white) rabbit. Out of the 3 that start out next to the main castle entrance, it's the one closest to the door to the basement (so on your left as you exit the castle, or on your right as you start up the game). After catching that rabbit, switch to Luigi, then immediately (without going through the door back to the main castle foyer) check on the green rabbit by the Mario painting. There is a chance that this rabbit will be white, even though you haven't caught that rabbit for the first time. Catching this white rabbit will result in the game giving you the key to the empty room with the star, regardless of whether you have caught any white rabbits before. In a TAS, (hopefully) you can manipulate the RNG to make that rabbit white, it's the same as any other RNG roll for the white rabbits as far as I can tell. In a humanoid 150-star run, you would check the rabbit by the Mario painting, and if it isn't white, you would switch back to Yoshi, go through the door to the main castle foyer (to trigger a loading zone), then switch back to Luigi, check the rabbit again, repeat until it is white. For RTA, this could save a lot of time if you get it first try. For TAS it's also a significant time save. Why I think it works: I believe (through testing on-console alone) that the game only rolls the RNG for potential white rabbits each time you go through a loading zone. Perhaps the aforementioned Yoshi rabbit and Luigi rabbit occupy the same area of memory, or are in the same slot in the "1-7 order of rabbits for XXX character." When you switch to Luigi and go directly to the rabbit by the Mario painting, you don't hit any loading triggers; this is the only rabbit in the game where this is possible. As I wrote earlier, you can use Mario or Wario in place of Yoshi. For Mario, the specific rabbit you need to catch is the one by Snowman's Land. For Wario, it's the one in the basement. All of this is supported by hours of me running around the castle. I can make a video of this glitch if anyone wants; I have no trouble replicating it. It'd be a very blurry video of me pointing a webcam at my DS, though. Not 100% sure how to check what version I'm on, but I got the game right when it came out, so V0 or V1? NTSC. Sorry for the long post, but hopefully this helps with the 150 TAS if anyone's still working on it, as well as taking out some of the sting from humanoid 150 runs!
TAG
He/Him
Joined: 2/9/2014
Posts: 407
Location: In Oblivion
Hi, the easiest way to tell what version you are playing on is to simply go to Bob omb battlefield and select a star that the mini koopa troopa spawns. If you lick it up and spit in onto the cannon turret than if you have the first release than the koopa will glitch out and snap to his last position. The game lacks climbing abilities for the koopa making him run in place when trying to climb up the hill. Another way is to tell is to hover and lick up a fire spitter as you get hit by the fire. If done right yoshis tongue animation will be suspended. After a while yoshi will flail around on fire with his tongue stuck out. After that it's a surprise. A good surprise.
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
ALAKTORN
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Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
@ZodaStone: I’m not sure I understand what yellow rabbit you’re talking about. A video would be nice. Your game’s version should be written on the catridge, but it’s probably unintelligible so you’ll have to look it up on Google or something.
TAG
He/Him
Joined: 2/9/2014
Posts: 407
Location: In Oblivion
If you have ASMEN0xxxx then you have the 'enitial version' if you have ASMEN1xxx then you have the 'revised version' if however you see a code of ASMPN1xxx then you have the 'European Revision' this has the famous 'tongue glitch' and the 'sixth silver star glitch' I can't clarify if it is a P or another Letter. As I do not have the European version yet :(
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
Joined: 11/10/2014
Posts: 8
Thanks all for the responses regarding versions. My cart has ASMEN0xxx. I will work on making a video in the next couple of days.
TAG
He/Him
Joined: 2/9/2014
Posts: 407
Location: In Oblivion
Oh my god you have the most glitched version. If you want you can have a look at my previous posts to find my channel. It has so many glitches. #noselfadvertisement
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
Joined: 11/1/2011
Posts: 2
TAG wrote:
If you have ASMEN0xxxx then you have the 'enitial version' if you have ASMEN1xxx then you have the 'revised version' if however you see a code of ASMPN1xxx then you have the 'European Revision' this has the famous 'tongue glitch' and the 'sixth silver star glitch' I can't clarify if it is a P or another Letter. As I do not have the European version yet :(
ASMPN0xxx European version I have
TAG
He/Him
Joined: 2/9/2014
Posts: 407
Location: In Oblivion
Oh it is ASMPN0xxx. Thank you for telling me. I am trying to get a PAL version since there are 2 exclusive glitches.
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
Joined: 11/10/2014
Posts: 8
Okay, (blurry) video created. http://www.twitch.tv/zodastone/v/36476840 Paradox was in my channel while I made this; he said he was going to make a Youtube video on it.
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
That’s cool. But how are the various rabbits you have to catch determined? And why do you need Luigi for the white rabbit? Btw those various rooms you say are already loaded, I wouldn’t say they are. Only the floors/walls/ceilings are loaded, but the NPCs and textures aren’t until you touch the door to the room IIRC.
Joined: 11/10/2014
Posts: 8
I believe that, the reason you have to catch those specific rabbits (one for whichever character you're using) is that they occupy the same area of memory as that one rabbit for Luigi. Those rooms are not always being drawn, for sure (you can check this by peeking out of bounds), but there are aspects of them that stay constant as you move between those rooms. For instance, if you get that glowing rabbit as Luigi, then return to the character-select room, then go right back to the rabbit, it'll still be glowing, and still be in the position you left it in. Maybe "loaded" wasn't the right word to use; what's important is that the game doesn't re-roll the glowing rabbit RNG until you go through a door that causes the screen to fade to black. Which is why you need Luigi, that rabbit by the Mario painting only spawns as Luigi, and it's the only rabbit you can reach without passing through a door that makes the screen fade to black.
Joined: 11/10/2014
Posts: 8
Update on white-rabbit-skipping: For those intending to skip opening the front door in a run with this glitch: You need to talk to Lakitu at the front door (and get that key-icon to show up on your minimap). For some reason, if you never talk to Lakitu there, the one Luigi rabbit by the Mario painting never shows up, at all.
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
ZodaStone wrote:
I believe that, the reason you have to catch those specific rabbits (one for whichever character you're using) is that they occupy the same area of memory as that one rabbit for Luigi.
That sounds pretty weird… I’ll try looking into it when I can. You say that one Luigi rabbit doesn’t require you going through loading zones, do you mean from when you switch characters? There are 2 loading zones going from the outside to that white rabbit.
ZodaStone wrote:
For those intending to skip opening the front door in a run with this glitch: You need to talk to Lakitu at the front door (and get that key-icon to show up on your minimap). For some reason, if you never talk to Lakitu there, the one Luigi rabbit by the Mario painting never shows up, at all.
That sucks.
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