Sorry I was late getting here...here is what I've done so far for the past few months:
http://www.geocities.com/kolechovski/mm2/MM2bugs.zip
-okay, it seems you have to copy and paste this to your address bar in order for it to download.
Let me know what you think...BTW, they're not finished. I'll have an updated version by next week with more videos.
Okay, first, questions I have that you guys may be able to explain. About that Wily 4 bug, if the guy who does it actually opens a wall, then it's not the same one that I did. I worked my way into the first room after the boss room, shown in my maps, and climbed up the ladders there. At some point when all the guns fire, if I'm off the screen, either the pause occurs, and the screen scrolls up, showing the previous screen, or it fails after the pause and resets the game. Since somebody also mentioned crash problems in this level, I'm wondering if anyone had similar problems with others levels, as I only experience this crash here.
Another question is about a couple of the stuck90s videos, 2 of which show how to beat the boss of Level 4 with only 4 Crash Bombs. After the last bomb starts exploding, holding the B button and running into the final gunlet (must not be your last hit) will break it at the same moment you get hurt. This is obviously a huge benefit for a time run video, not only here, but it allows you to have 2 Crash Bombs left over to beat Wily's ship quickly. What I want to know is why the last gunlet breaks like this. You may notice that you can fire a new bomb just before the last one quits exploding, and the B button trick only works in the same time frame. Anybody who can look into this can give some good help.
The next question is why both of the invisible bosses (Air Man and Heat Man) can only take one hit after you go through the wall. Collisions will still hurt you, but they can only take one hit, so to beat the stage, it must be their last hit. Also, for the bosses that don't disappear, their looks almost always become scrambled. Why does this happen? I understand why the Wily stages have the wrong graphics, but why do the sprites of RMs, and their weapons, change?
And the next question is about why so much screen shaking occurs when breaking into Level 1 beyond Heat Man's room. One of the videos I made clearly shows this as much as possible, up to the point where you need Item 1, then I just do the dual death thing. Can anybody figure out how to get up there? I know if anybody can figure out how to drop item 3 instead of throwing it, I can probably pull off this trick and reach that ladder. I've only had random success in dropping it-can't figure out how to make it work all the time.
Next question-it seems you guys call that screen scrolling "shutter tech"...what's that for? And has anyone figured out exactly how it works? (I don't mean the screen wrapping where you end up to the right of the displayed screen, but the method where you force the screen to scroll right, like in the RM rooms)