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Bisqwit wrote:
Spider-Waffle wrote:
I was wondering, what exactly are all the conditions for getting each of the 3 items?
Item1: Beat Heatman Item2: Beat Airman Item3: Beat Flashman
Here's the core of what the route is based around. As you can see Heatman is very necessary for clash and quickman.
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I just realized, for question of not zipping on clashman's final tunel, it's because there is no more item1 juice. For not doing it on airman is likely because it's 2 aditional weapon switches, opposed to 1.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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Don't Crash Bombs restore Heat Man? Andreas
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Oh, sorry, I must have been looking at the wrong row. No, Air Shooter and Quick Boomerang aren't any better for beating HeatMan.
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Can somone explain what happens in the quickman level when they do that long zip through the top of the map and it ends with the tunnel turning down, how do they get to the next screen from inside the wall?
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Spider-Waffle wrote:
Can somone explain what happens in the quickman level when they do that long zip through the top of the map and it ends with the tunnel turning down, how do they get to the next screen from inside the wall?
In Mega Man 2, there are not really concepts of "up, down, left and right" in the map. There's only next and previous. However, the next room can be arrived into even by going to the wrong exit. When a wrong exit is applied to get to the next room, the screen doesn't scroll properly, and a difference will form between actual and displayed room. At some point, the player must return to the actual displayed room. What Finalfighter did was that he went to the "next" room not from the bottom exit, but from the right side exit. He then played a few screens further, and at some point of time later on, he returned to the actual displayed room, which as always is the previous screen from the point where Mega Man is.
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Ok, that finally makes sense ;\ I question the screen he choose to re-enter on, I think that might be the second best, but the screen after the one he re-entered on looks like it would save considerable time from being able to go from the left edge to the right edge. *Edit: nm, you re-enter on the previous screen.* Also, what happens if you don't re-enter? Small thing, but it really seems like you should leave the first screen with the yellow bars that kill you on the left side of the bottom platform, as was done in Morimoto's previous run, so that you don't have to walk across to the left on the next screen.
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Spider-Waffle wrote:
Also, what happens if you don't re-enter?
If you don't re-enter, you can't interact with onscreen objects (other than getting damage from them) because when you shoot something, it actually goes to the next screen (where Megaman is), not to the screen that is displayed (and where the objects are). > I question the screen he choose to re-enter on, I think that might be the second best, but the screen after the one he re-entered on looks like it would save considerable time from being able to go from the left edge to the right edge. I can't comment on that, but remember also to consider the laser beams, the power left in time stopper and whether the screen edges are actually transparent. > Small thing, but it really seems like you should leave the first screen with the yellow bars that kill you on the left side of the bottom platform, as was done in Morimoto's previous run, so that you don't have to walk across to the left on the next screen. I did not understand this.
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Bisqwit wrote:
If you don't re-enter, you can't interact with onscreen objects (other than getting damage from them) because when you shoot something, it actually goes to the next screen (where Megaman is), not to the screen that is displayed (and where the objects are).
I understand that, but can you interact with objects on the screen you're actually in (that's not being displayed). Maybe go as far to kill the boss like this. Also, what happens if you do the exit to the right through the wall trick while your already being displayed in the screen previous to the one your actually in?
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Spider-Waffle wrote:
I understand that, but can you interact with objects on the screen you're actually in (that's not being displayed). Maybe go as far to kill the boss like this.
No. They are not spawned until visible. (With exception to magnet beams in MM1, I think - but MM1 has its own problems - namely, can't move to the right in the next screen).
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Can you spawn item1,2 or 3?
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Spider-Waffle wrote:
Can you spawn item1,2 or 3?
No - they'll never appear even though the weapon power is drawn.
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They don't "apear" but are they "there" maybe?
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Spider-Waffle wrote:
They don't "apear" but are they "there" maybe?
Even if they are "there", Mega Man doesn't interact with them.
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Bisqwit wrote:
CoolBumpty wrote:
I have no clue how this wasn't calculated by Morimoto if this does end up working.
I'll ask Finalfighter for his opinion in this question....
He answered at the soramimi board, in Japanese. (Sorry, I can't translate it.)
ロックマン2に関してですが、 バブルマンステージ R←1292→M+1+2 ↑ 当時の計測では差がかなりあった ↓ ヒートマンステージ B←1746→R ヒートマンにはRでは ダメージが1しか当たらないので かなり時間がかかるのです しかし、今の私の技術で バブルマンを「M+1+2」で攻略した場合 差は非常に微妙だと思いますが 時間的に勝つ可能性は確かにあるかもしれません
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Here's the babelfish translation: "Is in regard to rock man 2, but Bubble Man stage R <- 1292 -> M +1+2 ↑ With measurement of that time considerably there was a difference ↓ Heat Man stage B <- 1746 -> R With R the damage only 1 being not to hit in the heat man, it meaning that time is required rather, it does But, when the bubble man with "M + 1 + 2" is captured with current my technology, as for difference you think that it is very delicate, but perhaps the possibility of winning timewise certainly it is" I think he's basically saying, that you lose a lot of time on Heat Man's stage, but it might be possible that you can make that up in Bubble Man's stage...he's not really sure.
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Probably, they made a mistake.
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Im not sure if i have seen this glitch here yet but.. I must inform you. There is a glitch that can warp you from Fightinh air man to Wily stage level 2. But then.. you cant do that stage cause you dont have jet right? wrong.. ive got by there somehow.. but i did it.. and this glitch doesn't do anything. When you arrive at the boss.. he just doesn't show up..
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Vatchern wrote:
There is a glitch that can warp you from Fightinh air man to Wily stage level 2.
This trick has been discussed even in this topic before. Read the previous posts. In this AVI, I demonstrate the trick you described. http://bisqwit.iki.fi/jutut/jp-mm2/rockman-aire2.avi Unfortunately, the trick is completely useless. It simply leads Mega Man into a non-escapable dead end. Edit: And no, Item2 is not required to pass that map. Edit 2: Similarly, the maps of Wily1, Wily3 and Wily4 can be accessed from other levels. A similar effect exists in Rockman 1, but it's not any more helpful there either.
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Its still a neat trick. I read it on a website. then when it worked, i was so dissapointed when i ended up no where :P
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Yeah, it only places Mega Man in that level virtually--if you somehow beat it, it would result in you returning to the stage select screen, as if you had beaten Air Man normally.
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Megaman has very wierd programming..
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Vatchern wrote:
Megaman has very wierd programming..
But it makes sense to me :)
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Bisqwit wrote:
Vatchern wrote:
Megaman has very wierd programming..
But it makes sense to me :)
Hmm.. this may be asking too much but.. could you explain what is happening there when you get warped in basic terms? :)
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"Meggerman can't be in a wall! Get him out of that wall in a hurry!"
put yourself in my rocketpack if that poochie is one outrageous dude