Cronikeys said she will be coming back to testing in this game, though she has to deal with IRL stuff. There may very well be new tricks later!
Previous TASes:
Frogger's Adventures: The Rescue
Paper Mario: The Thousand-Year Door any% x 8
Paper Mario 64
Luigi's Mansion
Sonic Heroes - Team Sonic
Mario Kart Wii ILs
I've just spent a while testing entering battles in different states. I did most of my testing in the Great Tree as the Piders are in convenient places to test spring jumps. I've laid out each state I tested and the result below.
1) Enter battle in air using Mario, no First Strike: on the ground after the battle, double jump not possible.
2) Enter battle in air using Mario, First Strike: Mario will be exactly where he was when the battle was triggered, double jump is possible.
3) Enter battle in air using Mario in tube mode, no First Strike: same as 1) except you are still in tube mode. Needs further testing to see if speed glitches are possible in tube mode.
4) Enter battle in air using Mario in tube mode, First Strike: same as 2), except you double jump still in tube mode!
5) Enter battle in air using a Spring Jump, while still moving upwards: same as 2).
6) Enter battle in air using a Spring Jump, while fluttering down: same as 2) (not fluttering any more).
7) Enter battle in air using Koops: same as 2).
8) Enter battle in air using Bobbery: same as 2).
9) Enter battle in air, using Yoshi (hovering or falling): same as 2) (you are off Yoshi).
10) Defeat enemy using the First Attack badge: instant double jump. It should be possible to chain multiple jumps and bounce between enemies, or set up Koops to hit multiple enemies in quick succession and get really high.
11) Defeat enemy using the Bump Attack badge: if it is a First Strike, then the same effects as 10). Otherwise no abnormal effects.
12) Enter battle using Bobbery, while transforming into plane mode: no effect if the battle starts during the first half of the transformation. If it starts during the second half of the animation however, there is an odd graphical glitch where you flip around to face the other way for about a second.
So, it turns out it is in fact possible to double jump out of a spring jump, at the point where you collided with the enemy. Thanks jlun2! This may have a use with enemies that throw projectiles. Maybe the X-Nauts in X-Naut Fortress' potions could hit you after a spring jump, then you could double jump and get Out of Bounds? There is still more to be done!
Thank you for researching all those scenarios!
I tried spring jumping and encountering the Z-Yux On Sublevel 2 in X-Naut Fortress in front of the elevator, but for some reason when I respawn, the game shifts my position to the right and resets the Z position to the center of the hallway.
Previous TASes:
Frogger's Adventures: The Rescue
Paper Mario: The Thousand-Year Door any% x 8
Paper Mario 64
Luigi's Mansion
Sonic Heroes - Team Sonic
Mario Kart Wii ILs
What position was the Z-Yux in? It could have influenced your spawn maybe, but this is really strange. Also you were still high up, right?
Edit: If you were First Struck then that may lead to other effects. I forgot to test what happens when you get hit in different states, I might test it later today.
Update time!
I have a faster Hooktail battle strategy that saved a few seconds, and I incorporated a respawn glitch after the Shadow Sirens fight in Chapter 2. (The other oob trick did not save time.) I'm now working on Chapter 2 over 4 seconds ahead, but there's a problem.
My old TAS keeps desyncing in the first trip through the bubble room because I lose 5/11 punies. I don't know why it keeps happening, nor how I was able to sync it last time.
I've tried using both the 4.0.2 vanilla and A/v sync versions with no success. I could either go on without a reference to my old TAS or wait for someone to figure out what I'm doing wrong or give me a savestate at the end of the room.
This also makes me afraid of the possibility of having a desync like this occur again for a judge or encoder.
Previous TASes:
Frogger's Adventures: The Rescue
Paper Mario: The Thousand-Year Door any% x 8
Paper Mario 64
Luigi's Mansion
Sonic Heroes - Team Sonic
Mario Kart Wii ILs
New strats for the factory room!
https://www.youtube.com/watch?v=BtKKzQP04XM
I've finished working on a complete route for the rest of the TAS (since I will be leveling up at different times due to skipping Chapter 3).
new stuff:
-New Hooktail Strat mentioned above
-Out of bound trick in Chapter 2 - https://www.youtube.com/watch?v=0tKEP_ASQlE
-No Thunder Bolts from Westside Goods
-Instead, HP Drain from Chapter 7 tile room for Grodus
-Yoshi Skip
-3 Thunder Masks during Hammer Bros battles for Mega Rush (so I don't level until after Dark Bones in Riddle Tower instead of right before him)
-Factory strats
More to come hopefully! I'm currently at the 100 Jabbi fight working on getting better RNG.
Previous TASes:
Frogger's Adventures: The Rescue
Paper Mario: The Thousand-Year Door any% x 8
Paper Mario 64
Luigi's Mansion
Sonic Heroes - Team Sonic
Mario Kart Wii ILs
I don't think I'll be posting WIPs, since the only changes from the previous run will essentially be the tricks I mentioned before. I'll probably upload an optimized Yoshi Skip though.
Previous TASes:
Frogger's Adventures: The Rescue
Paper Mario: The Thousand-Year Door any% x 8
Paper Mario 64
Luigi's Mansion
Sonic Heroes - Team Sonic
Mario Kart Wii ILs
Hey Malleoz! I got some ideas:
1. Now that you can skip Yoshi, how about this idea that was mentioned:
2. The paste indicates that the elevator works in the (J) version yet it was reported it didn't in (U) if you tried sequence breaking. This lead to me to wonder, is there any hidden differences on other regions? I know there's European version(s), so are those potentially faster?
3. In the case you can't skip the Tower of Riddles, can (J) Flurry superslide be used to save time there?
4. This trick didn't work because it was reported that the Twilight box still needed a key. What if you skipped to chapter 7 instead?
1. It's slower.
2. I haven't looked into other versions.
3. What the heck do you mean?
4. I can't skip to chapter 7 because tube chest wouldn't be open.
So I've reached chapter 5 in the TAS. I'm making progress fast, and after hex editing most of the run back, I expect this to be done in a few weeks. Expect encodes and a stream to be ready mid July.
Previous TASes:
Frogger's Adventures: The Rescue
Paper Mario: The Thousand-Year Door any% x 8
Paper Mario 64
Luigi's Mansion
Sonic Heroes - Team Sonic
Mario Kart Wii ILs
You can't superslide on doors because the loading zone takes you into the next room like always.
Previous TASes:
Frogger's Adventures: The Rescue
Paper Mario: The Thousand-Year Door any% x 8
Paper Mario 64
Luigi's Mansion
Sonic Heroes - Team Sonic
Mario Kart Wii ILs
Just finished the TAS! It will be streamed live on http://twitch.tv/almolicious early to mid July! Exact date TBD.
We are also on the verge of a Chapter 6 skip. More info + video tomorrow.
EDIT: TAS actually desynced, so I will have to spend quite some time redoing the end.
Previous TASes:
Frogger's Adventures: The Rescue
Paper Mario: The Thousand-Year Door any% x 8
Paper Mario 64
Luigi's Mansion
Sonic Heroes - Team Sonic
Mario Kart Wii ILs