Joined: 3/18/2006
Posts: 971
Location: Great Britain
It's quite easy once you set it up. I have done quite a few things in lua with dolphin.
Check abahbob's cheatengine tutorial in the dolphin forum here.
Using masterjun's new strat, we've improved 15 frames up to entering the item shop. 6 frame improvement comes from the stairs by the docks (improvements were made before that but there was a frame rule when Crump said: IT'S GO TIME!) and 9 frames were improved after Goombella joined the party. I'm still working on improving the Zess T cutscene and the item shop entrance more though.
Previous TASes:
Frogger's Adventures: The Rescue
Paper Mario: The Thousand-Year Door any% x 8
Paper Mario 64
Luigi's Mansion
Sonic Heroes - Team Sonic
Mario Kart Wii ILs
YES YES YES!
Thanks to masterjun helping optimize the beginning down to the bone, we're able to get onto the moving platform before the pipe in the sewers and make it across WITHOUT WAITING. This will save several seconds from Kirby's WIP.
Previous TASes:
Frogger's Adventures: The Rescue
Paper Mario: The Thousand-Year Door any% x 8
Paper Mario 64
Luigi's Mansion
Sonic Heroes - Team Sonic
Mario Kart Wii ILs
Just popping in to say I've finally played through this game -- coincidentally and conveniently while a new TAS is being imminently prepared. Looking forward to it!
--Sub-Treasurer First Class, The Glitzville Fanclub
Previous TASes:
Frogger's Adventures: The Rescue
Paper Mario: The Thousand-Year Door any% x 8
Paper Mario 64
Luigi's Mansion
Sonic Heroes - Team Sonic
Mario Kart Wii ILs
Masterjun's working on that right now. It would be quite amazing if we could get some great badges early on :P
Previous TASes:
Frogger's Adventures: The Rescue
Paper Mario: The Thousand-Year Door any% x 8
Paper Mario 64
Luigi's Mansion
Sonic Heroes - Team Sonic
Mario Kart Wii ILs
But badges don't drop from enemies. The only random thing about it is the badges sold by either the badgeshop owned by Ms. Mowz or Charlieton.
Does the badgeshop actually sell useful badges?
Btw, does anyone know of the RNG for this game? It would be very useful (I think) to be able to manipulate badge drops or some other useful items.
I would be working on it if I had a "DebugFast" version of Dolphin which enables Memory Breakpoints (it breaks, when a specific address is written to or being read).
I would be happy if someone could build such a version of Dolphin 3.5-1788 x64.
(but seriously, without this build we can do nothing about RNG :< )
Warning: Might glitch to creditsI will finish this ACE soon as possible
(or will I?)
I would be working on it if I had a "DebugFast" version of Dolphin which enables Memory Breakpoints (it breaks, when a specific address is written to or being read).
I would be happy if someone could build such a version of Dolphin 3.5-1788 x64.
(but seriously, without this build we can do nothing about RNG :< )
We've finished the Prologue!
We'll probably have an encode as soon as we get an a/v sync version of 3.5-1729
Previous TASes:
Frogger's Adventures: The Rescue
Paper Mario: The Thousand-Year Door any% x 8
Paper Mario 64
Luigi's Mansion
Sonic Heroes - Team Sonic
Mario Kart Wii ILs
Previous TASes:
Frogger's Adventures: The Rescue
Paper Mario: The Thousand-Year Door any% x 8
Paper Mario 64
Luigi's Mansion
Sonic Heroes - Team Sonic
Mario Kart Wii ILs
I think Masterjun had some error finding the RNG, but he's probably trying to work around it now.
Those graphical glitches didn't occur before I don't think. They can be fixed somehow.
Previous TASes:
Frogger's Adventures: The Rescue
Paper Mario: The Thousand-Year Door any% x 8
Paper Mario 64
Luigi's Mansion
Sonic Heroes - Team Sonic
Mario Kart Wii ILs
Knew we would get asked that question. Normally if you hit the block from that side, the fire flower would shoot out to the right side. By jumping, it seems to tell the game that Mario's position moved to the left of the box and that the fire flower should go to the left side.
Previous TASes:
Frogger's Adventures: The Rescue
Paper Mario: The Thousand-Year Door any% x 8
Paper Mario 64
Luigi's Mansion
Sonic Heroes - Team Sonic
Mario Kart Wii ILs
Dolphin isn't really friendly when it comes to debugging stuff. I need to write into the code (or search for it if it already exists), that it can tracelog the entire frame (edit: lol I'm not going to log 15 million lines so I need another idea...), so I can actually start from some value that changes randomly (xpos of the Fireflower when it comes out of the box), then searching how the value was changed (xspeed of it) and then what affects it and how it is seeded or created at the start by using RNG (maybe it's just RNG%2, maybe it's a lot more complicated).
The really big thing I look forward to is finding the actual RAM address of the RNG, I don't even have that!
hegyak wrote:
Those graphical bugs, :(
I think Malleo did something wrong with the dumping or encoding because my encode had no graphical bugs. So hopefully the next videos don't have these :).
Warning: Might glitch to creditsI will finish this ACE soon as possible
(or will I?)