I'm not so sure - The game is also much, much easier than BoF2. I'm not positive, but I may have beaten it, taking my time, in 15 to 20 hours in my youth. I think if optimized, there's a chance you could make a quick video. Some of the dragon equipment is really powerful, and acquirable just by fishing, I believe.
Maybe it would be better for someone to do an TAS for the GBA ports/remakes. Since the GBA version allows you to RUN on the world map. Taking of a chunk of time, compared to the SNES version.
Thought about it, saw the graphics and sound, and decided that the sheer loss of quality wasn't worth it.
I might get around to redoing the BoF 2 run, but it'd still clock in at over 5 hours, and that'd be horribly boring to watch really.
I really liked that BoF2 test run; getting to read the text really added to the entertainment for me. Combine that with so much boss ownage and almost no encounters and successful escapes from high-speed enemies... I just wonder that since you had the cook, you might have had time to get more WiseBL's via "healing item + WiseBL = WiseBL" and manipulating a double. That's what I used to do on GBA before I remembered the fish recipe >_>
Getting to read the text is nice, but once you've read it once its kinda boring for a few months :P No "you pwned so many k.sludges so easily" though? Those were the only fights in the game that were done to level (against *the* hardest enemy in the game) <_<
I never actually knew about that. That would save quite a lot of time against the final bosses, but would be kind of lame also, although it would allow for bosses to go down faster since i could have katt attacking (~500/hit), bleu attacking (~200/hit), and rand wisebl'ing ryu for dragon attack. Surprisingly low chance of producing a double though from what i tested, i got roughyl 30 charcoals and 50+ singles before getting 1 double.
Although i'd think consistantly using the g.dragon could actually be slower than the method that was currently used, given it has a fairly long animation time.
I can't believe I actually watched that whole run last night, so long x_x;
I enjoyed the run but I can see why it wasn't submitted - it feels more like a "I'm abusing save state in real time" run than a "I'm abusing frame advance and taking insane shortcuts" run. Seemed like every battle was only manipulatable on a per-round basis and not per hit - a lot of rounds really looked like you settled on whatever you could get that kept your guys alive, whether you got specials or counterattacks didn't matter as much (Unless it was your first attack as it's much more effortless to manipulate that). A perfect run would probably require a memory watcher of some kind and a finite state machine to manipulate the best possible round in a range of frames (say, waiting more than 20 frames is unacceptable).
The K.Sludge trick definitely makes the run possible at all. Can you get to the analogue in BoF1 fast enough? I can't recall if you need Great Bird for it but I think you do since you get the Tri-Rang there too.
Early on I generally aimed for staying alive as the priority, although I took usually aimed to get at least one critical or counter per round (Baba was quite difficult in this regard, as he countered a ton, and just getting a hit on him without him countering or hitting me was difficult enough).
Later on in boss fights I generally aimed for avoidance of attacks or attacks that wouldn't ohko me, as i had basically no armor on everybody. DeathEvn was an example where I generally tried for 2 or 3 crits in a round while also trying to get an attack that didn't give bad results.
But yeah, this is more like a demonstration run than a speedrun, and while it manipulates luck fairly well, the game in my opinion (no idea on bisqwits) would just be too long to realistically submit and expect people to enjoy (although being able to read the story in an rpg run for a change is nice).
Yeah there were lots of other parts that impressed me like that; I didn't write them down but they come to mind when mentioned =P
The K.Sludge battles were insane... like mad scientist "he's gonna kill us all!" insane.
I almost expected you to fight the D. Knights too, or to get the MeowST drop from Carms (135 power versus RiotST's 90). But yeah, I can see this game being a stretch to tool-assist with all the text.
Since it'S a new game altogether...
I'm not 1,25h into the game. Controlling random battle is fairly easy; it depends when you take your first step after the screen turns balck (batlle, changing medium...).
So far, the hardest part was the gremlin battle. When he resurects, he does an unavoidable attack :(. Does anybody have trick to use less frames for this one?