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Joined: 9/26/2004
Posts: 18
Location: Australia
here is a glitch i discovered for Final Zone i dont know if itll have any meaning to it but its an interesting glitch that make eggman invincible
Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
Umm, I don't see any glitch. Where is it?
Former player
Joined: 3/9/2004
Posts: 484
Location: ­­
It's the old "Hit Robotnik an extra time as he's dying to loop his hit counter to 255 trick" most likely. =P
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Ouzo, don't say that you have also been contaminated by this games curse? What the heck is going on with this game? Seriously, without making jokes or anything, someone has put a curse or black magic spell on this run..
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
Sorry, ever since Gens has had 3 player support implemented, I have been working on the Lost Vikings again (I had been anticipating that much more than a run of this game). This game will be on my to-do list.
Editor, Reviewer, Experienced player (978)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
Bah. First the SoR3 run canceled and now this. Anyway, I'll be sure to check in on the Vikings, but I think you have it down pretty solid by now.
Emulator Coder
Joined: 6/8/2005
Posts: 236
Location: Madison, Wisconsin
So, reading through, has an entertaining speed run for this game concluded?
Joined: 6/20/2004
Posts: 292
Location: United Kingdom
Not yet I think, there are a few versions to various points but i haven't seen a completed one.
Joined: 5/9/2005
Posts: 751
After seeing the Knux runs for this game, I was kinda wondering if there was any chance of a normal run of this game being continued. The Knux runs are good and all, but Im sure the Sonic run could be so much more entertaining.
Joined: 9/26/2004
Posts: 18
Location: Australia
its obvious Xebra has abandoned this run but i made a couple of vids here is star light zone act 1 being complete in 24 seconds this is probably a perfect time if it isnt perfect the most you could improve on this would be by 5 frames at the most Star Light Zone Act 1 here is my second vid of Scrap Brain Zone Act 3 being completed in 19 seconds there may be room for improvement in this one and as an added bonus this vid also has Final Zone being completed in 1:13 Scrap Brain Zone Act 3
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
My strong guess is that this run will probably be done around 2007. Im sure some others will until then give this run a try but knowing how many people have abandoned this run, my guessing seem pretty valid.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Editor, Reviewer, Experienced player (978)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
xebra has bet his honour, half his nose and one leg on that this run will be done in two years. So yeah. 2007 sounds about right. That is, unless we can trick/lure/force/beckon/petition/bicker/whine Ouzo into doing it. :D
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
I started messing around with recording in Gens for this game. I record Green Hill 1 (and got a laughable :28) but when I went to play it back, it desynced shortly into the level. I made another and improved to :25, but when playing back, it desynced again, but not until the midpost of the level. This leads me to believe I'm doing something that is bad for this emulator. I'm recording from start, and obviously loading savestates pretty frequently, and using frame advance at times and 50% play at times (to see if a jump made it, or whatever). I'm also using GENS Test version 9f. Anything strange I should know about this emulator? I read on some of the genesis submissions that they used Gens Test version 10. Does this exist, and if so, where can I get it? Maybe it will fix these desyncs.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Player (36)
Joined: 9/11/2004
Posts: 2630
The only anti-desync measure I know of for Gens in checking your controllers to make sure that they're 3 button.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Joined: 5/3/2004
Posts: 1203
All of my vids were made with 8 or 9 or 9b or something. I never had desynchronization problems unless I accidentally loaded a savestate past the current point I'd reached in the game.
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
I put controller 2 at 3-button (not sure why it wasn't that) and made a third try at GH1 and it did not desync when playing back. Hooray! I'll probably try a few more times to make sure it was this, but I'm guessing it was. Thanks guys.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Player (81)
Joined: 3/11/2005
Posts: 352
Location: Oregon
Good luck with this. We'll all be proud if you're able to break this game's curse.
ideamagnate| .seen aqfaq <nothing happens> DK64_MASTER| .seen nesvideoagent * DK64_MASTER slaps forehead
Player (206)
Joined: 5/29/2004
Posts: 5712
What curse?
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 5/31/2004
Posts: 375
The curse of "nobody ever finishes this game, ever".
Player (206)
Joined: 5/29/2004
Posts: 5712
That's not a curse, that's just apathy.
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 7/29/2005
Posts: 459
Location: Brazil
you dont know.. maybe some beyond force comes and induce them to stop before they finish ô.o
<small>My big signature was cleared by admin; i should read <a href="http://tasvideos.org/ForumRules.html">forum rules</a>. But... who does?</small>
Editor, Reviewer, Experienced player (978)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
JXQ: Another thing it could be, is that Snes9x has bulletproof rerecording. Even if you load savestates out of order, the movie doesn't desynchronize. Gens does not have this feature, so you have to keep track of which savestate is most recent and in which order to load them.
Former player
Joined: 7/29/2005
Posts: 459
Location: Brazil
omg.. so if i try to make something with gens it will ever be desynched.. ;_; i ever mess up my savestates..
<small>My big signature was cleared by admin; i should read <a href="http://tasvideos.org/ForumRules.html">forum rules</a>. But... who does?</small>
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Truncated wrote:
JGens does not have this feature, so you have to keep track of which savestate is most recent and in which order to load them.
Hmmm...I'm not familiar with this procedure. Say I'm at the top of a hill, and there are two different ideas to do the next part of the level. I save state 1, and then I try one idea, using states 2 and 3 to optimize it. Now I want to try the other idea to see which is better. Normally I'd just load state 1, and then optimize that idea. Loading state 1 is "out of order" I think...so what would be done in this case? Loading state 3, then 2, then 1?
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Editor, Reviewer, Experienced player (978)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
In that case, you can go back to state 1, but not to 2 and 3 once you've started something else. An example then: You have state 1 from where you want to try out different methods. You use state 2 and 3 to optimize the first method A. (*) Then you go back to state 1, and try the other method B with states 5 and 6. Now if method B with states 5-6 is the best, no worries. Just keep on recording. If method A was the best, you can NOT simply load states 2-3 to resume from there, that will give you a guaranteed desynch. Either you 1) Load state 1 and redo method A (if it's not very long), or 2) You backed up your movie where the (*) was, resume recording in THAT movie with states 2-3. Hope that made everything clear. This is because Snes9x automatically saves a backup of the movie in the state file. In Gens (and Famtasia and maybe FCEU, I'm not sure) you have to do this manually.
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