Interesting. I'll see what I can do. I can say this at once:
>I'm not sure if I die because Sonic, wherever he is, is somehow colliding with a spike, somewhere, or just because that's the first part of the level that has no bottom whatsoever, and Sonic, wherever he is, falls completely off the map.
It's not a a spike and it's not an enemy (because the sound is different for spikes, and you had rings), so the only remaining option is a pit. Looking at what the screen looks like here - below where you usually supposed to be, this seems reasonable.
But while the screen is scrolling, you can jump. So you have to be standing on something, or else some other strange behaviour is occuring.
I've decide to let GH2 be and move on with the run; 17 is good enough. In GH3 I found a neat way to beat Robotnik fast enough so that he can't even get his wrecking ball out. This saved 3 seconds for a final time of 31 seconds.
http://www.geocities.com/xebranick/Sonic1Acts1-3v3byxebra.zip
Joined: 6/20/2004
Posts: 292
Location: United Kingdom
How in the world did you manage to figure that out with the boss?! Brilliant, just brilliant. If things continue I think I'll like this better than the Sonic 3&K run. Great Work!
That... was awesome.
Things you probably have reasons for:
- Not doing the biggest jump possible at the start of GH2 (guessing jump from the downward slope)
- picking up the first invulnerability at the start of GH3 and not using it (guessing it's just in the way)
- delaying the eighth hit on the boss
I tried some more with the inside-wall situation. No luck. I also landed between the spikes above that wall by accident, but it's most likely not useful.
Joined: 1/9/2005
Posts: 219
Location: The Netherlands
Amazing.... that looked awesome, especially the boss fight.
The normal parts look a bit slow (thanks to the game) but once you roll down a hill or get the speed boots, you're a cannonball.
Keep it up!
That block before the bridge is in the way. I can't clear it if my initial jump is too big. Regardless, speeding up the initial portion of the level shouldn't matter, because the position of the buzz bomber I bounce off is determined by a universal timer (I think). If I get to him any faster he's imbedded too far in the wall for me to bounce off of him.
I may have lost as many as 2 frames picking up the first invulnerability, but it's pretty to watch while I'm flying through the air with nothing to look at, and I'm 28 frames from 0"30.
I would just fall through Robotnik without hitting him if I tried to land the eighth hit. If you've ever messed around with that boss you might have noticed it's impossible to bounce on top of him, you just hit once and then fall through. The only reason I can do it now is because he's moving down the whole time, in effect giving me a larger bounce.
I was just wondering if emerald collecting should be considered being implimented into the run. The way I see it, they were not included in the Sonic2, and Sonic3 and Knuckles runs because entering the special stages forced Sonic to slow down, breaking up the smoothness of the video. That and also the stages were somewhat dull to watch.
In my opinion neither of these are a problem in this game. Jumping in to the big ring at the end doesnt slow Sonic down, and I think the stages themeselves would be pretty entertaining when done well.
The only problem is getting the 50 rings to open up the stage.
I do not think level completion speed should be sacrificed in order to do this, however if in 6 of the levels you do end up with 50 rings, i think the emeralds should be collected.
Anyway just a suggestion. If you dont agree feel free to ignore me.
There are not 6 levels where I can collect 50 rings without slowing down.
Even if I could magically visit a bonus level at the end of each nonboss level (so I'd have them all by the end of SY2), I would waste much more time in the bonus levels than could ever be saved in the actual game.
Even if I could magically start the game with all the emeralds, it would take me more time to get 50 rings in each level than it would take to finish many of them normally.
>Even if I could magically visit a bonus level at the end of each nonboss level (so I'd have them all by the end of SY2), I would waste much more time in the bonus levels than could ever be saved in the actual game.
Hm, can you save time in this game by having all the emeralds? I thought the only benefit was a better ending.
Joined: 6/20/2004
Posts: 292
Location: United Kingdom
That's what I thought as well, but the reason that i'd get them is because of having full completion if i did a run. I started doing one with exactly 50 rings at the end of the levels with a similar route to Xebra's previous run-through. But I got the same fate as the others who started Sonic runs, excluding SprintGod of course, and Q.
I know that total game time would not be saved, even if turning "Super" was possible in this game. I guess I was just asking if it would be possible to get the best ending, with out sacrificing any of the individual level times.
If of course as you say getting the required 50 rings in 6 of the Acts would slow a level down, then i agree that my idea should be disgarded.
I still think the special stages are worthy of being included in a run in the future however.
Hi - xebra what are your best times without using savestates (i.e. soniccenter records)? The soniccenter site is down. I assume you personally have all the records for each level? That is, apart from Scrap Brain 3 which I think is my only record in the whole game now (0.20)!
If you recall what all of Ghost's records were, those are my own, since I am Ghost. *GASP*.
Glad to see you here ybbun, I'd love to see what you can do with an emulator. Have you watched my various videos?
http://www.geocities.com/xebranick/Sonic1Acts1-10byxebra.ziphttp://www.geocities.com/xebranick/Sonic1Acts1-3v3byxebra.zip
Those are the two you would be interested in. The first one makes it halfway through the game, though the second one has some astonishing improvements in the first three levels.
PS. I hope you won't be mad but I mean to tear apart your SB3 record ;) . After some preliminary experimentation I have decided to shoot for 17 or 18 seconds.
I can't remember Ghost's records. Could you fill me in? :D
I've seen your vids already, very impressive.
I have no interest in trying stuff with an emulator (not enough time and find it too boring) but I'm very interested in watching the videos. Also mixing the files is interesting, did you know that Sonic completes GH1 using the Quackshot gmv file? (completely irrelevant sorry).
Of course I'm not mad about SB3, but can you beat it without using savestates? On second thoughts you almost definitely can... <sigh>
Hee. I watched that. It's funny watching him mess with the spikes. It also works in Sonic 2, and he gets a 1-up in the first level as well as finishing it. Lots of wheel-spinning there, though.
The Quackshot movie file is very versatile actually. It works with Castle of Illusion (Mickey Mouse), completes the first level of Tiny Toons Buster's hidden treasure (although it's not too entertaining) and I was for some reason entertained by it losing 37 times and drawing once (!) in Mega Bomberman. Also, FODA's Castle of Illusion run works with Quackshot and watching the 3 suicide runs was entertaining. But this is off-topic, maybe someone should make a new one about mixing games!
xebra, how's your progress on this game so far? Also I'm interested to know what key presses you used to clear the bumper at the start of Spring Yard 2 without going into the dip, and do you know if it's possible to do it at the end too, where you only have a yellow, less powerful springer? I only ask because I'm working out which levels can be completed with no rings (there's a discussion on GameFAQs), and SY2 is the only one I haven't worked out yet!
Also, can you remember your times from Sonic Center?
Neither do they contain the records established by xebra (me) or brian0918 (a former college roommate) -- and we actually held quite a few of the Sonic 1, 2, and 3c records -- because we were banned for fighting with one of the mods. While it should be noted that Ghost is actually my alter-ego (my ghost ...), there are probably in excess of 20 tracks I failed to submit times for with that account.
It should also be noted that a large proportion of those times are probably faked or cheated. Members of The Sonic Center were known more for their immaturity than their integrity.
I did a quick runthrough of the Star Light and Scrap Brain Zones just to give me an idea of what they would look like. I find it hard to believe some of the times (especially SLZ 2) unless I took some terrible routes.
They are all legit, trust me. (Keep in mind that Ghost is, in fact, me. I didn't just submit made up times.) For SL2, if you jump off of the ramp leading up to the breakaway floor, you can launch up into the stratosphere and across a significant portion of the level. At this time I don't expect to find any significant improvements with an emulator. SB1 requires a ridiculously difficult maneuver that enables you to bypass the disappearing platforms entirely. At this time I don't expect to find any significant improvements with an emulator. SB2 requires a remarkable coincidence of a number of the timer-based obstacles that nonetheless is possible. I think this can probably be improved with an emulator. SB3 I also expect to shave a second or two off on the basis of flawless jumping within the water portions.
Thanks for posting those times gbagcn!
xebra, you seem to have an unfounded personal vendetta against the Sonic Center and are spreading bad rumours that can't be challenged since nobody from there comes here (apparently). I don't agree that members of TSC were known "more for their immaturity than their integrity" - I'd like to see evidence backing this up. I highly doubt that any of the Sonic 1 times were faked or cheated. It appears to be your condescending personality, rather than the collective immaturity of the whole sonic center, which is causing these views - your blind accusations of cheating with no evidence, as well as the way you p*ssed someone off in the sonic 2 thread are examples.
Okay, I tried what you said and got a 0:19, but I don't think that's the reason why. I'm sure you're aware of this, but if you're not I found a way to jump over the wall after the "speed bumps" leading to the escalating stairs near the end of the level. I haven't seen the speedrun of this level, so I don't know if this is used or not. Have a look:
http://www.geocities.com/eonouzo/StarLightZone2in19.zip
The time can easily be brought down to 0:18, possibly even 0:17. The jump before the crumbling floor at the beginning can be done better. This is merely a demostrational video.
EDIT: Okay, just brought it down to 0:18 barely.
EDIT2: Woohoo! 0:17 reached! BTW, I had to slowdown at the end because of the formation of the rotating platforms.
P.S. I realize Star Light Zone is a long way from where you're at, I just hope I can motivate you to continue on :)