Well, it's good that you like the .fcm so far. I've spotted some minor stuff myself, and I think that the movie can be improved by at least 2-3 seconds by changing battle tactics some.
And I agree with you that it would be nice if I didn't have to stop on the world map, however, I have tried to manipulate luck to make the enemies appear on different places, but the only way I found to manipulate luck is to stand still for a few seconds before they appear and then move. But since I have to wait about 5 seconds for this, it doesn't save any time at all compared to the short waiting periods I have right now. But, then again, it would be nice to skip those short pauses too.
If I recall, you only need the candle to light up caves, you actually don't have to have the candle in order to beat the game. On thing that you could do is have one savestate where you have the candle, explore the dungeons with the candle and find out exactly where the enemies are, then do the run without the candle, knowing where the enemies are.
And I appreciate that you take the time to check the fairy glitch out, adelikat. It gives me more time to focus on the run itself :)
EDIT: I've decided to put this run on hold for some days, in order to do some serious planning but also a few calculations about movement and luck manipulation. One thing that will slow this run down quite a bit is that I can't upgrade attack on the first level up, like in Arc's run, therefor I'm going to have to use somewhat different tactics, perhaps even a different route. So don't be expecting a new WIP for awhile.
Here's the new WIP. As I said, don't be expecting any updated WIP for some time now.