Joined: 5/29/2004
Posts: 757
Awesome news to read Tompa! Best of luck in your endeavors! Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Awesome Tompa, which category would this be?
Tompa
Any
Editor, Expert player (2144)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
This is the same category which I previously worked on, which is basically "All Dungeons no Exploration Glitch". Improving the run published on the site, though with a slight change in the rules.
Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Tompa wrote:
This is the same category which I previously worked on, which is basically "All Dungeons no Exploration Glitch". Improving the run published on the site, though with a slight change in the rules.
Is it going to be a swordless TAS? That would make it quite interesting. :o
Tompa
Any
Editor, Expert player (2144)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
My glitched run is swordless :). But it is impossible to finish all dungeons and beat all bosses swordless. You can't reach the first Agahnim battle without the sword, as you need it to open up the curtains before the fight. Same problem with Mothula. And the sword is the only thing that could kill Ganon. But except those, yes, you could probably make a Swordless TAS. I haven't actually thought about it before... If I could ignore those places, then sure. What ya think?
Joined: 9/15/2013
Posts: 154
Are you using any glitches specific to the SNES one/one of the versions of it (JP 1.0, etc) for the Swordless run? If not, I'm pretty sure the lamp will open those curtains in the GBA remake (it also does damage when it hits enemies in that version, but your post above showed that might not be too necessary, you managed to get the Bow fine without any way of harming enemies). I can test this later if you say the glitches work the same in the GBA one. http://www.youtube.com/watch?v=563xdKTT-AQ 0:55 I recall asking someone from here on YouTube soon after it was made if that specific glitch warp is possible in the GBA one. Unfortunately, he said no, you get stuck in a wall instead of going in Hyrule Castle as the video shows. I'm not sure how you did the glitch in your video above to get past the guards, though. Multidirectional stuff?
Tompa
Any
Editor, Expert player (2144)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
Yeah, there are many JP 1.0 only glitches for this game, that are useful for almost all categories. And I don't really like the GBA version in general, even though it is faster in many cases (Like text). But you can indeed use the lamp for the curtains, yes. The "superjump" I did in that TAS to reach Hyrule Castle can not be done on the GBA version. I tried a long time without success at least. Might have been I that told you that on Youtube, I've told a few people at least :). Here is the smv of my WIP (SNES9X 1.51, JP 1.0) that shows how it was done: http://dehacked.2y.net/microstorage.php/info/1248639645/EasternFirstWIP.smv While I did use both up+down, up+down+left+right and up+left+right, I believe I managed to do it without any left+right/up+down inputs. Can't remember for sure though...
Joined: 9/15/2013
Posts: 154
I've tried replicating that superjump in the past and I can't seem to get it to work. (I enter the cliff a bit, and with enough slowdown I can even jump off the cliff... into the water below, sadly.) Did you use special hotkeys to bind U+D, U+L+D+R, and such to? Does the superjump not work at all or teleport (seriously Firefox? This isn't spelt properly...?) you to an improper spot in the GBA one? I can't recall the results of that YouTube conversation, so forgive me if you told me this previously. I recall it being an improper spot. (in the wall instead of on the walkable part of Hyrule Castle) The glitch you used to get past the guard and thus enter the Eastern Palace, does that work in the GBA one? I know you said the superjump doesn't work, but this looks like its tied to oddness with so many multiple directions being held as opposed to a superjump or warp or something.
Tompa
Any
Editor, Expert player (2144)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
I just use the Autohold feature in the emulator for those inputs. Well, the reason why the the Superjump works is because Link hasn't got anywhere to land from the angle he makes the jump from, until he lands up on the castle wall. In the GBA version, the overworld part is the same there. So they must have changed something to make it not work, though I don't know what it is. The teleporting with diagonal walls work the same way however. So does any wallclipping into diagonal walls, such as the one to bypass the guards.
Joined: 9/15/2013
Posts: 154
Interesting. The guards can be bypassed the same way in the GBA one? I hope it isn't too off-topic to ask, but can the Link clones at the end of the Four Swords dungeon be harmed by the hammer or anything? If so, they can possibly be a suitable final boss in a No Sword run. They trigger credits, so that requirement of a submission should be fine. I vaguely recall the Hammer being able to hit them for the absolute lowest amount any damage value could be, but I'm not sure.
Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Dyshonest wrote:
Interesting. The guards can be bypassed the same way in the GBA one? I hope it isn't too off-topic to ask, but can the Link clones at the end of the Four Swords dungeon be harmed by the hammer or anything? If so, they can possibly be a suitable final boss in a No Sword run. They trigger credits, so that requirement of a submission should be fine. I vaguely recall the Hammer being able to hit them for the absolute lowest amount any damage value could be, but I'm not sure.
They can be hit by a hammer: Link to video but it's GBA only though.
Joined: 9/15/2013
Posts: 154
If we had a Swordless runthrough on the GBA one uploaded here, would having the Four Swords Dungeon and its boss replace Ganon be an acceptable move to allow it to be published, or should it only result from beating the real final boss, and not a bonus one? I would be very interested in seeing a Swordless runthrough of the GBA one. I can't remember, would a sword be necessary to open Misery Mire and Turtle Rock if you got the Ether Medallion via the Ether Medallion Glitch? And do you need a sword to use the Quake Medallion?
Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Dyshonest wrote:
If we had a Swordless runthrough on the GBA one uploaded here, would having the Four Swords Dungeon and its boss replace Ganon be an acceptable move to allow it to be published, or should it only result from beating the real final boss, and not a bonus one?
I'm curious is there a way to go there without exploration glitches. Maybe somehow clipping in?
Joined: 9/15/2013
Posts: 154
jlun2 wrote:
Dyshonest wrote:
If we had a Swordless runthrough on the GBA one uploaded here, would having the Four Swords Dungeon and its boss replace Ganon be an acceptable move to allow it to be published, or should it only result from beating the real final boss, and not a bonus one?
I'm curious is there a way to go there without exploration glitches. Maybe somehow clipping in?
I'm pretty sure via the Magic Mirror Exploration Glitch you can clip very cleanly into one of the earlier rooms on the eastern part then work your way to the entrance (without leaving, of course) and finish the dungeon normally. The MMEG is a very stable exploration glitch, blue/red switches behave normally, graphics will display properly (if they don't just bring up the map real fast, they'll reload properly then), obstacles, sprites and enemies appear and interact normally, etc.
Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Dyshonest wrote:
The MMEG is a very stable exploration glitch, blue/red switches behave normally, graphics will display properly (if they don't just bring up the map real fast, they'll reload properly then), obstacles, sprites and enemies appear and interact normally, etc.
That's an exploration glitch, and the Palace of Four Swords could be entered even earlier: [2139] GBA The Legend of Zelda: A Link to the Past "Palace of the Four Sword" by Tompa & Yuzuhara_3 in 05:16.73 :P
Pokota
He/Him
Joined: 2/5/2014
Posts: 779
There are 65 pages of thread, I've kinda got a (now failed) speedrun on pause, and there's no "search this thread" function. So I have to ask. There's a door in the first Dark World dungeon that does not need to be opened to complete the dungeon thanks to the Magic Mirror. It's the north door to 1H, per Strategy Wiki. This leads to having an extra key. Which one would be best to substitute for in a conventional run? (I'm currently sitting at Maiden #1 with said extra key, if anyone wants the twitch stream I've got it set as my website in my profile) Nevermind, keys are non-transferable between dungeons. Poo.
Adventures in Lua When did I get a vest?
Tompa
Any
Editor, Expert player (2144)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
If you use the Exploration Glitch from a dungeon into the next, with correctly loading the next dungeon, you can however use keys in other dungeons. And if glitch from a cave into a dungeon, you'll be able to open key locks and the big chest without having any keys at all (Which the new TAS will display).
Joined: 9/15/2013
Posts: 154
Tompa wrote:
If you use the Exploration Glitch from a dungeon into the next, with correctly loading the next dungeon, you can however use keys in other dungeons. And if glitch from a cave into a dungeon, you'll be able to open key locks and the big chest without having any keys at all (Which the new TAS will display).
I'm interested to see some practical purposes of this. I've known about it for years but didn't think it could help in terms of speed. Which dungeon(s) will be using this? Is Misery Mire one of them?
Tompa
Any
Editor, Expert player (2144)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
Here is an example: http://dehacked.2y.net/microstorage.php/info/231361119/DM%20to%20PoD.smv I thought that you were able to open big chests too. Doesn't seem to be the case... Oh well =). It will also be used to go from Misery Mire to Hera's Tower, and from Hera to Swamp. If the route won't change some more, which it always is.
Joined: 9/15/2013
Posts: 154
How are you planning to hop from the Tower of Hera to the Swamp Dungeon? I thought none of the rooms in Swamp Dungeon worked properly if you glitched into them. Is the S+Q glitch going to be used to glitch out of the Tower of Hera?
Tompa
Any
Editor, Expert player (2144)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
For the smv I used there is a route that won't work. Once warping to PoD, it is impossible to get out without using the mirror, which this route would skip for the moment being. And I can't S&Q as that would take me back to Link's house, at the very beginning of the game. The two other routes is to get the sword and go through the sewers without Zelda, or with Zelda. Testing that atm. For the Swamp Palace: It's actually faster to skip the Big Key in Swamp by first enterting the dungeon, upon up the waterway, leave and warp from Hera. I want to do some timing with it myself, so I don't remember how much ti saves.
Tompa
Any
Editor, Expert player (2144)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
Up to the Tile Room again, with the new route I'm testing: http://dehacked.2y.net/microstorage.php/info/1258969785/EasternFirstWIP.smv This time, thankfully, some people at #alttp have figured out how this place works. So it should be easier to do now and finally be able to make some actual progress!
QuizmasterBos
He/Him
Joined: 6/23/2013
Posts: 136
Tompa wrote:
Up to the Tile Room again, with the new route I'm testing: http://dehacked.2y.net/microstorage.php/info/1258969785/EasternFirstWIP.smv This time, thankfully, some people at #alttp have figured out how this place works. So it should be easier to do now and finally be able to make some actual progress!
I was absolutely amazed the whole time. How did you people even find all these glitches?
Active player (452)
Joined: 2/5/2012
Posts: 1702
Location: Brasil
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
grassini wrote:
http://zelda.wikia.com/wiki/BS_The_Legend_of_Zelda:_Ancient_Stone_Tablets is this game discussed here?
ALttP = A Link to the Past. So no.