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Active player (301)
Joined: 9/2/2006
Posts: 504
Fantastic job, keep it up.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Very nice. I suppose you're just about halfway through the game by now (since disc 4 is probably pretty short).
Lil_Gecko
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Player (97)
Joined: 4/7/2011
Posts: 520
Officially reached the 10 minutes ahead of the japanese TAS mark after getting Eiko. I'll spare you the WIP since there's nothing interesting in it except dialogues and walking around the World Map.
Player (117)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
That is mostly this game. However I find it fun!
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
Tub
Joined: 6/25/2005
Posts: 1377
Lil_Gecko wrote:
I'll spare you the WIP since there's nothing interesting in it except dialogues and walking around the World Map.
And yet, you managed to gain time on the japanese TAS? How?
m00
Lil_Gecko
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Player (97)
Joined: 4/7/2011
Posts: 520
Tub wrote:
Lil_Gecko wrote:
I'll spare you the WIP since there's nothing interesting in it except dialogues and walking around the World Map.
And yet, you managed to gain time on the japanese TAS? How?
Most of it comes from a way faster dialogues skipping. Some of the chests he opens are skipped because they're unnecessary. Better RNG Manipulation to avoid random encounters and faster route to reach the Black Mages Village. Faster Menu Equiping. (He goes from Zidane to Vivi then back to Zidane for abilities, where it's obviously faster to do Vivi then Zidane to avoid a back and forth) Faster Shopping in BM Village. (The order in which he purchases items doesn't make sense at all). I may forget some minor stuffs but that's pretty much it. EDIT : However if someone speaks japanese, he wrote some explanations while in Condie Petie that may be interesting, but I can't understand a single thing so any help would be appreciated. I'll post the text later if someone is willing to translate it.
Lil_Gecko
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Player (97)
Joined: 4/7/2011
Posts: 520
Sorry to double post. Quick update I have a few things to recheck in the Iifa Tree but the WIP will come right after it. Probably within this week.
Joined: 5/22/2011
Posts: 22
Awesome, can't wait for the next WIP, love watching this run progress!
Player (117)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
Wait the president of the Galaxy likes FF9? well make sure the work above par!
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
Player (51)
Joined: 4/10/2009
Posts: 226
funnyhair wrote:
Wait the president of the universe likes FF9? well make sure the work above par!
if memory serves, he's merely the president of the galaxy. and it's a almost completely meaningless political title anyway...
Player (117)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
Oh right, thanks. Ill go fix taht. How could I have gotten that wrong?
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
Lil_Gecko
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Player (97)
Joined: 4/7/2011
Posts: 520
WIP until the end of Disc 2 Changes made : Not taking Choco (~39 seconds saved in these Discs, a little bit will be lost in Disc 3) Not Buying the Thunder Gloves in Cleyra (~1 second saved) http://www.megaupload.com/?d=NFI7QXTV Savestate 1 : After learning Limit Glove, so you can see I don't take Choco and go to Gizamaluke Grotto by foot. Savestate 2 : Start of Disc 2 Savestate 3 : Start of the Outer Continent where the last WIP ended. EDIT : To Disc Swap from Disc 1 to Disc 2 properly : Open CD Case on frame 456758 and Close CD Case on frame 456775. EDIT 2 : Yeah ! One Miiiiiiiiiiiiiiiiiiiiillion frames ^^ http://img593.imageshack.us/img593/1327/onemillion.png
Lil_Gecko
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Player (97)
Joined: 4/7/2011
Posts: 520
Hmmm. Sorry for double posting again but I'm gonna need your help. I'm at the Tetra Master Championship in Treno and while it's pretty easy to manipulate a win, optimizing it may be near to impossible without brute forcing. However I've no idea how to write such a lua script, it's well above my knowledge. I've made a test for the two first matchs and even if they're pretty decent, I've only used trial and error so it's not optimal at all. http://www.youtube.com/watch?v=ew3B5MW0KEw The Random Numbers Table doesn't seem to be used since the pointer is frozen during a game, but the coin toss and every opponent actions seem to be based on the frame you press X to confirm your last action (in addition to what card you choose and where you put it of course). Any help ?
Post subject: disc 2 save state + tricks
Joined: 3/18/2006
Posts: 971
Location: Great Britain
is that disc 2 save state still around? hey Lil_Gecko, can you send me your .wch ram watch file? i have found a few tricks
Lil_Gecko
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Player (97)
Joined: 4/7/2011
Posts: 520
Sure. Savestate at the Start of Disc 2 + Savestate on the World Map of Disc 2 + Ram Watch => http://www.megaupload.com/?d=KLUJ4NJB
Skilled player (1651)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Lil_Gecko wrote:
Hmmm. Sorry for double posting again but I'm gonna need your help. I'm at the Tetra Master Championship in Treno and while it's pretty easy to manipulate a win, optimizing it may be near to impossible without brute forcing.
What are you trying to optimize/brute force? Opponents hand? Opponents moves?
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Joined: 12/31/2009
Posts: 174
DarkKobold wrote:
Lil_Gecko wrote:
Hmmm. Sorry for double posting again but I'm gonna need your help. I'm at the Tetra Master Championship in Treno and while it's pretty easy to manipulate a win, optimizing it may be near to impossible without brute forcing.
What are you trying to optimize/brute force? Opponents hand? Opponents moves?
I'm going to assume Opponents moves. A lot of bad luck could easily add a minute. I haven't timed anything but I'm going to assume flipping a card would eat frames. The most time consuming would be a battle between 2 cards and probably a few more frames for the chain (if any). Combining that with manipulating the opponent's cards and the board (costs frame for each blocker) to make it possible for the fastest game would be an impressive feat. If I remember correctly, the first two are mandatory wins and the last is optional (win if you want the Rebirth Ring). A perfect win/lose would cost a lot more frames than a win/lose. I don't remember if getting a draw would skip the card exchange (and be faster). What are your expectations for these matches because a perfect match (time wise) would probably drive most people insane to set up (not to mention 2 different strategies and 3 matches in a row).
Lil_Gecko
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Player (97)
Joined: 4/7/2011
Posts: 520
Indeed. The two first matchs are mandatory wins, but I'll need the Rebirth Ring later so I need to win the third one too. The expectation is just to finish the match as quickly as possible by a win. - The emplacement of the rocks on the board seems to be set in stone for the first match, but the number and emplacement of rocks for match 2 and 3 are depending on the frame you end the previous match. - The opponent's cards and the coin toss (+the opponent first move if he wins the coin toss) are based on the frame you select confirm. - Every other opponent moves are based on what card you put, where you put it, and what frame you put it here. In order of priority to be the fastest possible : - The most important thing is to avoid a fight between two cards which is extremely time consuming. - Less card fliping possible. - If possible, having the opponent chose the first card of his deck because it takes more than 10 frames to go to the fifth card for exemple. So basically, in a ideal world, the opponent win the coin toss, select the first card of his deck each time, and we just put our card on the board without interacting, and I flip one of his card with my last one. This is the currently fastest I managed to get : http://www.youtube.com/watch?v=bdG7fmZnMXg and savestate at the start of the first match for those willing to help, I really appreciate it. http://www.megaupload.com/?d=KNA7Q0CT
Joined: 12/31/2009
Posts: 174
That is incredible. I didn't expect it to be that fast. Do you know if the main RNG plays a role in TM? If so, maybe a burning a few somewhere before the tournament could yield different results. I have no idea what should be done. There must be a way to optimize it a little more but I have no clue where to start looking. I doubt people would notice a few saved frames during TM anyways.
Joined: 3/18/2006
Posts: 971
Location: Great Britain
which part is the beginning of disc 2? outer continent? or the two tall guards?
Lil_Gecko
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Player (97)
Joined: 4/7/2011
Posts: 520
Zanoab wrote:
That is incredible. I didn't expect it to be that fast. Do you know if the main RNG plays a role in TM? If so, maybe a burning a few somewhere before the tournament could yield different results. I have no idea what should be done. There must be a way to optimize it a little more but I have no clue where to start looking. I doubt people would notice a few saved frames during TM anyways.
The main RNG is not used at all in TM. It's completely frozen. Like during shopping or in menu. That's why I could still go on with the run and hex-edit better matchs later if I can improve them. From what I can see, everything is based on the ingame timer + if the opponent can fight one of your card, most of the time he'll do it with a stronger one instead of just fliping it with any card. I think the main idea would be to try every card at every position with more or less delay. If there's a fight => no good. If not proceed. When the match end, if we win, register the time and restart. Save the best time. I haven't a big experience in scripting but unfortunately that seems to be a very complex and time consuming algorithm ? I know nobody would notice a few frames saved in TM but it's like for starting ATB. I could spend ages trying to find a way to set the RNG correctly in order to have for exemple just a 10 frames delay before acting, when taking the first RNG would gave me a 30 frames delay. Nobody would notice the 20 frames difference but it's just what felt right ;) EDIT : @antd : the 2 guards.
Joined: 12/31/2009
Posts: 174
I've gotten a lot better at lua and hopefully all my time writing lua scripts and disassembling code in Desmume would help. I will check to take a look at what I have to work with and see if I can make something stable enough to read the memory and make the necessary inputs.
Joined: 3/18/2006
Posts: 971
Location: Great Britain
lol well i'm totally lost with this one no idea how the total duration comes out to 2 hours 20 minutes :p
Post subject: Re: video fail
Emulator Coder, Skilled player (1112)
Joined: 5/1/2010
Posts: 1217
antd wrote:
lol well i'm totally lost with this one no idea how the total duration comes out to 2 hours 20 minutes :p
It seems that youtube has gotten a new bug: Sometimes the length of the resulting movie is not what it should be. Try re-uploading?
Joined: 3/18/2006
Posts: 971
Location: Great Britain
yah, and i accidentally deleted the movie need to compress the lossless source again (28 GB!!)
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