Time for an update.
As many of you will know, I've been redoing my run because of the recent discoveries involving the grotto glitch. Well, I've just finished the first cycle for the third time (I was already into the second cycle but found some improvements in the first, so I went back to redo them AGAIN) so I'll let you guys see how it's going so far. Before you watch, though, some notes on the improvements over my last public WIP...
* In the very first section of gameplay, I use a slightly different strat which is 6 frames faster than the previously-used one.
* I found a new method of backwalking, sort of... It involves holding the analogue at the opposite angle of the one used to angle the backwalk for a certain number of frames, then instantly switching to holding it fully back. For obvious reasons, this wouldn't be possible in real time, but when done optimally, it's sometimes faster than sidehopping. Such cases include the first Deku Link room and going into the Stock Pot Inn.
* In the room with the Happy Mask Man, I use a new strategy. Bloob found this strat. It saves 24 frames over the old one.
* Inside the Stock Pot Inn, I boosted off the girl on the stairs.
* On the way to WCT, I backwalked instead of sidehopping.
* After reaching the Night of the Final Day, I go into the field (by using a glitch in ECT to bypass the guard (this is NOT possible in any other part of town)) and collect a further 99 rupees. These will allow me to get the Adult Wallet on the second cycle (it was previously gotten on the third).
* In SCT, while waiting for 12 AM, right before 12 AM, I do a spin in front of the Clock Tower. I previously just did this for entertainment value, but this time, I did it in such a way that Link's line of vision would be parallel to the wall. This meant that I didn't have to angle him for the sidehop, which saved 3 frames.
* I've switched from Direct64 to Jabo 1.6. As far as I can tell, it emulates this game perfectly. The reason I didn't previously use it is because I, for some reason, thought it would result in a lot of desynchs (I was under the impression that Direct64 was more "stable" or whatever). In Jabo 1.6, the black borders at the top and bottom of the screen are of equal height, and you can actually see the Zelda cutscene at the end of the first cycle.
* Overall, I saved 105 frames (1.75 seconds) in the comparable sections of the run so far. I'm definitely satisfied with this.
I'd also like to thank AKA, Bloobiebla and BrianRulez for assisting me with the redo so far, by testing some things for me and saving the odd frame here and there.
Here's the m64:
http://dehacked.2y.net/microstorage.php/info/246343971/SL%20MM%20REDO.m64
Here's the YouTube:
http://uk.youtube.com/watch?v=WpW-A3zRU4M
I'll encode it and upload it to YouTube now, then edit this post with a link to it. Also, bkDJ, any chance of you encoding this like you did with Mukki's WIPs? My encodes are all terrible, so it would be nice to have some high quality ones like yours.
Here's my favourite scene from the run so far:
http://img209.imageshack.us/img209/9531/letmetakealookatyoulz3.jpg XD
Oh, and one more thing... I discovered something incredibly annoying when I finished the first cycle... If reset-recording was available at the moment, I could probably save over a whole minute by resetting after playing the Song of Time at the end of the first cycle. This would allow me to skip the "flashback" scene and the small cutscene in SCT. But oh well, I'm not halting the run to wait for that.
Enjoy!