Clock tower early takes 4 chus max.
http://youtube.com/watch?v=dV_GOBnl8dA
Anyways, since I've located the game timer's memory address, or at least enough of it to get an accurate reading of what time it is, we can know exactly what time it is when we enter the tower. BTW, the address is 00ADB0FE (or rather, mupen64-rerecording.exe+6DB0FE. It's right before the start menu stuff). I haven't quite worked out how the whole thing is stored, as I haven't found where it stores the day yet. Also, it's a bit unclear what kind of integer it's being stored as. It's clearly linked to 00ADB0FF, so it's at least a short integer, but I'm not sure whether it's linked to others as a long integer or what. But I know enough about it to get an accurate time reading, and that's what matters.
So, the main route differences would be...
*More rupees available and trips to the bomb shop cost comparatively less time. This will allow for much more bombchu hovering.
*Stone Tower will be done either first or right after Woodfall, depending on whether we split Woodfall. This is because we'll want the Light Arrows for Goht, and once we have the 3 masks, arrows, and hookshot, we have everything we need for Stone Tower.
*Lullaby Skip will not be used. It saves real time because of all the cutscenes and area trasitions it skips, but none of those count against game time.
*Only two bottles are collected. This is because the ranch bottle comes too late and the Beaver Race bottle takes so long that it's better to make the extra Fortress and Pinnacle rock trips.
*No Gilded Sword. The reasons for this should be obvious, but it will make Twinmold slower.
*No time cost for mask switching means it will be done a lot. Mostly for Goron Rolling.
*And most obviously, no using the Song of Time means no Goron Mask first. This also means that we'll have the Hookshot and Zora Mask before Woodfall.
So, do you guys think this could work as a separate TAS?