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P.JBoy
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Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
Ridley at this point I'm 2702 frames (45 seconds and 2 frames) faster than the Published TAS I cant go by the in-game timer because it resets every minute
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Joined: 8/4/2005
Posts: 5775
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• 27690 — you could take a missile refill here instead of doing it at the bottom of the shaft. • 29990 — you could wait a bit here and shoot a spore flying in the bottom-left corner to drop a missile refill, then grab it on the next turn, which would allow you to clear the left side a turn earlier, effectively saving another two seconds or so. Needless to say, the rest of the run makes saliva drip from my open mouth.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
P.JBoy wrote:
I cant go by the in-game timer because it resets every minute
You mean the seconds counter resets every minute? That doesn't sound like a problem to me. But I think going by real-time is better for this game.
Graveworm wrote:
By the way, does anyone still have the movie I made of this game?
I thought I might, but I couldn't find anything with your name in the author's comments and I don't remember anything about the movie.
P.JBoy
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Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
moozooh wrote:
• 27690 — you could take a missile refill here instead of doing it at the bottom of the shaft. • 29990 — you could wait a bit here and shoot a spore flying in the bottom-left corner to drop a missile refill, then grab it on the next turn, which would allow you to clear the left side a turn earlier, effectively saving another two seconds or so. Needless to say, the rest of the run makes saliva drip from my open mouth.
By the time I realised I needed the refill, I was at the bottem of the shaft and it was either health or nothing from that enemy ^Tourain Flashback^ EDIT: I cant get that enemy to give me a misile drop anyway I'll get started on that
nitsuja wrote:
P.JBoy wrote:
I cant go by the in-game timer because it resets every minute
You mean the seconds counter resets every minute? That doesn't sound like a problem to me. But I think going by real-time is better for this game.
yeah, look here 03000152
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Joined: 8/4/2005
Posts: 5775
Location: Away
P.JBoy wrote:
EDIT: I cant get that enemy to give me a misile drop anyway
Even if you enter the room a few frames later?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
P.JBoy
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Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
yes, that was the main reason i edited
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Posts: 5775
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Hmm, I think I'll try that now.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
P.JBoy wrote:
nitsuja wrote:
P.JBoy wrote:
I cant go by the in-game timer because it resets every minute
You mean the seconds counter resets every minute? That doesn't sound like a problem to me. But I think going by real-time is better for this game.
yeah, look here 03000152
Switch the memory viewer to 8-bit with decimal display and view starting at address 03000150. The hours are stored at 03000150, the minutes are stored at 03000151, the seconds are stored at 03000152, and the frames are stored at 03000153, so you can go by the in-game timer if you want to. Oddly, the in-game timer assumes that there are 64 frames per second instead of 60.
Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
You can't really compare frame times at all from the published run, as MOST of that 45 seconds is because the published one is lagging. Edit: This is how my WIP was 40 seconds faster in game time, and like four minutes faster real time despite having extra cut scenes.
P.JBoy
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Editor
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
http://dehacked.2y.net/microstorage.php/info/2145/Metroid%20Zero%20Mission%20%28U%29.vbm I credit Deign for this update, showing me that red jellyfish have floating missiles inside them
P.JBoy
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Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
I haven't updated in a month, because I was working on a map of Metroid Fusion Anyway, I redone a bit and here's my current movie file (just before Ridley) http://dehacked.2y.net/microstorage.php/info/2612/omfg1518framegain.vbm
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Joined: 8/4/2005
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Wow, not bad at all. I didn't even know it was impossible to save that much. Good luck on Ridley… again.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
P.JBoy
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Editor
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
ok, moozooh started with his ways on irc, and I got Ridley dead yay. YAY. http://dehacked.2y.net/microstorage.php/get/3118/deaddeaddead.vbm yay also I'm 7:18:53 in-game time compared to BoltR's published any% of 7:43:15, so I'm still faster than him by 25 seconds hehe
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At last! I'm surprised how efficient the fight was, considering you had a severe cap on ammo and no super missiles at all. Just excellent. I guess everything up to the next boss will be a breeze.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
Yes, we established that the currently published run isn't very good long ago; just after the lag free version was released. Oh, and the fact that the lag caused a large amount of slowdowns/wasted game time doesn't help it much either.
P.JBoy
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Editor
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
Thought I'd give you the WIP of 'till Kraid http://dehacked.2y.net/microstorage.php/get/3131/Kraidyness.vbm you can see why I shot that block 1st time in Brinstar ;) oh yeah, my ingame time is 9:26:15
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Excellent work PJ. How much ahead are you comparing with the current published run? Edit: Sorry for comparing Bolt, was not my intent to do that knowing it is wrong to compare due to the reasons you have stated.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
As I have said before, comparing it to the published run is very inaccurate. The published run has A LOT of lag, which does actually effect the in game timer. Under worst case scenarios ONE IDENTICAL JUMP in the published run might take three times as many frames. In my Kraid first version, which is ~1800 frames from being complete, I go through the beginning of the game with an almost identical path to the published run, except in the hive rooms I get the missile tank (wastes ~650 frames realtime/ingame as the timer for ingame doesn't stop when you get an item). At the split where i go to Kraid instead of Norfar I am ~950 frames ahead. Remember, this is with a route which is technically SLOWER. This is also without the double missile strategy on the worm boss (Saves AT LEAST 300 frames), and getting an extra missile (An extra ~650 frames). So you are looking at ~1800 frames of improvement in the first 5 minutes of the run. This being said PJBoy is doing a good job, and i'm not trying to knock him. Also, the Kraid run won't be submitted because it is missing some tricks which were discovered which save a fair margin of time. However, the any% run been restarted with the help of OgreSlayeR so it will get updated. I can't really tell you how much faster it is so far because of the nature of the published run, but I can tell you that it's currently faster than anything else that has been done up to this point. I guess you can wait and see.
P.JBoy
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Editor
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
The current published run's time is 10:11:26 so I'm 45 seconds and 11 frames faster Also at 9:26:15 BoltR's Here
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Just so people know, me and BoltR are at the power grip. Don't expect public WIPS. :P I feel they ruin it from a watchers perspective at the end.
Working on: Command and Conquer PSX Nod Campaign
P.JBoy
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Editor
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
I've done Kraid (and the Rio Room) and I'm 11:48:21 on the in-game timer (BoltR's Ridley 1st is 12:01:10) and I like this part too much to share HA
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Joined: 8/4/2005
Posts: 5775
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:D So you finally did it by freezing them one after another to form a bridge? Please tell me it is so.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 1/9/2006
Posts: 22
Keep up the good work, man. I can't wait to see the final product.
Skilled player (1604)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Anyone still working on this game?
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
P.JBoy
Any
Editor
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
I'm just started working on my 9% one again after the long time I wasn't working on it. Rght now I'm in the last metroid room killing the last 2 metroids also it seems that OgreSlayeR has vanished off the face of the earth forum
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