A third Rockman 2 zipless run on this site!? Let's goooo!!
Unlike Challenger, I have no qualms writing a wall of text. Here I go.
Rockman 2
General
How confident are you in your route?
If I'm reading your description right, the Quick fight w/ Crash Bombs saves (28 - 7) * 45 = 945 frames, as opposed to the measly (14 - 7) * 20 = 140 frames on NES. But that's the same ballpark as Item 1 strats in Air, which you didn't metion. How does that work out in this remake?
I notice you always take damage to switch. Does the 13-frame quirk (or similar) exist in Wily Wars?
Does double death exist, or the highest-ledge teleport thing?
I would also encourage you to check for "
menu anisotropy." You never know!
Crash
Did you try a
longer Item 2 ride in the first Met screen, like NES zipless? If that's slower, how about dodging/dboosting that last Met and placing the Item 2 higher up for a faster climb?
Metal
Why not use Item 2 to fly over all the blockies and pierobots?
Bubble
Since jumps aren't slow, is it not possible to kill the first anglerfish with, say, 5 hops?
Flash
How about swapping to Item 2 instead of Metal Blade? A ride over the final hallway saves maybe half a second on NES (extra menu included).
Heat
Is it really not viable to mash lemons into the prop tops? What's so bad about the tellies?
Could do the
cheeky Item 3 placement just after switching.
Actually, have you considered
Item 2 strats over the pillars, like what RTA NES route does?
Wood
Can the rabbits simply be dodged by jumping, saving the switch to Crash?
The bats can problably be RNG manipped to avoid taking damage. Although you need an excuse to switch weapons anyway.
Love the monkeys section!
Can you use your poor man's Item 1 to dodge that one rooster that hits you? I guess that depends on how "free" the dboost weapon switches are.
With i-frames as slow as they are, is Atomic Fire viable for the boss? Can you hold a charge through the door?
Wily 1
Considering how much Item 3 energy you have left after Wily 4, maybe you could use it here instead of taking damage from that Sniper Joe and switching off it.
There's got to be a way to place the final Item 1 left enough to jump up the ladder :/
You don't end the dragon fight on the highest possible block. I honestly have no clue how to manipulate that bastard; maybe spend some time on the lowest block?
Wily 2
Have you seen my
crusher knockback idea?
On NES, the Picopico spawns operate on a pretty nasty framerule. So nasty you could call it a cycle. If Wily Wars does the same, I bet Metal Blade would still be faster for those little guys.
Wily 4
Love the extra Item 3 placements!
Love your Item 1 placement to start the Boob fight. I thought I'd try it on NES, but the hitboxes don't quite line up the same :/
I bet you could shoot the final Crash Bomb on the leftmost ledge and get the kill a few frames sooner.
Boss Rush
Have you considered a
pure clockwise order like the most recent NES any%? The idea being that you're TAS, you can switch weapons fast so who cares.
Did you pre-empt the health bar on Wily Machine phase 2? Very cool.
Rockman 3
Wily 1
OG Rockman 2 does underwater physics by lagging out every 5th frame. If Wily Wars does the same, can you poke your head above water during this boss's i-frames to save some time?