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Experienced Forum User, Published Author, Player (42)
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October 8th, actually.
Post subject: Dennis Ritchie is dead
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Posting this here because it's not the kind of news that gets a lot of attention, and I think it's relevant to this site's users. Dennis Ritchie, best known as the inventor of the C programming language and one of the collaborators in the creation of the Unix operating system, passed away recently. His works have had strong influence on computing, the C programming language is widely used even today and has left its impact on more recent languages, and Unix also greatly influenced modern OS's, like Linux, BSD and OS X.
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pirate_sephiroth wrote:
p4wn3r wrote:
By this same reasoning, do you also consider fair that a cracker that has a vendetta against Microsoft because of its illegal commercial practices sends a virus to users of Microsoft products, stealing their bank passwords and other personal data?
There's always the possibilty to abuse the system and he would be stupid if he missed that opportunity. It's fair indeed but kinda dumb, since people do this usually for the sake of money or information (which becomes money in the end).
It's stupid not to abuse the system, but doing so for the money is dumb. Since idealist protests are dumb too, I wonder what's the intelligent motivation for abusing the system.
pirate_sephiroth wrote:
By the way, if you haven't noticed yet, protests are just as effective as prayers.
Kids these days...
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OK, pirate_sephiroth, let me see if I understand what you mean, you suggest that the mere act of buying something from a corporation means that the buyer agrees wholeheartedly with everything that company does, even if they could somehow be absent of choice when it comes to enterprises with good practices. Therefore, any attempt to criticize those companies is inherently contradictory. By this same reasoning, do you also consider fair that a cracker that has a vendetta against Microsoft because of its illegal commercial practices sends a virus to users of Microsoft products, stealing their bank passwords and other personal data? Also, you think that, because of the obvious fact that a perfect world is unreachable, one should just accommodate and give up trying to make it better. Sir, have you been smoking?
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FODA wrote:
I have another question.... What if I'm traveling at 66% of c and someone else is traveling at 66% of c in the oposite direction? I will see him traveling faster than c?
No, if you round both speeds to 2c/3, you'll see him traveling at 12c/13 (in special relativity). More generally, the composition of any two subluminal velocities will always result in a subluminal one.
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1) Fn+2, where Fk is the k-th Fibonacci number (assuming F1=F2=1) 2) (1/2)*((1-sqrt(2))n+1+(1+sqrt(2))n+1)
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Ah, OK. a_1 + a_2 + a_3 + ... + a_k = n, a_i>=0 We have to count the number of nondecreasing sequences a_i. b_i = a_(i+1) - a_i a_i = a_1 + b_1 + ... + b_(k-1) Throwing this into the first equation, we get: k a_1 + (k-1) b_1 + (k-2) b_2 + ... + b_(k-1) = n We have to find the number of non-negative integer solutions to this equation, and we go into additive number theory, that I'm not familiar with, in the place where you got this problem there was any hint of what you should use to solve it? EDIT: I think there's a generating function for this, if you get P(x) = (1 - x)(1 - x²)...(1 - x^k), and f(x) = 1/P(x), the answer should be f(n)(0)/n! if I recall correctly, but this looks hardly an acceptable answer. EDIT 2: The problem is equivalent to determining the number of non-negative integer solutions a_1, a_2, ..., a_k of: a_1 + 2*a_2 + 3*a_3 + ... + k*a_k = n We call the number of solutions f(n,k) There are two possibilities for a_k, if a_k = 0, then we have to find the number of non-negative solutions of: a_1 + 2*a_2 + 3*a_3 + ... + (k-1)*a_(k-1) = n, which is f(n,k-1). if a_k>0, a_k>=1 and we have to find the number of non-negative solutions of: a_1 + 2*a_2 + 3*a_3 + ... + k*(a_k-1) = n-k, which is f(n-k,k) So, f(n,k) = f(n,k-1) + f(n-k,k), we just need to find the boundary conditions: f(n,k) = 0, if n<0 or k<=0 f(0,1) = 1, f(n,k) = f(n,k-1) + f(n-k,k), otherwise That recurrence involves two variables and because of that it's nearly impossible to find a closed formula. When it depends on n-1 and k-1 you can play with the recurrence satisfied by binomials and get something, but at this case, it depends on n-k. I don't think an elementary closed formula exists.
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This is a classical problem. You can represent N marbles with N stars using that trick and the K vases as K-1 bars. In your examples, these configurations correspond to {2,1} and {0,3} respectively: **|* |*** What's before the dash is in the first vase, what's after it is in the second. It should be easier to generalize to K vases. The interesting part is that each valid configuration corresponds to exactly one of the permutations and each permutation corresponds to one valid configuration, so you can count the configurations by counting those permutations. In the general case, we have N identical stars and K-1 identical dashes and want to count the number of permutations. This is given by (N+K-1)!/N!(K-1)! .
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ElectroSpecter wrote:
Say the probability of an event happening is x . If I perform y trials, what is the probability of that event not occurring at all?
http://en.wikipedia.org/wiki/Binomial_distribution
Baxter wrote:
Suppose you have N marbles and you want to know the number of different possibilities of putting them in K vases. The vases and marbles are not labelled, so if K=2 and N=3, there are only 2 options: {2,1} and {3,0}. The options {1,2} and {0,3} are not considered to be different possibilities. {1,1,1} is not an option because K was only 2. If K were to be 3 (or higher), then {1,1,1} would be an option, so the number of possibilities would then be 3. Find a function depending on K and N that gives the number of possibilities of putting N marbles in K vases.
http://en.wikipedia.org/wiki/Stars_and_bars_%28combinatorics%29
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Fair enough, I have difficulties understanding how he could think that two completely divergent systems could work, especially reading some stuff from him years ago regarding means of production and things like that. Perhaps he has softened throughout the years, I don't know... And after reading my post again, if anyone got the impression that I said that he was a leftist and anarchist to try to invalidate what Chomsky said, it's wrong. I don't consider those terms offensive nor have anything against people who think like him. I just said it to justify why I interpreted what he said like I did.
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Kuwaga wrote:
Just to clarify, by "The democratic system is just not functioning" he most likely specifically means the system in the US and I'd agree with him on that.
Probably not, since it's Noam Chomsky talking, arguably the most influential leftist intellectual in the world and a self-proclaimed anarchist and libertarian socialist, so he's possibly referring to the democratic system as the act of attributing the power to the majority's decision, since he opposes any form of state power in general. Oh, and thanks for the video btw.
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It's essentially a protest against the current economic policy of the US and the influence that big companies have on politics, the issues are likely related. Many news vehicles have tried to label the protests as anti-capitalist or say that they have no goal whatsoever. They are basically protesting that in 2008 the government spent a lot of public money to save banks that lost huge amounts of capital because of market speculation and has a huge debt now. The congress has failed to take fast action and pass laws to attack the problem because of political rivalries, and has refused to change its external policy, that drains a lot of money daily (troops are still in Iraq, the intervention of NATO in Lybia, etc) and instead wants to cut money from areas like health care and public transport. That may be a little inaccurate, because I heard from friends, I'd like to link to something more reliable, but media is ignoring these protests, and articles are hard to find. Simplifying even more, it's the lower middle class getting angry at being forced to pay lots of taxes to support corporate interests and getting little in return. Something similar to what we're facing here in Brazil, FODA? :D P.S.: And since I mentioned anti-capitalism, as much as I hate Karl Marx's historical materialism ideas, it seems he has a good point, if you complain about something when the economy is strong, nobody cares, but when things start getting ugly, it's a different story...
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Warp wrote:
p4wn3r wrote:
I'd love to be there, but I can't :( All I can do is change the location on my profile, sorry :(
Be there only if you want to be abused by the police for no reason whatsoever (other than you just being there). http://www.youtube.com/watch?v=meT8CJgEBQw
I'm aware of that (didn't see the video, I'm in a rush now). I've almost been arrested in one protest I've attended here for no reason also (hid just in time lol). Didn't stop me from attending others :P
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You make me happy, alden :) It's not just ponies that come to TASvideos after all! I just love how all mainstream media here is completely silent about these protests (it has mentioned them some rare times, but in a derogatory way). It's in moments like this that we see the hypocrisy of the idealism of our modern world, who screams for their free speech yet try to impose their stupid pragmatic view on everyone else, while they can keep everything the way they want it. Congratulations, I never expected such a big leftist protest in the US! I'd love to be there, but I can't :( All I can do is change the location on my profile, sorry :(
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@Warp: Downloading a ROM does not, by itself, constitute software piracy. There's precedent in US courts that people who extracted machine code to other hardware with the purpose of developing a similar product have won the case, so at least emulator developers are allowed to have a ROM for reverse engineering and compatibility testing when they've already bought the original cartridge. Having a ROM for "personal use" when you have the cartridge is a much complicated matter, there have been cases where the verdict opposed this and others where it was in favor, so we'll probably never know it unless someone gets charged because of that. Or maybe I could go like Richard Stallman and say there's no such thing as software piracy :P Anyway, when it comes to gaming, Windows is significantly more dominant and looking at the emulator forums, there's not much fervor with portability, and since this site is closely related to emulation, it's unlikely that most users will have philosophical issues with downloading a ROM, so at first glance, it seems fair to assume it's laziness for the most part. Regarding the topic, there's a good deal of effort to provide people the possibility of enjoying the movies without worrying about copyright and all this boring stuff, but if you're a regular member that checks the workbench everyday, you'll almost certainly end up waiting forever for an encode, no matter what position is taken regarding submissions, so you'd probably need to watch on the emulator.
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I'll check it out and try to track what makes this movie sync on v19. EDIT: It's not the Echo RAM fix... VBA was being stubborn and putting the Echo RAM fix back on, I forced v23.5 to run the movie without the Echo RAM fix and it syncs. The reason the method doesn't seem to work with this fix on is because the game writes 255 to some bytes and this will stop it from shifting bytes far away and protect the inventory from the glitching. I have no idea why these 255's appeared there. It might be possible to change the method so that it works, but that doesn't change the fact that this run only syncs because of an emulation error. What do we do now?
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Sometime ago, I was helping Thomaz start a ZZAZZ run, we talked mostly on MSN, but he said he initially got the glitch to work, but it didn't want to work later. I remember to have brought up the issue that it could be that it couldn't work on console but he said that he didn't undersrtand because it had worked before, so I took that he meant the console... perhaps he was talking about an emulator, or something since you confirmed him to have said the opposite. He also told me that someone commented on one of his videos saying that someone could get ZZAZZ to work on a real gameboy, but well, if you say the opposite, that's something to definitely worry about...
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There's some disassembly going on in that game by FractalFusion. The results he posted so far can be seen here (you have to be familiar with 65816 assembly to understand in full): http://tasvideos.org/forum/viewtopic.php?p=284826#284826 Unfortunately, it doesn't have all information you expect, only Chill Penguin and Bosspider (notable for its difficulty to manipulate properly) and a claimed difficulty to reverse Boomer Kuwanger's behavior.
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adelikat wrote:
The site uses 60.0 fps for gameboy. The policy of the site has traditionally been to use whatever the emulator emulates at. Does VBA not emulate at 60fps?
Not quite, it expects to emulate at 60 fps, but not always does so. VBA achieves its 100% speed by controlling the sound, not the video (i.e, it'll resample the sound to twice the frequency if you select x2 speed). That's why the game will be emulated at the highest speed your PC can handle if you turn off the sound instead of muting it. The ROM can stop all sound circuitry, but it seems in those cases it'll output silence to the buffer anyway, whereas in no video frames it just doesn't render them. This used to cause massive audio desyncs in versions prior to rr, and I'm not sure how the AVI writer handles it now. Even the emulator's core has trouble determining the speed, since it measures frame intervals. If you watch 1637M, whose encode is around two minutes larger than the vbm time, you'll see the speed dropping to 80% or even 70% when those larger frames pass. If one were to force it to run strictly at 60 fps, sound would be screwed up at those parts.
klmz wrote:
That's why I bothered to resurrect and fix the old buggy v20 and then upgraded it to v24. In v20-v24, the emulator simulates white-blank video frames even when the LCD is turned off. That is technically hacking, but it generates better results.
Might be solved only in v24, in v20 Pokémon Green has a frame of massive length, like what Ferret Warlord is describing. That TAS is the only one made in v20 that doesn't sync in v24, right? The reason might be just that.
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Kuwaga wrote:
This is nothing but another viral marketing campaign. ;)
I was referred to it by an e-mail from ACM's news service, so I'm inclined to think it's real. And I apologize if I failed to detect sarcasm...
Post subject: Gamers succeed where scientists fail
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Experienced Forum User, Published Author, Player (42)
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Logic problem taken from Terence Tao's blog: There is an island upon which a tribe resides. The tribe consists of 1000 people, with various eye colours. Yet, their religion forbids them to know their own eye color, or even to discuss the topic; thus, each resident can (and does) see the eye colors of all other residents, but has no way of discovering his or her own (there are no reflective surfaces). If a tribesperson does discover his or her own eye color, then their religion compels them to commit ritual suicide at noon the following day in the village square for all to witness. All the tribespeople are highly logical and devout, and they all know that each other is also highly logical and devout (and they all know that they all know that each other is highly logical and devout, and so forth). [Added, Feb 15: for the purposes of this logic puzzle, "highly logical" means that any conclusion that can logically deduced from the information and observations available to an islander, will automatically be known to that islander.] Of the 1000 islanders, it turns out that 100 of them have blue eyes and 900 of them have brown eyes, although the islanders are not initially aware of these statistics (each of them can of course only see 999 of the 1000 tribespeople). One day, a blue-eyed foreigner visits to the island and wins the complete trust of the tribe. One evening, he addresses the entire tribe to thank them for their hospitality. However, not knowing the customs, the foreigner makes the mistake of mentioning eye color in his address, remarking “how unusual it is to see another blue-eyed person like myself in this region of the world”. What effect, if anything, does this faux pas have on the tribe? The interesting thing about this puzzle is that there are two quite plausible arguments here, which give opposing conclusions: [Note: if you have not seen the puzzle before, I recommend thinking about it first before clicking ahead.] Argument 1. The foreigner has no effect, because his comments do not tell the tribe anything that they do not already know (everyone in the tribe can already see that there are several blue-eyed people in their tribe). \diamond Argument 2. 100 days after the address, all the blue eyed people commit suicide. This is proven as a special case of Proposition. Suppose that the tribe had n blue-eyed people for some positive integer n. Then n days after the traveller’s address, all n blue-eyed people commit suicide. Proof: We induct on n. When n=1, the single blue-eyed person realizes that the traveler is referring to him or her, and thus commits suicide on the next day. Now suppose inductively that n is larger than 1. Each blue-eyed person will reason as follows: “If I am not blue-eyed, then there will only be n-1 blue-eyed people on this island, and so they will all commit suicide n-1 days after the traveler’s address”. But when n-1 days pass, none of the blue-eyed people do so (because at that stage they have no evidence that they themselves are blue-eyed). After nobody commits suicide on the (n-1)^{st} day, each of the blue eyed people then realizes that they themselves must have blue eyes, and will then commit suicide on the n^{th} day. Only one of these arguments is valid. The challenge is to say which one of them is, and to point out the mistake in the wrong one. You may get the idea soon enough if you read the blog's comments in the link :P
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Yeah, that's indeed a better wording of my suggestion xD
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The users who follow the svn closely might have already noticed that I committed some changes to the SDL version of VBA-rr (aimed at Linux users), which was failing to compile for a long time, and I intend to work on it further to increase its usability. No binaries were provided in the repository because, as was noted, it was inactive for a long time and thus is extremely buggy and lacking the necessary features of the rerecording branch. If you want to try it, you can compile the code yourself or ask me in private. Using it for beta testing purposes will help fix the countless bugs it has now. I just encourage not to make any builds public because it could lead a lot of people to use it thinking it's stable. EDIT: Reading the previous posts...
klmz wrote:
v7.23: Shouldn't be made any more incompatible with older versions. v8.24: New stuff e.g. master code here! v20 & v7.24: You may forget about these. Just leave them to me or someone else bored.
Wouldn't this lead to a fork of the project? Well, theoretically not a fork per se, since there wouldn't be two svn's, but the consequences would be the same. In that case, do you think there's enough coding potential to support this? I mean, I can't stop thinking that the existence of two snes9x versions, for example, has made its development slower. I remember the dark days of v19 vs v20, where something would sync on both only by a miracle, and also the snes9x 1.43 vs snes9x 1.51 debate that's unlikely to ever be resolved, so I can understand being reluctant on the definitive v24 release, but I think NESbot has made it as clear as day that console verifications are possible and we should walk in the direction that'll make them more likely to happen. VBA-M v24 has got more love than v20 had for GB games and v23 has some big emulation errors that were fixed in the v24 core. Don't you think it's wiser to replace v23's GB core now and let the GBA core, which is harder to compare, in an experimental branch? In the case of backwards compatibility, anyone can download the previous versions to watch the movies, I don't see the need for regular maintenance if they are used only for the purpose of watching and not TAS making.
Post subject: Obtendo feedback em projetos
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Estou criando esse tópico porque há alguns usuários que estão tendo dificuldade em produzir um TAS do modo esperado. Embora qualquer novo usuário tenha inicialmente a habilidade de fazer uma submissão, é altamente recomendável que, no caso de uma primeira tentativa, o usuário antes torne o filme público nos fóruns, de modo que os usuários mais experientes o ajudem a determinar se o TAS tem chances de ser aceito se submetido. A forma mais fácil de se fazer isso é procurar o sub-fórum dedicado à plataforma do jogo na seção games e procurar lá um tópico sobre o jogo que você tem em mente. Se existir, abra o tópico e clique em "post reply" e escreva uma mensagem com o seu trabalho. Caso não exista, abra o sub-fórum e clique em "new topic", mencione claramente o nome do jogo no título e escreva a mensagem. Se precisar de um local para upar o arquivo, a melhor alternativa é o microstorage: http://dehacked.2y.net/microstorage.php Para os formatos que ele não suporta, recomendo http://www.mediafire.com/ Também deve ser notado que se um usuário demonstrar claramente que não seguiu esse procedimento ao submeter repetidas vezes filmes que não possuem a qualidade esperada, ele pode ser rebaixado a usuário limitado, sem habilidade de submeter nada até que ele mostre que criou um TAS aceitável nos fóruns (caso ele faça isso, a restrição será retirada). Além disso, é proibido tentar burlar essa restrição criando outra conta para submeter um TAS, isso viola claramente a regra de uma única conta por usuário e pode causar um banimento.
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