Posts for nesrocks

nesrocks
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you need to press A really fast. try 8 times a second.
nesrocks
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Everyone with speed problem, try running directly the swf. It runs faster for me. 50% faster.
nesrocks
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nesrocks
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Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
nesrocks
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Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
that's the wonders of a cd-based videogame. now you can make a game and put the ISO on the internet and pronto your free-game is everywhere but i still prefer NDS
nesrocks
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I love f-zero and i can call myself a good player. I can't match the world records even for some seconds of difference, and still, this wasn't entertaining to me. I'm still in the belief that a F-Zero run should focus on showing major shortcuts, and for that you must choose the track well. I think this is better compared to Phil's Top Gear run. He chose to play 1 track which seems to be the best option. About F-Zero I vote for making a run of White Land I. That track has a nice shortcut that can be used to show off as well as cut time.
nesrocks
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this sounds like a problem for a generic "try "right click and save target as..."" kind of help
Post subject: Re: Random advertisement
nesrocks
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SprintGod wrote:
http://www.gdward.plus.com/site/flash/tetris/ Threw that together a couple of months ago. It saves replays to the highscore database. Now someone go beat my scores.
tee hee i got 8. foda 92 26-7 330711
nesrocks
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Post subject: Ridge Racer 64
nesrocks
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http://www.angelfire.com/ex/uobt/rr64-rrr-inter-z-screamin-eagle-demo-foda.zip The movie plays the first lap of the Ridge Racer Revolution Intermediate Track on Class Z using the Screamin' Eagle car and finishes first already on the first lap. The max speed was 242 mph! Someone should try tasing this game :) especially this track since it has the max top speed in the game, i think (the long tunnel ramp going down) I don't think this is the best car for the job, since it has too much grip. I couldn't power slide correctly, i had to brake a lot...
nesrocks
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I might remake the 16 star run even before retaking the 120 one. I'll think about it.
nesrocks
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hopper wrote:
I hate to be a thread bumper, but FODA's 120 star run is just such a terrific movie I can't help but inquire. Have you had any time to work on this since the last update?
Sorry, but i've been busy with work + university. I should have plenty of time in 1 week or two.
conker64 wrote:
About the Beating Mario 64 in around 16 minutes, how do you do the thing where you fly up the stair cases to get past the doors and never ending stairs?
It has been explained in this thread and many places on the internet.
nesrocks
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MattyXB: only some blocks give powerups. he tries to reach these as fast as possible, and then manipulate them to give the warp. sometimes they are in reach from the start of the level, but sometimes some no-prize blocks must be detroyed to reach those.
nesrocks
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I think since arkanoid is a demonstration game, this one could be an exception to the "no cheat codes" rule of the site. It shows a flaw in the game which allows you to skip more levels than it was intended by the makers of the game and is the fastest known way to beat it using just the cartridge (no hack or game genie). Also, i tried myself manipulating the luck to get warps all the time and it wasn't too easy to do. Baxter excelled at this, and i think it's no different than getting critical hits all the time or enemies missing their attacks all the time in RPG TASes.
nesrocks
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Baxter told me how to fix that. Open the rom, put controller 2 on gamepad then play the movie.
nesrocks
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Here is a cheated movie that finishes the game in 7:05 http://www.angelfire.com/ex/uobt/arkanoid-foda-cheated.zip (it watches the CPU play, then let it die and use a continue code, then finish the game, that is not a desync) The objective was to finish the game as fast as possible, using all resources the game gives. That includes the continue code, a glitch and the warps. It's not optimized at all, i didn't even get the warp on all levels because i didn't want to waste too much time on luck manipulation. But i've tested, and this is faster than using the level skip code.
nesrocks
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Baxter wrote:
Do you like the restriction of only using the 3-ball powerup?
Yes. This is something that can be said in the description text "never uses the laser"
Baxter wrote:
Do you have problems if balls were lost to complete the level faster?
Yes, i think it looks more impressive if you never let a ball go have you considered doing arkanoid 2? it has 10 balls power up and a "power up" that makes you really tiny
nesrocks
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primorial#soup wrote:
I can't say I really understand what's going on in this run either... especially during the pizza contests. After several tries, I will concur that this game is very difficult to beat without attacking anything. I also liked the rythm in the helicopter stage. Voting yes.
thanks. but i just cancelled it because i found a several seconds improvement. the pizza battles were heavily manipulated so the enemy would choose his cards quickly
nesrocks
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But why isn't genesis sunset riders published? that's what kind of irritates me.
nesrocks
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But it's kinda weird how my last few movies got corrupted: I had already watched level 12 while playing back the movie from start and it played back fine. Then i saved slot 9 (slot which i use for the major checkpoints) somewhere in level 13 or 14, while it was previously a savestate from start of level 12. Now all my movies after a certain point have the beggining of stage 12 corrupted! and i'm not crazy, i wouldn't load a savestate by mistake, i know what i'm doing. There must be something going on behind what i can see.
nesrocks
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The hole thing i meant is that small improvements like this that doesn't add anything visually new to the run shouldn't be interesting at the moment for this site. I think there are higher priorities than taking the time to encode these insignificant improvements.
nesrocks
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nesrocks
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All runs are improveable. So it would be really easy to take one of the many run on the site and improve it by 10 frames. The movie must be watched whithout frame count and be decided if it's better than current movie, or not. If it looks the same, then the <0.1% total time difference is insignificant.
nesrocks
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Phil meant the VS version, which runs on the NES emulator (not FDS). Are you sure there is a FDS version? because i couldn't find one.
nesrocks
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So that just means the VS Excitebike game (which i knew existed in arcade VS machines) was released for Famicom Disk System too?