Posts for nesrocks

nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
I have watched it, and it's crazy. Watching more than half of the movie is skipping forward because there is little of actual gameplay. I'm not familiar with the game, but it looks pretty impossible to do on a console run. For that reason i'll vote yes.
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
asteron wrote:
Swimming looks pretty hard to TAS nicely... I saw a few locations where your head bumps into the lip when turning a corner. Kinda stood out for me. Though I think that when mario hits a surface underwater he doesnt lose speed... (at least I remember him simply being pushed onto a tangent velocity vector).... so using walls to turn might even be better....
Indeed, bumping a little is not a problem while swimming, because the problem is turning. If after the bump, i have to turn even more in the direction i bumped, then it was ok to bump. And you're right about him not losing speed at all, and this does not apply only to water.
asteron wrote:
I also saw a jump that might not be optimal before the bowser fight... on the way to the star you pull yourself onto a wall and long jump.... it looks like it would be better to land on the wall and do a side flip. I could be wrong though but that pull up animation looks slow (and stops your movement).
Landing on the wall was impossible. But i think i must remake that part. I just realized that i can walljump there. edit: actually, i had forgotten how the jump was. i just came from a longjump on the other side of the wall. wallkicking wasn't possible, and landing wasn't either. I could barely grab the ledge.. But i'll try starting with more angle, maybe that will work.
asteron wrote:
It looks like you hit two snags in Bowser in the Fire Sea. Getting the red coin under the lift and clearing the extending bridge before it gets too low. If you could somehow get that red coin without having to wait for the lift you would be in position to make the jump at the bridge i think... I tried various heights of jumping from the pole and diving and got pretty close but I dont think its possible from there... shame.
I tried to wall jump on the fenced walls of the elevator, but that didn't reach the coin. I'll try what you said. Indeed i waited a lot for the plataforms to rise.
asteron wrote:
OOOOO while messing around I did a neat trick in the volcano at LLL... you might already know this but you can LJ into the lavafall and be burned twice (2nd burn at apex of first) and make your way up to the bridge near the star. Frome there you could also jump into the middle and grab the pole... fun.
Cool, wasn't aware of that, it will be usefull :) Maza: only getting 101 coins or more makes the coin count slower. Taking 0 or 100 coins makes no difference.
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
The secret aquarium didn't have rings of coins to catch. it was just forward swimming. Mario can swim fast forwards, but when it comes to turning he is a disaster.
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
I could get his fceu to work at same speed as nitsuja's or blip's by simply copying all video AND sound settings. especifically, it got to a good skipping speed when i set audio quality to low (like i have in the other fceus)
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
The camera spinning in DDD was the only resource i had to run away from lag. It worked, most of the time. It also adds something to the dullness of long long straight line swim routines. The first star in SSL was about 3 to 4 seconds slower than spezzafer's. He slided from the hill which gave a nice forward speed. I knew he had done like that, but it requires going more to the left, so i tried a straighter path. Didn't work very well.
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
yea it's water, there isn't much that can be done. mario turns slowly in the water.
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
chupapi wrote:
how should i? upload the file somewhere and post the link?
Create a thread in the NES forum, here in nesvideos, and link to the movie that you upload to some other place. hint for thread name: "Nightmare on Elm Street (4 players)"
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Spacecow wrote:
That was a surprisingly well-informed, researched, and written article, especially for MTV. The writer seems to be a fan. :)
Agreed the it was well informed article, but to me, it seems that the main point behind the article seems to be "easy, cheated movies"
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Ok, tell me if there's any big mistake in this: http://rapidshare.de/files/18363000/supermario64-foda-120stars-wip-v98.zip.html the movie has 50 stars, and is entering SSL now. then LLL, then Mips, then HMC, then reenter HMC, exit and up to second floor. I also tried a star at SSL but it was much slower than spezzafer. oh, and the savestate slot 9 starts at big boo's courtyard, after getting the 7 stars there.
Post subject: Re: Bisqwit's patch
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Luke wrote:
I like the idea of displaying a controller to show the input. If it's not difficult I'll try to add that later, but don't expect it in the next release.
give me the specs (bits per pixel, resolution) and i'll give you the graphics for it ;)
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
thanks. Doing a longjump doesn't give me a good position to attack the ghost there, since LJ and tackle have different lengths, but they seem to have a pretty close speed. I haven't measured exactly, but LJ seems to be a little faster, on general purpose. But most of the time what makes the difference is the free room i have to make the moves. I'm almost done with DDD first 6 stars. I couldn't get manta ray to appear, so i'll have to do bowser in the fire sea before getting that star.
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
http://www.angelfire.com/ex/uobt/supermario64-foda-120stars-wip-v91.zip All of big boo's haunt done. 41 stars. I'm not gonna remake anything on it, ok, next stop dire dire docks. btw, you can use the same savestate from the other WIP.
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
i don't think the movie format records hard resets? can anyone clarify this?
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
I must vote yes. Despite the fact that this run can be improved a lot, i admire the courage to step up and try a 4 player movie when nobody has done before. kudos. I didn't know the nes had it... 4 players support... Watching the movie, it's fun, even though i don't know the game. I see the mistakes but i guessthey are excusable for being a 4 player movie. Untill someone comes and makes a much better one, i think this one looks impressive enough.
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
i vote for ignoring the times and just making a visually perfect video...
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
I am: 87.5% portuguese 6.25% black/brown (my dad's grandmother) 6.25% unknown (my dad's grandfather) Well, i asked my father and he said he never heard of his grandfather, but his grandmother was black. The rest of the family is all portuguese.
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
asteron wrote:
The second one though FODA waits until after the 'secret discovered' music before talking to the snowman while you were able to do it before. Im not sure if this can be done the first time for the star though. FODA, if your hexediting with the secret aquarium is successful you might want to revist this one as well.
Well, you can see in slow motion that i'm walking on the acceptable talk area some frames before snowman starts talking, so i'm sure he started talking as soon as possible at those circunstances. I don't know the requirements to make him start talking sooner. It's probably because i was on the star for the first time, but i'm not sure.
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Bisqwit wrote:
Swedishmartin wrote:
If you press reset while watching a movie the game resets but the input continues. Is it supposed to be like that?
Yes, it's supposed to work like that, because you can include reset(s) in a movie. This is used in a few of the Nesvideos movies already.
but if he's watching the movie, then this reset should work as a different command that resets the movie as well
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
secret slide i took the second star when i went for total time, not the close one. chip off whomp's block and snowman's big head: there is something wrong with the sm64.com time.
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Here are my wanna see priorities: 1 - blast corps 2 - OoT 3 - star fox 64 4 - ridge racer 64 sorry about megaman and bomberman, i don't know these games. also sorry for castlevania and SSB because i don't think they make impressive tas.
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
hahahaha awesome!!! the multiple + + + points got me hooked up the whole time, and the going from one side of the screen to the other wow very nice. Congrats it played on my "hacked dump" and it asked me to put rumble pak on controller port 1, which i didn't, but it stayed synced fine. oh, and definitelly do a barrel roll when he asks to :)
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Well Filimonas and Asteron are posting good advice, so i must keep posting wips, i wish i could think of everything on my own, but sadly i can't, so it's good that these fine people help out with possible improvements. Yea, my secret aquarium doesn't have perfect timing or angle... I'll try hex-editing later, but it may not work.
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
I don't think n64 tasing is really that hard, except for long games. You can get a 10 minute movie done in a month if you want.. The thing is not many games (if any at all) can be finished in 10 minutes. That's the deal with n64 games, most of them are long The shortest ones that come to mind are fighting (SSB) and racing (ridge racer 64? 1 race demonstration). Also what slashstardash said, the system requirements to run the emulator, also tasing with the mouse can be frustrating, so need an analog gamepad, etc.. But i'd definitely be happy to see more games being TASed for n64...
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Yes, i know, when mario starts the stomp animation, mario's hitbox actually starts rising. The closer mario is to the star when he starts the stomp, the sooner mario will touch the star.
Post subject: Re: Nice Video
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Fuzzmosis wrote:
I'm just curious, I've never experimented with am emulator, but I've found the Z stomp, when done close enough to the star skips the animation and sends you straight to the ground faster in pretty much all situations. Some stars you do that or other techniques, but a couple times you just let the fall animation happen. Was that actually timed to be faster, or was the fact that I was watching the movie at 2x speed making me misestimate time used?
earlier in the movie, i do get the star without doing the Z stomp. this was a mistake. (JRB and Whomp's fortress and the first star of CCM). But later on, sometimes i don't do that because: - mario needs to be underneath the star in order for that to work. - sometimes the star is so close to the ground that it's faster to dive to it.