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Your opinion matters if you have something productive to say, such as your examples with the warpless run. But you seem to have the attitude that just because you didn't have a chance to vote, it automatically shouldn't have been published, while if you had voted, you wouldn't have posed any potential problems to hinder a publication.
Also, if all runs stayed in the workbench until someone else had the time to make a new movie (eg HoD), we'd never have anything published. Also, you never said you would actively start looking, just that you might, although you'd probably focus on MM.
I also don't think that publishing a certain movie before another is disrespect to either author or their run. But if you do, I guess that's just a difference of opinion, huh?
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The workbench may be worthless to a certain extent, especially for runs that have been improved multiple times. However, it has shown to have worth for runs that have questionable entertainment value as compared to the published movie, questionable technical improvements as opposed to what is known to be possible, and for games for which a run has never been done.
So unless you had planned on voting no for any of the "fast published" movies, and had a damn good reason for it, please be quiet, because it doesn't solve anything. If a run has improvements, it will simply be published again. No harm, no foul.
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I didn't say it wouldn't get encoded, but knowing the amount people bitch about smaller stuff, I figured if he wanted feedback an emulator switch might be good. But if you're willing to judge a submission with only 3 or 4 votes, I won't complain:)
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And preferably with an emulator that people actually use. This will help greatly with the amount of feedback you receive, because most viewers are just active enough to find a ROM. Asking them to go and get an entirely different emulator is asking quite a bit.
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You may be surprised to hear this, but 50 rerecords is actually a fairly small amount of attempts, even for moderately difficult maneuvers. And to fully optimize a moderately difficult part, expect to spend at least 10 times that amount. At least.
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The later levels get a bit more involved. It is certainly not the most entertaining game around, but the run on SDA is decent, and it's only about 15 minutes, which is a plus. I think it would be a decent addition, but only because the later levels are a little more fun.
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This sounds very similar to some problems that Randil and I encountered in Goof Troop. The cannons would fire at different rates depending on the value of the RNG, so that could possibly be the issue you're encountering. I don't know enough about the boss to say conclusively, but it's something you might consider.
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Level 6 is done, total time now is a smidge over 25 minutes. Extrapolated out, this run will likely be right around 36 minutes and 30 seconds, so that leaves another 11 and a half minutes for the final two levels. And unfortunately, they're (IMO) the most boring ones of the game. But I'll try my best to make them worthwhile. I have a list of 3 people signed up for the WIP, which I will be sending a link out for via PM tomorrow, so if you'd like to be added to the mailer, just shoot me a PM:)
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Obviously you put forth much more dedication towards your RPGs than some of the others published. I was not saying that RPGs are easier to make, I was simply saying that small frame mistakes are easier to overlook in them because of the typical 2+ hour-long movies. But I'm glad that you put the same amount of frame precision into them as other movies. No offense meant.
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Just as a quick update, I didn't work on this much the last week and a half, but I'm back on it, and I'm halfway done with level 6, just before the first key. At this point I'm 60% done with the game (although it seems like it should be a lot more), but I'm just trudging along. Still hoping for a late February release, but depending on school it may be early March. Thanks to everyone who has shown interest in this, it's kept me going through the rough parts. WIP for those interested after level 6 is done.
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I don't have any experience with this personally, but if you look here you can see many of the lowest rerecords/s ratio belongs to RPGs. But I guess a lot of that comes from the method used to make the run (frame advance vs. 25% or lower), and the amount of dedication used to make the run. But in general, I would say yes, traditional RPGs take less time because there's usually less rerecords used.
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Like you said, it varies greatly with type of game, number of rerecords, and level of optimization, but I'd say I've spent an average of 30 hours per published movie. My first Sonic Spinball submission was probably only about 10 hours, Wild Guns was probably around 30, Vectorman around 25, and Turok has probably taken me about 70 hours so far, if you include my first drafts. I'd say an average 10 minute movie of an NES or SNES action game would take around 15 hours to get a decent result from.
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I used both the Gimmick! (J).nes and Gimmick! (J) [b1].nes dump to watch it. It syncs with both, but FCEU identified the [b1] dump as the one it was created with (as it does with Nitsuja's original run). Possibly some sort of goof-up with GoodNES or something, but more likely is that the [b1] is easier to come by, so it got relabeled somewhere on the interwebz and the verified good dump has just become more difficult to find.
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Liked it, and having never watched one of the previous movies, was pretty entertained. I especially liked riding one of the enemies as he landed on a star that killed him.
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If the title of your topic had stated "I need to find a memory address for luck manipulation", I probably wouldn't have responded since I have no idea how to go about finding that. Randil may be someone to get a hold of, he's pretty good at finding RNGs. AnS may also be able to help, along with some of the other more experienced TASers.