Posts for jlun2

Post subject: Re: How can you start TASing?
Experienced Forum User, Published Author, Skilled player (1716)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Mediosthenes wrote:
I'd like to TAS, but can not do so if it requires piracy. I apologize to any moderators or administrators if this post is against the rules or needs to be deleted, but I can't find any alternative way to find any info I'd need to join the community. There is no information whatsoever on any website I've seen on how people have been able to use emulators, and I don't know how people have joined this community without this information. There is no information anywhere on whether it is even possible to join legally.
http://wiibrew.org/wiki/CleanRip This allows you to extract iso from GameCube or Wii games that you bought yourself without any of those 3rd party hardware.
Experienced Forum User, Published Author, Skilled player (1716)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
http://thatguywiththeglasses.com/videolinks/linkara/at4w/35932-at4w-captain-electron-1 The comments about terrorism presented in the comic just makes me want to slap myself in the head with a desk. >.>
Experienced Forum User, Published Author, Skilled player (1716)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
boct1584 wrote:
[2457] GB Pokémon: Blue Version "warp glitch" by MrWint in 28:07.28: Plays for 27 minutes and collects a single Gym Badge, then skips to the Hall of Fame scene via arbitrary code execution. Uses the Trainer-Fly glitch to catch Mew to enable the arbitrary code execution exploit. [950] SGB Pokémon: Blue Version "trainer escape glitch" by primorial_soup in 1:18:58.78: Collects 7 badges out of 8 (reducible to 6 now), and plays a significantly greater amount of the game. Uses the Trainer-Fly glitch to catch Mew, but uses it as a battler instead of to enable arbitrary code execution. Skips things using the Glitch City glitch followed by the "jumping over a ledge when you get called out of Glitch City" glitch and warping out of the Safari Zone entrance via death by poison damage. I can elaborate further if you feel I need to.
How would you classify Primal's run? A "Low Gltich" run? :P
Experienced Forum User, Published Author, Skilled player (1716)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
IMPblackbelt wrote:
This causes an issue for me, now, since the Moldorm fight in Ganon's Tower assumes you have the hookshot to escape the room, and I can't seem to replicate the bomb boost jlun2 used in his GBA movie file. Either I escape with the two heart containers via save/quit, or I find some other method to cross the gap, but for right now, I'm stuck. If I can get past the gap, I'll test out whether or not the second Aghanim fight does the same things or acts differently somehow.
The bomb boost is not only somewhat pixel specific, but also frame specific. Which means you have to be at around the right spot and move at the exact frame. I got it to work through trail and error. :P Edit: And....I didn't had it in recording mode, so if anyone were to request the input file for it, you will have to wait. >.>
Experienced Forum User, Published Author, Skilled player (1716)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
QuizmasterBos wrote:
You're in luck. Although I may not be too knowledgeable on glitches, I DO know a lot of the game. It's my favorite game of all time and every time I play it, I collect almost anything, so I should be able to help out on some particular parts. Please ask me anything you wish to know.
Ok. Is this the normal location to get the magical boomerang: Screenshots taken from the WIP I posted before. I'm asking this because I remembered getting this from the waterfall instead, unless it was changed?
Experienced Forum User, Published Author, Skilled player (1716)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
IMPblackbelt wrote:
I'm sorry, man. I don't mean any disrespect or anything; I hadn't played the GBA version before, and like I said, it's literally been years since I even played the game through at all. I just sorta jumped into this and remembered some glitches I felt might be useful, so I figured I'd jump in and help. I was having trouble remembering the names for everything; it took me a few to even remember that I needed the Book of Mudora just to get into the Desert Palace. As for remembering the bosses and dungeons, I only know the names of a few of them, but I can tell you for sure after watching your test run that Moldorm and Lanmolas are definitely in Ganon's Tower in both versions; my memory might fail me, but this dungeon looks extremely familiar on every room and floor. I think there's some sort of breakdown in communication here; I'm sorry if I missed something here, but let's see if we can get back on the right page. Now, I might be able to follow your route, but it would still help me if I could get my hands on an overall map of all the dungeons in the game data; also, you're using the Up+Down EG to manipulate yourself through the stairs, right? There's not some other glitch that I'm missing, here, too?
For the maps, try the editing tool listed here. It's for the SNES version btw. For the stairs glitch, it's pressing Up/Down + Left + Right. Up/Down is the same as the direction you're heading. Just don't press both Up and Down.
Experienced Forum User, Published Author, Skilled player (1716)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
IMPblackbelt wrote:
Honestly, I have no idea. It's been forever and a day since I played through that game, and I would assume as close of a port as the Link to the Past/Four Swords GBA game is to the original SNES version, it would keep that. I have no idea about anything regarding the GBA version, or which of these glitches would carry over, if any.
Well, since it seems you haven't even bothered to download the WIP, here's a crappy encode of the route starting from Eastern Palace: Link to video Now can you please try that and see if the Heart Container obtained in that video is reobtainable on the SNES version?
Experienced Forum User, Published Author, Skilled player (1716)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Well, remember this post:
henke37 wrote:
About hard mode, are you sure that it only affects minigames and does not have any subtle changes in the level layout? Things like additional enemies and what not. Those changes can be difficult to spot.
Well, it seems the levels are exactly the same, but some minigames are adjusted ever so slightly along with enemies being able to withstand like 2 more hits. I believe you still have the same amount of health though, so I'm just going to go ahead and use the hardest difficulty in hopes that stronger enemies = more creative ways to kill them. This game is still annoying as hell to TAS though. :P
Experienced Forum User, Published Author, Skilled player (1716)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
IMPblackbelt wrote:
I'm not using the GBA version, I'm using the SNES version... I thought that's what this topic was for, not the Four Swords adventure. Also, I don't think you can re-fight bosses. I couldn't re-fight the boss of the Desert Palace, the crystal simply dropped where it was. Regardless, my knowledge of the game is very weak anymore. I had to relearn the game just to get to the point on my file... that I didn't post. http://tasvideos.org/userfiles/info/9351479050244024
My .vbm plays through the Link to the Past, not Four swords adventure. >.> Also, I was talking about the Lanmolas and Moldorm in GANON'S TOWER, not from Desert Palace and Tower of Hera. Last time I checked, the SNES version also contains those 2 in GANON'S TOWER. Or is the SNES version drastically different in that level?
Experienced Forum User, Published Author, Skilled player (1716)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Sir VG wrote:
Yeah, but the authors have specifically stated that they're doing the comics specifically for the bronies and don't have to adhere to the same rules that the TV folks do. Speaking of comics, I saw a sample of the 3D Comic #1 up on Deviantart. It's 20% cooler than 2D.
You mean this? It's been sitting on my message box for a while, in the same tab as my deviantWATCH for some reason. :P
Experienced Forum User, Published Author, Skilled player (1716)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
IMPblackbelt wrote:
If I can get to the boss fight in Ganon's Tower... Does anyone have a blown-up version of the dungeon map data? It's harder to find than I anticipated, and the only one I've found so far is ridiculously small. :|
Er.... Do you have the GBA version? Here's an input file for that version that beats Ganon's Tower using only Magic Boomerang, Bow, Bombs and a Lamp. It starts with only 3 hearts because I didn't want to bore people who's just trying to see the end. :P Oh, and it uses the staircase glitch instead of the mirror, but it should work regardless. http://tasvideos.org/userfiles/info/9353859502892698 Edit: Oh, and it softlocks the game at the end, so after the Heart Container from Moldorm refight is obtain, you should save and reset to get out. :P
Experienced Forum User, Published Author, Skilled player (1716)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
IMPblackbelt wrote:
Tested this out using the SNES version. Going through the Desert Palace using the Pegasus Boots EG and killing Lanmolas will make him give you his heart container and instead of the pendant of power, you'll get the ether medallion instead. This is a fully usable item at this point in the game, too. Here's the kicker. If you go back through the dungeon to get the pendant and the power grip, any puzzles you completed on your way through to Lanmolas will be completed and you will not be able to fight him a second time. The pendant will simply drop from above as if you'd just killed him, and completing it will return you to the entrance like it normally would. EDIT (again): Okay, so I remade the movie and finally got it uploaded. This skips the actual glitching into the map, but the area is directly to the east of the Hyrule Castle dungeon according to the overall map. The movie file includes the actual exploration to go from point A to the hoppable spot that lets me go kill Lanmolas, then the effects of going back through the dungeon (after getting the Book of Mudora to get inside). I can open up the door to the boss because I have Hyrule Castle's big key, and that's where I entered from, but I have to get it in the Desert Palace to get the power wrist, anyway.
Hm.... Since you already have the SNES version, can you also try and see if you can get the heart piece repeatedly from the boss refights in Ganon's Tower? I'll try that on the GBA version and post later. :P
Experienced Forum User, Published Author, Skilled player (1716)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Let's talk about a non-Pokemon movie: Ghost n Goblins. It even admits in the movie description that the game doesn't end in the first playthrough, so why does it only play through the game once?
Experienced Forum User, Published Author, Skilled player (1716)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Malleoz wrote:
You misunderstood. No matter what you will twirl to the left like how I did, but doing this triggers the battle earlier so you don't need to hammer the dry bones to start the battle.
That's kinda what I meant. "Delaying" the battle as in you attacked the red bones, dialogue was triggered, then after it ends you immediately go into battle. If there was no cutscene/dialogue, the battle would've commenced immediately (but ofc, that isnt the case regardless for this fight since like you said, you'll always be pushed back first).
Experienced Forum User, Published Author, Skilled player (1716)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Malleoz wrote:
Accidentally found a small timesaver. It saved 155 frames.
The cutscene/dialogue triggered by the red bones delayed the battle? I wonder if this could be applied elsewhere.
Experienced Forum User, Published Author, Skilled player (1716)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
This was sorta funny, but only because it's nearly impossible to find him (or whatever those pixels were supposed to represent). :P
Experienced Forum User, Published Author, Skilled player (1716)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
thelegendarymudkip wrote:
I'd have to agree with this, but linked movie is very sub-optimal. Despite this, I think that it should be done, and added as a new category. This run plays the "full game" e.g. skips warping to the credits, whereas the next one does not. They are completely different runs with completely different categories, so IMO they should NOT be in the same category.
Well, imo, I think a glitchless TAS of Kanto should use Firered/Leafgreen, since the original versions have too many glitches to really warrant it begin "gltichless". For example, all moves there, even the ones that supposedly never miss, can miss in Blue/Red.
Experienced Forum User, Published Author, Skilled player (1716)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
1. You can give the other person credit as co-author like what I did in this run. 2. This situation could be difficult to avoid in games that feature a lot of down time or just very short.* *I would've listed a certain Castlevania GBA TAS as an example, but since I know nothing about it, I'm not certain if this is the case.
Experienced Forum User, Published Author, Skilled player (1716)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
IMPblackbelt wrote:
Actually, I think I was referring to the SNES version, not the GBA version.
I was using the gba version since I already had the rom downloaded due to TASing it a while back. :P
IMPblackbelt wrote:
After doing some more research, I found that if you do it and go kill the boss of whatever dungeon using this, you'll get his heart piece, and then instead of getting the pendant/crystal, it will give you the Ether Medallion. Going back through the dungeon again, you won't have to fight him, and the crystal/medallion will be on the ground when you go back in.
I wonder if this would save time in a glitched 100% run. :o Also, I believe the other 2 refights in ganon's tower also drops full heart pieces, which means you can skip 12 pieces of heart using this trick.
QuizmasterBos wrote:
I remember a video by Greenalink for the GBA version of the game where he uses the Magic Mirror in the third room of the Eastern Palace (the first dungeon). He falls through the floor and is now between layers.
That's what I did in the input file I posted above too. Although looking back, I could've made the file a lot shorter since it's possible to just glitch through the staircases and go to ganon's tower as soon as I obtain the arrows, but whatever. :P
Experienced Forum User, Published Author, Skilled player (1716)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
IMPblackbelt wrote:
I would figure that the hardest part of a full 100% run would be gathering the heart pieces, but I know that lots of heart pieces are specifically in dungeon map areas accessed in towns or in Death Mountain, so it should technically be possible to grab those in places it would take hours of gameplay to reach otherwise because of item requirements and such, but some of those doors are one-way doors, anyway, so getting out may be a lot easier than getting in. Correct me if I'm wrong on any of that. ¬_¬
Oh crap, I just remembered I was supposed to make a .vbm on getting a heart piece more than once using OoB glitches. I believe it was to start from an unfinished dungeon, then OoB to Ganon's Tower and the boss refights would drop a heart piece. Or I think it was like that. I think I'll just check it right now. >.> Edit: http://tasvideos.org/userfiles/info/9330437443294502 Er...sorry for the length of the file, had to start from power on to prove that no cheats were used. It's at the end of the vbm btw :P http://www.gamefaqs.com/gba/561559-the-legend-of-zelda-a-link-to-the-past/faqs/39041 According to this, the Lanmola refight normally wouldn't drop the heart piece. :o
Experienced Forum User, Published Author, Skilled player (1716)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
For some TAS's, it can be described similar to a quote from here:
mklip2001 wrote:
Finally got around to watching this. It's really poetry in motion. I don't know the game horribly well, but some solutions still felt fairly fresh. I especially liked Courses 6 and 8, as well as Extra 8 (I was also fond of the strategies where taking damage actually helped make Kirby faster). It was also cool to see a different strategy for the final fight. Yes vote.
Unless of course, it's Front Line, which in that case, I feel sorry for the poor sucker who saw that as their first exposure to TAS's.
Experienced Forum User, Published Author, Skilled player (1716)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Malleoz wrote:
Just a bit of an update: We've reached Hooktail's Castle. After experimenting with the staircase flip skip and key skip that Cronikeys posted earlier, I can officially say Goombella buffering in the star piece room to skip the key is about 1 second faster than the staircase flip skip, which is about 10 seconds faster than just flipping the staircase. It can only be done with a minimum of 5 buffers which does cost some time, but is still faster.
Wait....you guys are at the castle already? Does that mean you've managed to manipulate a battle item? :o Is it the same RNG for badge drops, btw?
Experienced Forum User, Published Author, Skilled player (1716)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
I know nothing about the game, but it's a remake right? Is the puzzle also in the original?
Experienced Forum User, Published Author, Skilled player (1716)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
AndiHoffi wrote:
But we still don't have anybody around who actually tried that, do we?
How about you try botting glitching finding and report back what your bot found in a week or so? You suggested it, after all. :P
Post subject: Re: A*-search
Experienced Forum User, Published Author, Skilled player (1716)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
AndiHoffi wrote:
thelegendarymudkip wrote:
The problem with that is that it doesn't take in account glitches.
That depends on the kind of glitch. If the glitch takes too long to set up, it will probably not be found, since only "promising" states are examined. The hopping at the beginning of each level will probably be found easily.
Good luck using a bot to find glitches featured in this run!