Posts for feos

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<Masterjun> just a dude saying lsnes "smells a bit of rot" <adelikat> found a bug = bit rot <Warepire> Don't you know, software is like a pet, if it doesn't get fed, it dies and starts developing bugs on it's own, because it's literally decaying.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Mitjitsu wrote:
I can't edit my previous post, but I'd recommend the mods allow the use of collapsible blocks to prevent the need for using Pastebin.
It's not disallowed, it's just non-existent in the forum codebase. And I don't see a reason to prevent pastebin.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This what? It launches the credits because they don't start automatically, and ends there.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's planned to eventually be supported too. And it already works: http://tasvideos.org/forum/viewtopic.php?t=20554
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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HappyLee wrote:
Question: Since there have been years without an ideal TAS emulator for Arcade (all current ones have crashes and desync and other issues), how hard would it be for BizHawk to work with Arcade? Is it almost impossible, or just a matter of time? Thanks. :)
https://github.com/vadosnaprimer/BizHawk/commits/mame_core https://github.com/vadosnaprimer/mame/commits/headless_shared_library
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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RGL wrote:
I get an exception with 2.3.2 when I try to open a TASproject for Sega Saturn, recorded with 2.3.1. Newtonsoft.Json.JsonReaderException: Unexpected character encountered while parsing value: . Path '', line 0, position 0.
Can you upload the tasproj somewhere?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If [1246] PSX Castlevania: Symphony of the Night by zggzdydp in 20:18.63 doesn't generate SRAM as it is, it will have to be tweaked to generate it, or a new movie done from scratch will be needed. The thing is, we must have a way to reliably reproduce your SRAM anchor.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If those publications don't have verification movies, I don't know what is "approved" in them.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MUGG wrote:
I always perceived that it should be up to the runner to make a choice for a good ending point to their run.
This is correct, as seen here: http://tasvideos.org/MovieRules.html#MovieMustBeComplete http://tasvideos.org/JudgeGuidelines.html#InputLength Also there's information on when the encode should end: http://tasvideos.org/EncoderGuidelines.html#DurationOfTheVideo
MUGG wrote:
That being said, the title screen actually does fade into the highscore list every few seconds, if I recall correctly. There is music playing that the viewer otherwise can't listen to. It rounds up the run nicely and the previous runs did the same, so that's why I think it should be that way. Bubble Ghost also got granted the title screen as a legitimate ending point. I think 8~10 more seconds in the encode doesn't hurt, but if you see it differently, let me know and I will work on a version that has a faster ending point.
I can't remember any publications where returning to the title screen was considered a part of the ending, and therefore, a part of the encode. The music is indeed playing, but it's the regular title theme that is also available when you just launch the game, which means it's only a part of the game start, not its ending. Title screen isn't a part of the game ending, so including it into encodes may be confusing, for example one may think the encode wasn't properly trimmed. Theoretically, there can be infinite amount of content that is only seen after you get back to the title screen, and we include neither of it into encodes, because where do you draw the line? This game has music and score display, but it also has gameplay demos which we don't include. Other games may have cool cutscenes or other features that only appear after returning to the title screen. They aren't a part of the ending though. The only extra content that we may include is things that may appear after some delay (like hidden messages, see the link to Encoder Guidelines) after the main ending. Yet those show up before returning to the title screen. And including them into encodes is still optional.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fog has stepped down as a judge and publisher. Thank you for your сontinuous and diverse work, man, you rock!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Added to the OP.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I found it very boring, I don't think this goal introduces any fundamentally unique gameplay compared to regular TAS.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
Finally, this is a case when a game has nearly identical versions across platforms, so Linux and Windows versions of VVVVVV can obsolete one another if needed, and if there's general consensus about actual cases. As usual, if some version is so different that it features obviously unique tricks and glitches, it can be published just because the run showcases them. Or some branch can use a specific version to increase the diversity. But similar branches of different PC versions of VVVVVV will not be accepted [separately].
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Shouldn't this movie end on the score display, showing the player name and actual score, instead of skipping to the title screen again? Sounds more appropriate to me.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I think it's called peripheral hotplugging, and if it's properly emulated, it should be allowed. Though there hasn't been a dedicated talk, I think it's only worth starting one when it becomes a thing in emulators (while being usable for time-saving).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It means "Button".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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In BizHawk you have TAStudio exactly for such cases. But even Gens has a multitrack mode where you can record for one player, then for another.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Release is up, please verify the movie on it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Version 2.3.2 has been released! Downloads: https://github.com/TASVideos/BizHawk/releases/tag/2.3.2 Tons of fixes and updates to cores and tools (took us only another half a year). See the release notes for details http://tasvideos.org/BizHawk/ReleaseHistory.html#Bizhawk232
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Здорово и велком \0/
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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VfW dumper worked for me with GBHawkLink.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's the regular AVI recorder.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Cyorter wrote:
Video encoding (VFW & FFmpeg) doesn't work with GBHawkLink core, curious, because GGHawkLink and Dual Gambatte works.
How do I even select this core?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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RedGreenSonic wrote:
Unless I'm doing something wrong, attempting to set a custom resolution in GLideN64 just sets it back to 2880x2160 when you reload the settings. Can anyone confirm this?
Fixed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Guys we're making a release soon, please test tastudio for general stability (in the current dev build).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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