Posts for feos

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moozooh wrote:
There is no liability to having runs like these—well-made, with natural and clearly defined goals—on the site, even if the game isn't popular.
My point 1 addresses runs like this. Also I'd like to see my other points discussed, they mention bigger problems than dealing with overflowing score (that can be just disregarded from "high score" runs).
moozooh wrote:
We are way past the point where having "too many runs on the site" was a legitimate concern (if it ever was, really). The first time there was a discussion about that, the site had only around 300 active publications, and now we have over 2000. None of the platforms serving gaming content—be it video streaming services, game stores, or something else—have been as picky as TASVideos when it comes to disqualifying content for goal choices that happened to be misaligned with its policies at the time of submission. It's like the site is continuously afraid to expand and is trying its hardest not to, treating any relaxation of its rules as some sort of a dangerous compromise that may hurt it one day (though it never actually has). Something to think about in any case.
Are we past 2012 yet? What you're describing has ended 7 tears ago. With Moons policies, almost any arbitrary goal can be accepted as long as it's entertaining to the general audience. You make it sound like entertainment isn't a factor for us, and boring arbitrary goals either go to Vault or get rejected. If people are not entertained by a movie, why would you try to sell it to them regardless? In Moons we have a place for "high score" movies without any problems. Shoving things through the back door means that when we abstract away and try to objectively assess pros and contras, we find out it's not such a great idea to have fundamentally ambiguous goals in Vault, especially when there's already a good place for them, where they have value and are easily accessed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Memory wrote:
To be honest, I'm not sure that I like that high score isn't a valid option for Vault. It seems to me that Vault is heavily biased in favor of speedruns and against other competitive forms of superplay. TAS doesn't stand for Tool Assisted Speedruns, it stands for Tool Assisted Superplay, yet our Vault policies don't really reflect this. Sure for some games it'd be trivial but same is also true for speedruns.
TAS stands for both speedrun and superplay, and we have tiers for both.
Wiki: Vault wrote:
Aims to fulfill the site's goal of being a Tool-assisted Speedrun records site, as well as be an information based central repository for the body of TAS literature.
Wiki: Stars wrote:
Aims to fulfill the site's goal of exposing as many people as possible to Tool-assisted Speedrun/Superplay movies as an art form.
Moons is the middle ground, and its page doesn't tell what exactly it means by TAS, but the goal indicates it more or less:
Wiki: Moons wrote:
Aims to fulfill the site's goal of being entertainment based and provide impressive and high quality TAS movies to the audience.
Vault goals have to be strictly limited, because otherwise it turns into a questionable mess of arbitrariness that isn't even justified by entertainment value. They also have to be as clear as possible, because when it's not clear, the record itself becomes iffy too. With pure fastest completion and full completion our definitions are simple and verifiable. The allowed set of goals can't be painlessly narrowed down further, because those are the most popular speedrunning categories, they have the highest demand, and they are fairly competitive. And it can't be painlessly expanded either.
  1. For boring simplistic games, additional goals won't look substantially different from standard Vault goals.
  2. What we require for games that have no ending is already exhaustive, and playing the game farther just to get a certain score count won't add any unique content.
  3. When a score just overflows at some point, it may take hours of identical gameplay, which has little speedrun record or even superplay value.
  4. Just like with educational games, if we actually get superplay, we publish it to higher tiers: nothing really prevents a high score movie from being entertaining to the general audience. But if it fails to entertain, it doesn't mean we should shove it in through the back door.
  5. For goals where no limit can be found whatsoever, you constantly balance between unpredictable time and unpredictable score, compromising one or another, or both at once, which makes it a hell to compare and obsolete with improvements, because it's so hard to actually measure improvement.
moozooh wrote:
Now to comment on the goals: this is an arcade game, and the vast majority of arcade games are made with scoring in mind (because having a scoreboard on the cab is one of the principal ways to get you to challenge them upon beating the game, so you keep spending coins), so going for score is definitely not a misguided choice in this case—and neither is looping the game until the kill screen. Moreover, what made me watch this TAS in the first place was the fact that it was presented as a bona fide research project rather than something picked up to get another publication on the site. It shows genuine care and intellectual insight into the subject matter—and, game choices aside, that is exactly the approach I think we cherish the most here, in principle. A person who is actively seeking the game's limits out of love for it is the person most likely to end up with a superior result. This raises an interesting question: whether we can accommodate high score completions into the Vault for the games that warrant them (read: mostly arcade games and their ports) the same way as regular any% runs if they don't meet requirements for a higher tier. It feels like it would open up some doors for fresh and high quality content brought as the result of such a research. Rejecting a run like this—and this one in particular—on a technicality would feel quite counterproductive to me because it's evident there is at least some audience for runs like this (I mean, even this game actually has its own community...), and considering the diligence involved, we would be very glad to have this run without having to ask extra questions if only the policy did account for the goals in question. So I'm with Memory on this matter.
We can't judge research behind a movie, because it's not verifiable and not reproducible. Loving the game you TAS is indeed a thing we praise. But it's a subjective thing, and subjective feelings have to be shared by broad audience and reach Moons or Stars. Vault is for objectivity and clarity. We want its movies to look as legitimate and reliable as possible to as many people as possible.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This is a problem with how avs2pipemod and freesub "work" together, and it's quite hard to figure out. Lately I discovered that sometimes it does proceed after freezing on the -info command for a while. If you only need HD, by all means drop freesub, it looks bad at high resolutions.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Looks like an exception to me, also it was trivial to decide since it was the same branch as the currently published one, and they both clearly belong to vault. Most of the time it doesn't matter either where an obsoleted movie resides. At least with Moons/Vault it's relatively easy to decide. With Stars, it's a waste of time, because we don't explicitly feature obsoleted Stars alongside current Stars, aside from a single link on a single page.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Which obsoleted movies did I move from Moons to Vault?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I don't think unstarring obsoleted movies retroactively helps anyone in any way.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Movie Rules wrote:
The game-play needs to standout from non-assisted play, and must not be seen as trivial.
Patashu wrote:
I guess any% is too trivial for TASVideos.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ViGadeomes wrote:
Hello, I have a game where at the beginning after creating your character, a beginning the adventure. Someone comes and speaks to us to ask us if we want to take a home to begin the adventure if we refuse his proposition, we reach the credits. Is this way can be considered as beating the game ?
It's a normal in-game scenario right? Doesn't sound like completing anything whatsoever.
ViGadeomes wrote:
Also, since I'm pretty sure all my TASes of this game will go to Vault and that we can choose the name of our character and some other things. Can I submit with at first a "funny" name if by any miracle my movies are enough enertainning to Moons and if not I can put the movies with all choices that are faster if i see that the Vault is the only option ? Or do I have to put my fastest movie at first ?
http://tasvideos.org/Guidelines.html#EnterANiceName
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The only mistake a TASer can do is not fixing mistakes that were already made. If it's been fixed, it's not a mistake, but experience! Just actually take your time and study the thing.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I don't think starring obsoleted movies retroactively helps anyone in any way.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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zdoroviy_antony wrote:
Why this http://tasvideos.org/1962M.html and this http://tasvideos.org/3665M.html movies not having star tier? They are surely desrved it, by both speed and eterainment, even if they had been beaten. I mean SMB warpless is one of the hardest categories for WR TAS and 18:38.22 stayed for 6 years and was very optimized, when MrWint's movie beat that movie that stayed 6 years.
Are you planning to go through all 1172 obsoleted Moons movies and check which of them deserve a star? Are you suggesting featuring obsoleted starred movies on the Front Page? I don't think starring obsoleted movies retroactively helps anyone in any way.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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mcill wrote:
In a discussion of the Space Station Silicon Valley TAS that was recently published, the topic of a completion TAS was brought up. I'm interested in doing an SSSV completion TAS at some point, so I figured I'll ask this now. In SSSV, there is an item (the Fat Bear Mountain souvenir/trophy) that cannot be collected because they forgot to enable collision. Last year a romfix was developed that does 3 things: 1. enables collision for this item 2. fixes a known expansion pak incompatibility that causes the game to freeze 3. provides language select options My question is: would a TAS made with the romfix be accepted for a completion run or would it have to use the base game? The gameplay would be identical because I would run through the item in the base game to fulfill the purpose of getting "as close as possible" to completion. It's just more satisfying to actually collect that trophy. It would be pretty cathartic for fans of the game to see the thing disappear too.
We have a movie that uses a patched ROM because otherwise the game can't even be completed. But for visually identical outcome, we don't allow patched game images if we have unpatched ones available.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This WIP can't be found here: http://tasvideos.org/userfiles/
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I guess her point that's being disproved is that one's suffering is entirely someone else's fault.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I think we realize that no one is perfect. People in those videos giving advises aren't perfect either. They make mistakes and don't always observe the problem from all available angles. In Good Will Hunting, "It's not your fault" was a cathartic moment that fixed the guy, and it can't be underestimated. At the same time, neither side can be taken as absolute. It's never entirely your fault, and it's never entirely someone else's. You're never absolutely powerful and never absolutely helpless. After all the main problem is suffering from something, and those videos try to provide a clue how to help that. If all you're hearing is "this is all your fault", you're doing it wrong. But claiming those people are deliberately lying is a complete delusion and clearly helps no one.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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EZGames69 wrote:
feos, I think you should watch these videos first, because from what I can tell they have nothing to do with dealing with depression at all. The 2nd video is blaming the person in question for having issues, this is not a good way to help someone dealing with depression.
I watched the second one since it's short enough. I live by this principle for a lot of years. In some situations, the problem can not be fixed by the person who is suffering from it. Someone else can be the reason of that problem, it happens all the time, which is why the world is known for being so unfair. But by simply blaming others, the problem won't fix itself, and most certainly it won't fix the suffering. What fixes the suffering is improving yourself. If I'm imperfect, then my actions could have been the reason of at least some of my problems. And if at least some of it was my fault, then by all means I can try and improve myself. I can be doing what I can, and proportionally, at least some part of the problem can be fixed. This gives hope, cures the devastating feeling of pointless unfairness of reality. This has been my approach to life, both real and internet. All I'm saying in this thread is solely my personal experience. Sometimes a video I've watched happens to emphasize what I know, or even gives me clues I didn't know about. When it happens, I post such a video here. Does any of this sound like a good way to help someone dealing with depression?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Any video that can be productively used to fight depression belongs here. Improving yourself has no relation to political agenda. Also by your logic, if a political figure says 2+2=4, it makes it false.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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andypanther, what does your post have to do with dealing with depression?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's not a tier, it's a flag. When it was originally created, adelikat and I discussed which MM movie should have it. We agreed that MM1 is just broken into pieces, while with MM2 you can understand what's going on, even tho it's also highly bugged. So MM2 was selected. With MM1 it's extremely hard for a newcomer to understand what is happening when a level just stops, it requires advanced knowledge of NES internals. With MM2 it's just physics, which is why it can be replicated in real time. I'm not sure anymore which MM game should have the flag. RMI was picked because I saw the rating and contents of its predecessor, and it was awesome, but "all items" just stayed in the dumpster in terms of ratings for whatever reason.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's fixed size bitmap font, there's no way to change it. You can draw this info with lua tho, with whatever font size you wish: gui.drawText.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What do you mean by OSD size?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Music and You.
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Spikestuff wrote:
Fifth, Sixth and Seventh generation consoles all have the same specific function of disabling music in the game's menu. In some games (specifically 5/6th gen) this greatly saves a great deal of frames due to not loading the music. We only have 2 games where this case is used (to my knowledge), one for loading and the other for reducing lag (respectively ordered). [3157] PSX Tekken by Spikestuff in 01:40.00 [2952] NES Nobunaga's Ambition by CogneatoSwitch in 12:06.37 - Yes, 3rd Generation. Ignoring the tiers outright, not caring about anything in regards to "music is entertainment" and strictly focusing on just this factor alone going forward. Should disabling music specifically to improve the load times (not reducing lag) be allowed in future TASes and would it be a factor in the judge's comments? I will note that if the answer is Yes that this will open the flood gates of previous movies returning in the light with music disabled. This would be a very strong game changer. I wish for multiple Judges, as well as ex-Judges (if they want) to put in their thoughts about this please.
Obsoleting a published movie wrote:
When comparing against a prior movie for faster time, the faster time must come from improved play in the actual game-play segments. For example, gaining time by switching to another version which loads faster, has shorter cut-scenes, or by more optimized usage of the title screen menus is not counted as an actual time improvement. A movie which doesn't have any actual in-game game-play improvements over its published predecessor will not be accepted.
You have to improve in-game gameplay to get accepted.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yes, we are limited by "works on original hardware". What is emulated can be seen if you load a C64 game into bizhawk and observe C64 -> Settings dialog.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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