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cah4e3.shedevr.org.ru/cheatsbase wrote:
Duck Tales, Wanpaku Duck Yume Bouken (UNI) Avoid falling from upper stages (added 29.03.14): During the game, only bottom levels of the stage are deadly if you fall into the holes. When falling from the upper levels, you just moving to the lower ones. To avoid falling from the upper levels and loop back from the top of the screen, hold Up on controller 2 while falling.
Red means "cheats are unique, not listed on any site". UNI means "unique cheats". The way he finds those is by scanning ROMs for what input they read. And it seems in the official release there's only this one check left. And the prototype apparently has more. PS: http://www.thealmightyguru.com/Games/Hacking/Wiki/index.php?title=DuckTales
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thing is, people like to misuse everything, and for any poll you present to them they will vote their own idea of it, as Moth describes in the post I linked. Just like they skew it with 3 options, they will skew it with 6. The former experiment showed that they eagerly tend to vote maximum just because they want it to be published, and it wouldn't correspond to how movies are rated at all. It's human nature and it can't be fought. I think what we have is the least of all evils.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Why did you completely skip the IRC quote?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It was answered before it was even asked, here: http://tasvideos.org/forum/viewtopic.php?p=487697#487697
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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From how feedback is worded in posts and judge's comments.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Homebrews are fine for Vault, but they have to be notable. I don't think this port existed prior to this movie, so there's no following to it yet. Speed-coding is another thing to ponder, and it's been addressed in the previous TI83 submission already, but here's my view.
Vault rules on games wrote:
A game which is about free form creativity is not a proper game.
I consider coding a free form creativity, because you can basically code anything, and the coding process won't contain any gameplay. Hence speed-coding itself shouldn't be a part of the TASing competition. Though if the result is a playable game that's meant to be coded first and only then played (for example due to limitations of the platform) playing such games can be considered acceptable. The game should just satisfy the Vault rules in this case. For example, in addition to the rule about homebrews, there's a rule about triviality and standing out from unassisted play. Oh and no, I wasn't entertained at all by this movie.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This extra course doesn't look like an explicit in-game option. There's a certain point after which if you die you just go to the next level and skip the extra course. But it's not clearly visible to the player. If it was possible to just die before the flagpole in SMB and still finish the level, I don't think we'd argue that jumping on the flagpole is vaultable extra content. For Moons we'd welcome extra content like this, but it wouldn't count as full completion, because of how minor this route appendix is. So I think it should be trimmed away to make the movie complete the game ASAP.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Now you make it sound like the submission poll is something particularly bad. It would be bad if its results always contradicted the posts, making things extremely confusing for any judge and the audience. But there's very little contradiction. When feedback is confusing (and doesn't match the publication ratings), it's confusing in both votes and posts. As it's been explained a ton of times already, we neither (literally) completely disregard the votes, not do we assign absolute meaning to them. They contribute to the final decision. They also give people an easy way to express themselves. Since its easy, its value is low. But it's never been zero.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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  1. You can't fight human nature. The best thing you can do is working with it to get the least terrible result.
  2. Poll being imperfect encourages people to actually post their thoughts. If a poll is perfect, no "real human" feedback is encouraged. But it can't be perfect because of point 1. So we'll end up having 2 things that don't work instead of just one.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's not a bad movie, but I found it quite long for the moderate variety it has.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's not the first time we're having this talk. See this post for some answers: Post #421554
<feos> Moth: do you have a link explaining why this idea failed? http://tasvideos.org/forum/viewtopic.php?p=487669#487669 <feos> this looks like a FAQ thing at this point <Mothrayas> feos: it caused huge overinflation of movie ratings, as most people can't give a proper rating during the first view/submission process <Mothrayas> inflation as in excessively high ratings <feos> I know, just don't have a link <adelikat> yelah, huge over inflation <adelikat> when people want a movie published, they are going to do 10/10 very commonly during the submisison process <adelikat> anything less feel like less of a yes vote [...] <WarHippy> Moth, Feos, Adelikat: I just read your replies here. I didn't realize people skewed their votes so much in the past. I didn't even know that used to be how it was. <Mothrayas> it was only like that for a little while <Mothrayas> like less than a year, from 2007-2008ish <WarHippy> ok
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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We only count % when it actually means something in-game, like in Super Metroid.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You're losing 5 frames after the skip in level 2, up to level 3 start. I tried basic lag reduction and saved 16 frames up to the boss spawn. Branch 4 is when you spawn the boss, branch 5 is when I do.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Better compared to what?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Lobsterzelda wrote:
There are a lot of times where I see a run on the workbench which is pretty boring for me to actually watch, but is extremely optimized and a good example of TASing. However, by convention I vote yes on the workbench poll for these, even though I'm not very entertained by them. Even if I believe that the quality of a run lends itself to publication in moons or vault tier, that doesn't necessarily mean that I found the run very entertaining. Even for movies of popular games which get accepted into moons, I still sometimes run into the issue of not wanting to vote no because I think that the movie should be published (but I don't necessarily find it entertaining). On the other hand, there are also occasionally runs submitted to the workbench which have some unoptimal or sloppy parts that should prevent them from being published. However, when I watch the movie itself, I am entertained by it anyway. However, I feel obliged to vote no on the workbench poll, because me voting yes would imply to some that I believe that the movie is optimized enough that it should be published, when in reality, all I want to say is that I was entertained by watching the movie.
Just like the current, single question can be completely misinterpreted in so many ways regardless of what we actually use it for when judging a movie, imagine how much misinterpretation 2 or 3 questions will introduce. When assessing ideas we shouldn't limit our take on them to just their pros. We need to ponder their contras and compare ideas based on these 2 scales. Only then we will be able to tell which idea is better, clearer, harder to misuse for a large crowd. If people don't want to post and explain their impression behind just one vote, what will make expressing those details via several anonymous polls more reliable? It will just skew the overall feedback even heavier. And quite predictably, it will encourage people to completely disregard the thread, since every tiny detail can now be expressed via these 3 polls.
Memory wrote:
Warp wrote:
If the poll and the discussion in the thread agree with each other, then there's little problem in terms of judging. However, if there seems to be some kind of disagreement between the poll and the discussion, this could induce the judge to consider the tier decision more carefully, and perhaps even ask the community some questions in the thread if necessary, and ask for more opinions and clarification.
This is pretty much how I use the polls.
That's how we all do it.
DrD2k9 wrote:
However if the majority of voters are in disagreement with the judge, the judge knows that a more thorough explanation of why the movie does/doesn't fit the rules is warranted as part of the judgement note.
If all you have is votes and no posts, there's nothing to argue about, because no posts provide no insights or hints regarding viewers' opinions. So we ask for them, and then apply our knowledge about tiers, deciding if the silent votes stand against it. But this data is never totally ignored. If we have 0 No votes and 50 Yes votes, we will not blindly send a movie to Vault.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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r57shell wrote:
If you would make topic about this game, or if you would make any research, you would probably didn't miss some well known shortcuts.
The topic is here: http://tasvideos.org/forum/viewtopic.php?t=16488
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Morimoto has never made a "game end glitch" run. He's made a "warps" run, and that run is alive and well, as Masterjun said. Then, I guess the final paragraph isn't clearly saying that "game end glitch" is being obsoleted and not "warps", but the whole context clearly shows that this is the case. Obsoleting "warps" wasn't even considered once. Apparently, reading at least The Verdict is required before one feels like arguing against it, and it looks like you haven't done so. I'll turn those into headers now. EDIT: http://tasvideos.org/6466S.html#Verdict
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warp wrote:
But now it has been reduced to this. What was once a marvelous show of extraordinary superhuman gameplay, with the player seemingly achieving superhuman feats that are essentially impossible for mere mortals... is now but just an ending screen, and that's it. This is what the grandfather of TASing, the precursor, the originator, has been reduced to. Just an ending screen. There's nothing to see in this run anymore but just that. No gameplay, no marvelous superhuman feats, no extraordinary maneuvers, nothing. Just an ending screen. For this to be done to the original one, of all. I would be lying if I said that I'm not deeply disappointed. What a disgrace. I must confess that my passion for following TASing is getting worryingly low. Game after game is being broken more and more, until there's nothing left of what made TASing so marvelous in the beginning. TASes are becoming boring. It's like taking something beautiful and extraordinary to watch, a marvelous piece of art, and hammering it into a minuscule boring cube of trash that has nothing interesting to it. When the most "interesting" part of a TAS is reading a miles-long wall-wall-of-text technical description, something has gone horribly wrong. Meh.
I've been telling you for years that no one is taking down direct successors of superplays you've liked in the past. Branches you seem to be (or supposed to be) proud of keep existing just fine, alongside new glitched to death ones. You keep making it sound like we're obsoleting "regular any%" runs with "game end glitch" runs, over the course of many years. It's been explained several times that it's not true, and it's trivial to check for yourself. And I think we can now answer the question I asked in the first post I linked. You don't actually enjoy "regular any%" movies, otherwise you'd be happy they're still alive and well. You just want "game end glitch" (or ACE any%) branches to stop existing. And it's the idea you've been pushing for, for all these years.
Warp wrote:
DrD2k9 wrote:
But you seem to only want to whine and complain that the entire community doesn't follow lockstep with your opinions.
I'm frankly getting completely tired of me not being able to express a dissenting opinion without some a-hole immediately starting to accuse me of wanting "the entire community to do what I want". Nowhere did I say anything of the sort. I was expressing my opinion. Are you capable of understanding that someone can express a personal opinion without it being a demand for the community to do something?
Since co-existence of "regular any%" and "game end glitch" runs doesn't make you happy as we established, and you don't want the latter to exist at all, it's absolutely impossible for our community to make you happy by incorporating your notion as useful feedback. Because that'd mean people would have to loose content they're enjoying. Years ago I've been told that incorporating user feedback into policies is not what communities are meant to do. Like, they just express their feelings, it's never meant to be taken as a potential course of the site. Then a few people merely expressed their opinions about the "glitched" branch label, and merely expressed the desire to change it for the entire site, and boom, it led to a complete mess (like SNES Super Mario World 2: Yoshi's Island "no L+R, no null egg glitch"). So with this movie, we seem to be completely stuck. It's impossible to make a viewer happy no matter what we do. It's impossible for the viewer to stop complaining no matter what we do. It's impossible to account for the viewer feedback, because other viewers will be unhappy. And apparently, it's also impossible to make the viewer understand that we're stuck, and this can't be resolved.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I dropped that part, see above.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If we have to unpublish a movie that way, it means our rules are not making too much sense, especially those that are meant to be as solid as possible (Vault rules).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Alyosha wrote:
If a game was published with a thought to be maximum score run and that game was later found to have infinite score potential, then just kill off the category and obsolete it with any other category, maybe just with an explanation of the technique and why the maximum score category is now dead.
The whole reason we're having this talk is games with no way to have goals other than any%. Vault only allows full completion and fastest completion, and for some games full completion is impossible because you can't complete "all X". So if a movie like this gets invalidated, there will be nothing to obsolete it with.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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There's an option of just allowing infinite scoring. No technique would have to be banned (aside from memory manipulation), and the score would actually not be infinite since it either overflows or saturates, and the run is meant to end after that. But movies could last for several days.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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