Posts for feos

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Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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You can just cancel it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Bump. A lot of new TASers have arrived. How do you guys do it?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Mihoru wrote:
I'm first MAME-RR
Not at all.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Does anyone have a screenshot suggestion?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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JosJuice wrote:
This determinism problem is just that TASes made on Windows won't sync on other operating systems, and vice versa. So while not using the versions that has that problem would be preferable, it is still possible to TAS on them. (Also, the problem technically existed before 5.0-10039 but wasn't as exposed back then.)
I'm not saying it's not working, I'm saying it shouldn't be used for movies meant for TASVideos, because not a lot of judges and publishers can run both OS's.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Not even in branches?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I had to install a few things to make the game launch:
Language: shell

sudo apt-get install libopenal1:i386 libssl1.0.0:i386 libglu1-mesa:i386
And the executable I needed to run was runner, not UNDERTALE.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's a nice movie with complex gameplay, good execution, and high ratings, but it's also rather long and has those repeating sounds... hard to sit through the entire thing if you're just a layperson. I'd wait for any%.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Have you read the judgment?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Can you give a timestamp?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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We discussed most of it here: Thread #19426: Best aspect ratio correction for HD I removed the pictures I posted there from tasvideos server, they're all available here now: https://yadi.sk/d/_efr6i_fK5x9JA
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Does anyone have a screenshot suggestion?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MESHUGGAH wrote:
Thank you for testing optimality. I intend to work on this TAS on the next week, basically doing those tasks what I wrote in my previous post in this thread.
How is it going?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Soig wrote:
On the other hand, my lua message is wrong in this forum. Maybe because it's too long?
Disable HTML in that post. Comparison operators get interpreted as HTML tags by the forum.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Full completion rules: Maximum points wrote:
Maximum points or score is allowed as a full-completion category under the following conditions:
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The Tetris run didn't complete the game, and it was accepted only because it was immensely entertaining for a lot of people (even tho it's just the same pattern repeated over and over). It counts as max score, but not as a vaultable replacement for full completion.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I made a test movie that's 36 frames faster on the first 36 seconds of the game. Simply by jumping with different timings. It took me more rerecords than in this entire submission. So I should say this submission is quite sub-optimal. http://tasvideos.org/userfiles/info/57972995472661546 I used this script to disaplay inputs: https://github.com/TASVideos/mame-rr/blob/0.139/mame-rr/input-hud.lua Interestingly, it's rotated, because that's how mame displays vertical screens.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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How is it going so far?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sure!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I guess your wording is just too confusing, again.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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How is that even 100% of anything then?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The RTA rules demand all 64 races to be completed for 100%, why did you make up an exception and skipped 17 of them? Doesn't sound complete really. About upgrades, does this movie maximize all upgrades or just a few?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Looks quite nice, voting Yes. Just unsure if the shots at the final boss are missing, if that's intentional.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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DrD2k9 wrote:
If it was simply about enabling falling through the bottom of the screen and being sent to the top of the screen; it would be a desirable testing feature for ANY pit, not just the non-death/scrolling pits. Regardless of whether the purpose is to prevent scrolling or to allow warping Scrooge to the top of the screen, the other question is why program it to only work when he's falling and not while climbing down the ropes that initiate scrolling? It's this last part that I think I struggle with most in believing this was an intended feature. Why prevent scrolling only when falling in these few instances where it's a not a death pit, but not prevent scrolling when Scrooge is on a vine/rope? It seems a VERY limited feature to have specifically programmed, even for testing purposes. The only reason I can see this being the case is to specifically test the scrolling initiated when climbing down a vine.
Debug leftover means that most debug features were removed before release, but not all of them, since humans tend to miss things. As the prototype shows, there were more. I think similar branches were added to other places related to pit falling. And since Asm is quite a messy language, you can only hardcode or copy-paste things in. Then when you feel like removing the extra checks, you do a text search and edit those checks out one by one. And then you miss a few, which is why debug leftovers even exist.
DrD2k9 wrote:
Another reason why this wouldn't be a very good debug feature is the cases where using the feature can result in Scrooge being out of bounds. The feature would only have helped testers in very few situations and would have made testing more tedious in others by getting them out of bounds and forcing them to either reset the console, manually re-position Scrooge, or somehow find a way back in-bounds in order to continue testing intended game features. Testing is about breaking a game....not trying to figure out how to get back to normalcy from a broken game state.
Getting into walls is quite obviously a part of game development and testing. I don't think screen-wrapping was used explicitly for that, because it could be coded to happen more easily for the purpose of testing. But I think it's obvious that this one feature we have here wasn't the only one added just to test scrolling and nothing else was ever tested in a similar way.
DrD2k9 wrote:
1) This may be a leftover feature that originally had an intended in-game purpose, but that reason was removed from the final product. Thus this feature may not a debugging leftover, but an unused feature.
Yeah, like controlling ducks with the second controller in Duck Hunt.
DrD2k9 wrote:
2) This was a debug feature, but only part of the code for that feature. Meaning that what we're abusing isn't how the feature was intended to be used. This would mean that this submission is a valid use of this button combination/effect; abusing poor programming (or more accurately, poor removal of programming) to yield a result unintended by developers in normal play.
Except the game is checking a very specific input which we're sending, and then it explicitly enables screen-wrap. We can't know developers' intentions, but we can avoid explicit checks by glitching the game. This is why [1627] SNES EarthBound "check glitch" by pirohiko, MUGG in 30:42.12 was accepted:
FractalFusion wrote:
This run uses a glitch which passes through a debug menu which cannot otherwise (as to our knowledge) be accessed by means apart from external codes. If the debug menu was easily accessed by an internal code, that would be a different story. As it stands, it can only be assumed as part of the glitch process, and it will be allowed. In the apparently non-existent event that such an internal code is found later, the published run will be placed in the impure category and any further runs going through the debug menu will likely be rejected.
The borderline that can be used here is not what something was meant to be used for, but how it's accessed. With SNES Earthbound, the debug menu was meant to be used for cheating during development, and not meant for regular user play. But it's exactly what that movie uses it for! Yet it's allowed because it's accessed through a glitch. There's an argument that debug menu was allowed only because we don't know how to access it without glitching. If that is used as a borderline, then as FractalFusion said it'd put us in an impure situation when a movie gets invalidated after publication. And the problem with this is that for any game we can't be sure that there's no input combination enabling debug features. To be sure, the game code has to be exhaustively analyzed, and we can't afford that. Yet blatantly using cheats or debug features often feels cheap, even via glitching. For example, imagine that you can get invincible for the entire game by entering a code, and you glitch yourself into this mode in level 1, playing the entire game invincible. That insolently violates our guideline about difficulties, so it'd have to be rejected in the end. As for this game, there's no glitching involved when enabling screen-wrapping, and it's a known input combination, and it's clearly not meant for normal play since you only play this game with 1 controller.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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