Posts for feos

1 2 88 89 90 439 440
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
The only thing I remember is that NTSC palette doesn't look so green and dirty when you watch a real console on a TV: it's warmer and nicer, dunno how it works. Then of course NTSC means "never the same color", so it's impossible to establish one true most accurate palette for all.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
[13:12:54] <feos> zeromus: what was the background behind fceux palette again? http://tasvideos.org/forum/viewtopic.php?t=21392 [20:27:42] <zeromus> feos, there is no background behind fceux palette. it was chosen a long time ago due to someone's feelings. dont debate with people about palettes. you can choose whatever palette you want in every nes emulator.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Absolutely!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
TheProJamer wrote:
While Match-Up is admittedly not a particularly entertaining game mode to see TASed on its own, and I imagine would've been unlikely to get accepted anyway, this is a gamemode rather than a minigame like the previous submission. Are you just trying to say that only an "All Pair Games" category or something similar would be acceptable on TASVideos, or has there been a misunderstanding?
BTW what exactly makes it a mode and not a minigame?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
DecafGrub47393 wrote:
This English FFII version has lots of funny mistranslations that don't waste time to see, as they are mandatory story dialogue.
That's not a TAS related gameplay feature. If the game is otherwise the same as the official release, we prefer the latter.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Why do you need it anyway instead of the Japanese one?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
This quote seems to explain it.
alden wrote:
adelikat has such a big heart!
Seriously tho, it loos like that game didn't have an official USA release, so prototype is okay.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
If one plays through all the Free Play minigames and in a different movie completes the Challenge mode, how many speedrun-elegible minigames will remain untased? Also in those modes, how many minigames don't make sense to speedrun?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Funny and hard game. Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Previously, the workbench OPs had a red text saying "Due to the abuse that happened, lurkers can't vote anymore". Dunno where it's gone.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
I've been reading information about this game and it seems not everything about it is described clearly. Among "Party Games", "Pair Games", and "House Party", there are some minigames and some non-minigames? I mostly understand the nature of those 3 modes, but how else do they sub-divide?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
I found it somewhat repetitive and voted Meh. Not enough variety and action, since it's 1P and the movement speed is quite low.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
The Castle movie is way too distracting with constant weapon screens, even in the supercut. Here's it's way more watchable. I don't mind having both movies separately, but if one is to TAS other maps, I'd prefer having all 4 in one movie, Resident Evil 4 "The Mercenaries".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Then splitting it by minigames or modes feels arbitrary.
Movie Rules wrote:
Games without clear ending Games that loop endlessly without some kind of ending can still have a defined ending point, which can be any of the following:
  • The game reaches a point where difficulty stops increasing and no new content is left to complete.
    • If the game allows to choose which levels to visit, all such levels need to be visited to establish that no new content will appear anymore.
On the other hand, some minigames or modes make no sense to speedrun. Was the plan to TAS all of them or just some specific ones?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Dimon12321 wrote:
Well, I found one more submission that is marked with "maximum score" branch name and rejected due to a mentioned reason, but it hasn't been unrejected yet. #4641: negative_seven's NES Flappy Bird "maximum score" in 5:19:36.02
Not a notable homebrew, trivial to TAS, and the movie lasts for too long.
WarHippy wrote:
Tin Star is the only one I know of at this point. I was recently looking into TASing it which is why starting this topic occurred to me. Now unfortunately, based off the submission notes, it seems like this submission has some optimization problems. It might very well be worth rejecting again :(
I'd like an encode.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
The RTA rules for this category say "ALL cheat codes are BANNED from use EX: Super Speed Cheat". Do you use that cheat here? Also can 2-player mode be faster than 1-player? BTW, if you don't maximize all upgrades, they can't be an additional part of the full completion definition. If the ones you maximize are required to beat the game ASAP, then they are implied and don't need to be spelled out.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Does any of these modes have an ending with credits?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
SECRET BATTLE MOVES whose input they provide are allowed as officially encouraged means of normal play. SECRET BATTLE MOVES whose input they don't provide are officially meant to be discovered first, and then used, on the same grounds as the first 2. SECRET CHEAT KEYS are explicitly and officially labeled as cheats, in both the manual and the game, and it gives unfair advantage of unlimited resources, and even those resources don't showcase any unique abilities that can't be accessed otherwise, just some regular thing, only unlimited now.All it does is making the game much simpler, and that's not what we want in TASes. I think banning those cheat keys will be reasonable: for legitimacy of the movie, complexity of execution, and impressiveness of a result. And just like we magically know all passwords and other in-game codes used for extra content like unique levels, characters, or harder mode, we can magically know those 2 combinations they want us to discover on our own. So SECRET BATTLE MOVES should be allowed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Where can I read that manual?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Check it prereq installer actually fails to download something.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Okay then. Get VS from here http://www.visualstudio.com/en-us/products/visual-studio-community-vs Get hawk source from here https://github.com/TASVideos/BizHawk/archive/2.3.2.zip Only install .NET module with VS. Open BizHawk.sln in it. Rightclick EmuHawk in Solution Explorer, set as a startup project. Debug -> Start debugging. Tell us where it crashes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Try launching it with this config file first. https://yadi.sk/d/xg4PV7-Cggn5Ig
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
No.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Darth Marios wrote:
Spikestuff wrote:
Cause Octoshock (mednafen core) doesn't rely on plugin crap to run the emulator.
And no one else works on that solution, right? (so we never get PSX OpenGL core, uh)
https://forums.libretro.com/t/mednafen-beetle-psx-how-to-improve-visuals/12867
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
1 2 88 89 90 439 440