Posts for feos

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I restored it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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kuja killer wrote:
I'm curious now too. Would something like the "challenges" mode in Megaman 10 be acceptable to tasvideos ?? wii mm10. It's not really a "completes game" objective, but it does require you beat the game on all modes first to unlock everything, (easy, normal, and hard). I'm NOT talking about "endless attack" which is totally different. It's basically like 60-something short mini levels. about 20 or so are just the robot master fights, in all difficulities. (you either get a silver or gold trophy depending on how you beat them) and 30+ are little small levels.
The exclusive Challenge Mode (page 1) can be its own branch. Individual challenges (page 2) scattered around normal play look way too esoteric and demanding to aim for literally all available challenges in one go (much like many 100% achievement requirements on Steam).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Either misjudged (happened with ever-looping games), or there's actually just that one level.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If I export this submission after having replayed it to the end, the cycle count is 11310332480, which doesn't correspond to 4194304 cycles/sec. This GB movie http://tasvideos.org/userfiles/info/60760907460145790 gets recognized as 00:44.9 if we use 4194304 cycles/sec. So looks like we should just use half the rate for the site parser?
Alyosha wrote:
gambatte only reports cycles in 32 bit unsigned format, so anything longer then about 4 billion cycles will roll over.
Then we need to make it 64bit.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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TiKevin83 wrote:
I can provide my lua script if needed for independent verification - it outputs emu.totalexecutedcycles() for each movie.getinput(), we usually use this to transform GBI timestamps for console verification but I stripped out the GBI transform to get the raw cycle count at last input: 2A225FA40 (11,310,332,480 GBC m-cycles in decimal) Now this number needs some elaboration. The game boy has roughly 4mhz T-cycles, but is effectively memory bound to operate every 4 cycles (1 M-cycle, roughly 1mhz). The GBC has a double speed mode, so to capture every possible GBC m-cycle Gambatte operates at 2mhz internally. We'll want to compare instead using the canonical ~4mhz GB T-cycle count, so we double to 22,620,664,960 GB t-cycles. Divided by the GB t-cycle clock rate of the Game Boy observed by Gekkio of 4.194304Mhz (t-cycles/second) http://gbdev.gg8.se/wiki/articles/Game_Boy_Technical_Data We get a final time of 5,393.187 seconds (1:29:53.187), which corresponds quite nicely to the time observed during console verification.
What internal counter needs to be put into movies so that the site could use 4194304 cycles/sec to know exactly the real movie length? The cyclecount I added to movies recently doesn't seem to correspond to the correct rate.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Made it split on resolution changes (uncheck Graphics -> Proper Aspect Ratio in low-resolution mode) and fixed the dropped frame on new segment start. https://files.tasvideos.org/2095/archives/Gens-SplitAVI.7z
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Without creating a whole new framework from scratch, I think game specific options is the only solution.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Lobsterzelda wrote:
http://tasvideos.org/userfiles/info/60945646847026200
That movie doesn't work at all (in addition to having me and MESHUGGAH as authors and having some suspicious rerecord count).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Depends on how much time it's going to take.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Can jumping down here save time if you spare some health earlier? https://www.youtube.com/watch?v=GBzkBiGycuw&t=150
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The bars are always there but the problem is that games start and stop rendering at different pixels, so it's impossible to just crop away some constant width and have it fit all modes of all games. And yes, the console outputs them too, which is why they're there. As a result, you'll mostly see them on your TV as well, unless you stretch the picture sideways, but then parts of the actual image may be missing too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Agreed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I think I measured it wrong by using AVI dumps to compare, one with alt sync and one without. Now I'm dumping without alt sync and gameplay has identical length.
The8bitbeast wrote:
Usually I wouldn't mind these timing discrepancies too much, but it could cause a frustrating misconception that Ys is the fastest master system game, whereas Zool is actually the fastest Master System game. Although finding the fastest Master System game is a fairly niche topic, it would be nice if the Ys TAS time was somehow updated to include the BIOS to avoid any confusion.
We just mention such things in publication descriptions.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Gameplay in this movie is actually 1 frame longer than in the old submission. And even if it was of equal length, we require gameplay improvement to be there to obsolete the previous movie. In rare cases a secondary movie gets added to the publication, but the site hasn't been designed to work that way, and every such case involves hacking the database manually. It can be done when the new file has significant improvements in accuracy, for example it now syncs on console, but we don't add secondary movie files only because they were done on a newer emulator version. Especially if it's also slower in gameplay.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If it's the same actions that you execute to get to 5.6, and the same actions to go beyond 5.6 and reach the score cap, it's not considered max score.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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To me it looks like 19,999 is the score cap, and the game has just not been tested by the developers beyond a certain point. Score cap is not considered max score by our rules. If you can reach it, the technique that you use to reach it is not allowed. If you reach it by simply executing the standard gameplay actions over and over, that game is not eligible for this category. Whether the graphics look glitched or not doesn't matter.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Aran Jaeger wrote:
Sorry, but I'm not the one not doing my research, and you are missing the point here, EZGames69. As such, I'd suggest to you to not react out of affect to posts (as it can obscure one's own judgement), but to give yourself some time for consideration a priori, so that you may reach to some further conclusions yourself without them having to be pointed out to you by others. Being authored for a TAS or not doesn't determine how much work went into a given TAS by a given person or whose TASing skills it is that make a TAS end up the way it does as finished product. And DES requesting to be removed from the TAS doesn't negate nor eradicate DES's by the time already existing contributions, in particular and especially the input file, that constituted Doomsday31415's basis to continue working on from there. So yes, DES may not have worked together with Doomsday31415 (which confirms my initial perspective on it, because I thought the same), but worked with significant effectiveness on an improvement of Dooty's TAS long before Doomsday31415 started his own TAS project on it, according to Doomsday31415 himself. As such, I still see my critique justified.
The submission page has this text:
By pressing "Save/Edit" you agree to publish this content under the Creative Commons Attribution 2.0 license.
That license has this text:
If You create a Collective Work, upon notice from any Licensor You must, to the extent practicable, remove from the Collective Work any reference to such Licensor or the Original Author, as requested. If You create a Derivative Work, upon notice from any Licensor You must, to the extent practicable, remove from the Derivative Work any reference to such Licensor or the Original Author, as requested.
What have Doomsday31415 and EZGames69 done wrong again?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If the optimization strats are not the result of worse emulation, it can obsolete it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Anyone has the original twitch link with timecodes?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Watched it yesterday and it was mildly entertaining. I very rarely watch movies in their entirety, and I didn't get bored here. Gameplay combined with music was very meditative (much like in NES James Bond Jr that I tased a while ago). Voting yes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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dekutony wrote:
I would like to see a new Genesis core that could hit cycle accuarcy, like a BlastEm port or something. That's probably going to be difficult to do though.
You don't like the current Genesis core in bizhawk at all?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Your best bet with IMB PC is just porting PCem (or 86Box). But those have no savestates, so they'd have to be waterboxed. But waterbox build environment has been recently posted and tested, so it's at least now possible to use it again. Cool thing about PCem is that it can run DOS, Windows, Linux, Adobe Flashplayer, JRE8 applications, and whatnot. A pure monster. For Amiga there's a full-blown thing called FS-UAE that's being rapidly developed and kept up-to-date with WinUAE, but has an advantage of being cross platform and hosted by a more friendly dev. And it has savestates. It'd be an interesting task to port given the infrastructure, but probably still easier than PCem. Developing emulation for these from scratch looks like a waste of time to me if instead existing emulators could be improved and reused.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If you get the linux release and configure it to show all square pixels without any filters, I'll agree.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The game renders a 640x480 screen, and its weird pixel sizes seem to be intended.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Ship damage is random. I'm reaching this place on frame 8558. The ship starts rotating at frame 9700. And in this submission it's 8990. And it's random which direction it will rotate. http://tasvideos.org/userfiles/info/60431167774439216
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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