Posts for feos

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The parser treats empty moviesram.srm file as sram anchor. It syncs if I remove .srm, here's the file: http://tasvideos.org/userfiles/info/61946443524672885
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Trip World is maybe not as brilliant as this fine masterpiece, but still as good as it was in 2015 when we starred it. Amazing graphics, great music, fast pace, several characters, varied gameplay, glitches... cool stuff. Pac-In-Time is not bad, but way too long and not particularly enjoyable for my own taste. What do others think?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The rule about triviality and standing out from unassisted play is about acceptability of games, not movies. It's logical suicide to declare a game trivial retroactively, after there was already a movie that clearly showed the game was fine, and then to try solving the artificial problems that come arise. When Pinocchio happened I didn't dig deep enough to realize this, now it's kinda clear. The submission was beating the unassisted records when it was created, and there's no rule saying "if you get tied by RTA before you're published, you're rejected". Getting beaten by RTA during that period would indeed be a problem, because it's known improvements. But so far there are none. This improvement doesn't stand out from unassisted speedrun anymore, but once again, it's a game requirement, not a movie requirement. Let alone legitimate improvements to published movies.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Comparison video Link to video mmbossman said about the current run that it doesn't look too different from the 2P one, and even though this is a new movie, I kind of agree that the same applies to it and 1P. The facts that it was initially sent to Vault also means there's little chance to have 2 branches for this game.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The current publication has a Forgoes time-saving death tag, but it wasn't clear in its submission text if it was actually a way to have a shorter movie. Can you address it please?
But can't you still utilize two players while avoiding lags? Yes, sucide can be abused to have only one jeep on the screento avoid lags, and the game-over player can "borrow" a life from the other to join boss fight, and then commit sucide again. This can be a faster way than this movie uses, but I deprecated it for the sake of entertainment.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ViGadeomes wrote:
both TAS can't be accepted at the same time, and the "maximum score" TAS will obsolete this TAS because the "fastest completion" TAS is included in the "maximum score" TAS.
Why do you think it will be included? If the goal is different then gameplay will be different across levels.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Am I doing something wrong or you can't use B anymore after this movie ends? There's a new layout but B isn't working.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It'd use global configs if you don't have portable.txt alongside it. I tried with and without it and had no luck tho. EDIT: Desyncs on linux too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Vynneve, do you still have the original file you submitted? My DONEEEEEEE.dtm says it was not edited since I downloaded it, but somehow it stopped syncing for me no matter what I change in Dolphin configs (the updated movie doesn't sync either anymore). Please post it again to make sure I haven't accidentally messed something up: http://tasvideos.org/userfiles/my#uploadfile
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Guys please post some feedback. It's more than a minute improvement, and gameplay changed drastically compared to [3182] NES Cross Fire by MESHUGGAH, Jules in 05:52.45, so maybe it can be moved to Moons now? Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Does that problem happen with other games too? I remember Abobo worked fine for me.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thanks, replaced.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It would be ridiculously mean and counter-productive to completely disregard all the actual gameplay and its optimality and just reject because you're not overclocking the load times because the original hardware can't do that. Bonus points for overclocking it via something that's not even emulated on an acceptable level and has no usable TAS features. Here's how we actually compare runs:
Obsoleting a published movie wrote:
When comparing against a prior movie for faster time, the faster time must come from improved play in the actual game-play segments. For example, gaining time by switching to another version which loads faster, has shorter cut-scenes, or by more optimized usage of the title screen menus is not counted as an actual time improvement. A movie which doesn't have any actual in-game game-play improvements over its published predecessor will not be accepted. If time is gained from using a more accurate emulator, but game-play hasn't been improved, such a movie will be rejected. However, if improved emulation introduces more lag, extends the cut-scenes, or slows down game-play in some way, yet the actual game-play has improved, such a movie will be considered a valid improvement.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sounds like it's all about execution, just with unconventional mechanics. Not a conventional platform either tho. No idea what to call it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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While playing casually, is it hard to figure out and decide how to get to the exit in King of Swing?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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electricslide wrote:
Rule is stupid
Can you stop this ignorance? We work as hard as we can on designing them so they fit all the tastes of the watchers, TASers, judges, admins, while also being logical, usable, reliable, future-proof. If some situation out of 1098992786475476379809897387647547398329864 possible combinations of reality was not predicted with crystal clarity in advance, it doesn't mean that all our rules are stupid or crap. In addition, if you try to account for literally every possibility, 1) you never finish writing the rules, and 2) if you do, they will be infinitely long each. You have no idea what judges are going through with how detailed the current rules try to be, yet unpredictable problems raise every now and then and we have one brainstorming session after another to invent how to resolve it. But no, it's so much more comfortable to just yell out that the rules are stupid anyway, because who cares to actually read, apply, or design them, right?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Masterjun has stepped down as a judge to focus on other things. Hoping to see you back, sir, you're awesome!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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EZGames69 wrote:
the first game showing superhuman play with a team with low stats, with the 2nd game showing superhuman play with great stats. they are different enough to both be published.
But actual football play in both is almost identical.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So the rule we have says:
Sports games in the Vault are restricted to one game per series per platform. For example, PGA Tour Golf III on the Sega Genesis may obsolete PGA Tour Golf II on the Sega Genesis. Which game obsoletes which is decided by which game makes a more technically impressive run, as decided by a judge.
And I've had a really hard time determining which of these games provides for a move technically impressive run, because the Challenge modes are really different. The current publication consists of superhuman football play that looks more or less the same against all teams. This submission also has some routing involved to make the days pass as fast as possible, as well as the hotspots mechanics. It plays less games, so it's shorter, but the main football play is still mainly the same as in the first game. Less games to play doesn't necessarily mean it's more or less technically impressive. Even for Vault, having more variety in mechanics and less repetitiveness is arguably more entertaining, even if it generally still isn't actually entertaining to the general audience. More events to manipulate is probably more technically impressive, but since it's basically the same luck-manipulating technique repeated, each instance of it doesn't get exponentially more impressive, unlike the probability (as explained in the first game's submission). I talked to Nach and adelikat about the intent of the Vault rule, and it seems to be avoiding plain repetition. With the modes being quite different (so different that it's hard to compare them per se in impressiveness), they might be considered 2 different games, one involving something like a plot in addition to usual football play. Yet there is repetition in actual play. The author confirmed that failing a 2 point conversion to get 36 instead of 38 in the first game will also save time, which will make the play even more alike between the 2 games. So while making these 2 separate publications would be theoretically possible, I'm personally leaning towards preferring the shorter movie that has more variety to it. And I definitely don't see why this submission would need to be rejected. Does anyone think/feel anything about this situation?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Headshot wrote:
Hello. I'm going to be making a TAS of Metroid Prime 2, but before I can do that I have a couple questions: First, I'm running Dolphin on Linux, and while I am aware that using non-stable versions of Dolphin is allowed since stable versions release very infrequently, I'm unsure if the non-stable version I have would be acceptable, since the version numbering isn't consistent with what I see on the Dolphin website (I plan on updating Dolphin as soon as I start the TAS, but at the moment I have "5.0-0491831-dirty". The "dirty" also concerns me.) If I did the TAS on this version, would that be okay?
We need you to use some build that corresponds directly to revisions they provide on their site. We don't want to depend on custom builds when judging or encoding. If you compile one of those officially provided revisions, and your movie syncs on one we can get from their site, you should be fine.
Headshot wrote:
Secondly, in this game, there are cutscenes that cannot be skipped unless you've already played through the game once. These cutscenes slow the run way down, which is detrimental to the entertainment value of the run, and since I'm going to be aiming for moons tier with this TAS I'm wondering if this would be a case where starting the run with dirty SRAM would be allowed, provided that I provide a verification movie from a clean memory card. Thanks!
Movies starting from a saved game are usually not allowed. An exception is made when there's some significant new feature that has to be unlocked. When it doesn't contain any unlocked features, it isn't allowed to start the movie from a save. http://tasvideos.org/MovieRules.html#WeDoNotAllowSaveAnchoredMovies
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Check in dev build of hawk, it reports the mismatch without scripts.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's not released, and I didn't bother disabling the dialog. And it will only have arcade machines supported, because other systems are most of the time either poorly emulated or are a pain to set up and use.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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