Posts for feos

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qqwref wrote:
However, a few parts rub me the wrong way, because they feel like an attack on any reader who doesn't agree. Specifically, the paragraph about "refusal to speak is implicit support of the status quo" and the final "Silence is Violence". I think the statement would be perfectly fine if those were removed. A possible site rule could be: submission texts may contain any extraneous/personal information or opinions, as long as they don't make anyone feel unwelcome.
<feos> "Silence is Violence" is an accurate description of problems with police, courts, and prison system in russia <feos> they turn into literal hell if there's no external light peeking inside Increasing awareness of the problems is a way for the society to try protecting itself from increasing violence. Because for some reason, people who are being (more and more) violent if no one knows about it, or if those who know it support it, suddenly stop feeling so powerful when they appear all over the news. The more transparent the system is, the more humanistic it is.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Patashu wrote:
I'm not an expert in this field, but I know that Marijuana is objectively less dangerous to use than cigarettes and alcohol; the main reason why it's illegal is historical reasons, not due to evidence based reasoning (look up the War on Drugs).
Directly less dangerous doesn't mean it won't have indirect consequences. For example, one may start with using it rarely, then more frequently, then finds oneself psychologically dependent on it, and can't stop anymore. Still no direct harm probably. Now imagine getting pure marijuana becomes problematic. One has to switch to cheaper replacements, and that's where it may start slowly damaging how your body functions, up to death, or committing crimes while not fully conscious.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Arc wrote:
It should be categorized as abuse of the submission mechanism.
What rule does it go against, or what loophole in the rules does it abuse?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Wached in the emulator and didn't have any problems with the visuals. Blinking is how this game is able to show more than 3 colors on a scanline, and indeed it was common on A2600. Probably on a real TV it's even less questionable, because the luminophores don't fade instantly when the color turns off. Well, the jumping sound is annoying, and the movie is boring as hell, but we don't reject just for that.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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[3705] GBA Super Mario Advance 4: Super Mario Bros. 3 "all levels" by JeyKey_55 in 1:12:22.79 encodes have distorted sounds in the left ear after 1:05:50. Someone please check how that segment sounds in the emu.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Indeed.
Publication Manual / Movie length wrote:
If the music loops, and the picture does not change, find the frame when the first full loop ends
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The scripts got some more updates and fixes, please test: https://github.com/TASVideos/TASEncodingPackage/commits/x64
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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DIP switches will be added soon-ish. Sound fix may not be soon.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It doesn't support savestates https://github.com/EKA2L1/EKA2L1/issues/47 Also dumping ROMs from phones doesn't seem to work if you haven't patched your phone, because the firmware servers are dead.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Blazephlozard wrote:
If the credits play regardless of place, 1st place could be considered a full completion
Based on what criterion?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Do some of these to make the emulator dump a 4:3 video: http://tasvideos.org/Bizhawk/FAQ.html#HowToPreventSplittingOnResolutionChanges
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Are you saying it's 4:3 when you save an emulator screenshot in actual mame?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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grassini wrote:
If anyone wants to give a try at improving goro and suceeds, i don't mind sharing authorship at all. In fact, I encourage the attempt.
Does anyone feel like trying?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Saved 89 frames on the car level by casually poking around. While the running controls are terrible, the car behaves in a much more sensible way. http://tasvideos.org/userfiles/info/63811350258727555
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I don't know the game at all, but here's what we want for full completion: http://tasvideos.org/MovieRules.html#FullCompletionRules
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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DrD2k9 wrote:
1) What qualifies as significantly different game-play?
The difference that would lead to different branches for moons, or to having 2 game versions published side by side, or to having 2 game modes as branches in vault.
DrD2k9 wrote:
2) Is this even definable in a way that would cover the majority of situations?
You can't guess or predict in advance, every game is different.
DrD2k9 wrote:
3) Are we more concerned about the appearance of different game-play or are we more concerned about actually different game-play from a mechanics perspective? (or some other differentiation).
Whatever is covered by this definition: http://tasvideos.org/Glossary.html#GamePlayGameplay
DrD2k9 wrote:
4) If this a problem where we can't establish a more clearly defined/worded rule that would cover most situations, should we require a multiple judge consensus on whether a particular situation is applicable to the rule? (This may already be a common practice, at least as it seems to have been demonstrated with the 1-On-1 situation.)
It's not "oh no, we have no idea how to apply this, let's require a month of brainstorming for every occurrence". It's a step forward in the boiling-down process. For sports games, it now resulted in at least one idea of what may be sufficiently different in terms of that rule: the rules and mechanics of the simulated game. Only by trying to apply an existing rule you can know if it fits reality. If it doesn't, we just apply my signature and see if we need tweaks.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Does my judgement text clarify anything regarding the rule?
#6703: Spikestuff's PSX Simple 1500 Series Vol.30: The Basket ~1 on 1 Plus~ in 04:15.77 wrote:
After a lot more discussion, private and public, it looks like my take on how similar these two games are wasn't shared by other judges, nor have my arguments convinced them. It was important in this case, because these games look at the very least borderline similar to me, so I needed more educated opinions. The main argument is that the rules of the games are rather different. Not as different as "one has fighting and it's heavily used, while the other one doesn't"; mostly in how they tweak the basketball rules. Since the sports are played by different rules, and in-game controls are also different, they are most logically not the same game. Which means both this game and 1 on 1 can be published in Vault separately.
I don't know if re-skin was ever the main argument, pro or con, and I don't think we should invent a list of strict definitions, because it will mean we'll be adding more and more as new situations appear. Though if you guys have any other insights on how to make sure they are different enough, feel free to post. Difference in game rules is not always enough either, because it can vary.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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<adelikat> I need to be involved, I have the entire history of lua usage in my head, fortunately/unfortunately <adelikat> I can tell you what peopel are going to get tripped up on, or what's used by a bajillion scripts <adelikat> by entire history, I mean history that pre-dates bizhawk <adelikat> the first lua script in a rerecording emulator was snes9x1.43 in 2008 or so <adelikat> then gens-rr got it, then fceux, which I worked a lot on <adelikat> some of the fceux scripts people wrote blew my mind, it was a proud moment to work on an api that lead to such amazing scripts I would have never imagined <adelikat> then someone asked how to hook lua up to some usb sex toys, and I quit being curious what scripts were used for <YoshiRulz> wow <YoshiRulz> Is that why everyone wants rumble support? <adelikat> not going to ask.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What are the savings against your current movie, by both frame lengths of the races and their IGT? Why did race 1 get slower? Also your formatting broke.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I tried this game and I completely disagree with your goals. http://tasvideos.org/userfiles/info/63668734223205509
----------------------------------------
|   |      feos       |      link      |
----------------------------------------
|   | frames |  igt   | frames |  igt  |
----------------------------------------
| 1 |  442   | 09.46  |  519   | 10.60 |
| 2 |  532   | 10.84  |  601   | 11.77 |
| 3 |  543   | 10.90  |  599   | 11.68 |
----------------------------------------
The table only compares the hurdles, because dash is completely trivial. It counts from timer start to timer stop (for the winner). My movie also reaches the 4th dash 10 frames sooner than yours, but I don't think it's relevant. What's relevant is that making sloppy hurdles as a goal is extremely arbitrary. It's like playing Sonic in real time without rerecords and then reaching the level end at a point where it gives you the lowest score, so the next level starts sooner. It's not like there's nothing to optimize in this game. Reaching the finish line ASAP is really hard due to unpredictable nature of jumps in this game. So it's a real challenge and it involves serious TASing. Hitting every hurdle and wasting time just because the opponent is still running is not a speedrun goal. It's technically meaningless, and also not entertaining, because it's visibly sloppy. The amount of time I was able to save even in your first level, which you said you've optimized, shows that even by the stated goals this run is suboptimal. And after having tested this game myself, I'm convinced that aiming for overall movie time with this game doesn't lead to a meaningful speedrun record either. Because it's borderline trivial. I tried to figure out how the timer works, but it's kinda complicated. I still think in-game time as a primary goal makes perfect sense (even if you manipulate it a little bit?). But ideally, one would optimize for race duration in frames, which is what we consider actual gameplay in this game, and it's what we always compare when deciding on obsoletions. This run will have to be rejected.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
I can review those 2 movies closely, comparing every round by speed. The only difference the author mentioned explicitly was lag, and both are in Vault, so we'll see if there's actually any difference in gameplay. Meanwhile I can reject this run for sub-optimality and set the other one to Delayed until the comparison is done.
Obsoleted.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sounds like bubbles are full-completion kinda items, and stars are just for score, like coins in Mario. You can still do "all bubbles, max stars", but that requires Moons feedback.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Added ram search, test! The OP link has changed.
phoenix1291 wrote:
Is it normal that the cfg files for each launched game are saved in the root of the MameHawk folder? Wouldn't it be easier to store them in a folder specific to MameHawk?
Try the new build.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Doesn't sync for me on 1.11.8, 1.11.8.1, 1.11.8.2, 1.12.0, 1.13.2, with 640x480, glide64mk2, 100% speed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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