Posts for feos

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arkiandruski wrote:
This is a pretty significant improvement over the previous TAS. I'd say the proper course of action would be to accept this movie and make a note to the encoder to wait for a version of the emulator with better audio. The problem isn't whether the input file is acceptable for the site.
We need to be sure it syncs on that future release.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It doesn't actually sound crazy at all, since those 2 runs are also the most similar in content across all the chars: Post #494162.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I've reread our previous talk and reminded myself that 100% is already meant to avoid a glitch (OOB/abort), so it might as well contain a speed/entertainment tradeoff such as coloring your character.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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arkiandruski wrote:
I also would be interested to see a level by level breakdown for how this compares to the currently published any%, especially to see if it's actually faster on any levels.
--------------------------------------------
| Level            |   Sonic   |   S+T     |
--------------------------------------------
| Angel Island 1   | 0:40::55  | 0:35::55  |
| Angel Island 2   | 1:14::51  | 1:14::53  |
| Hydrocity 1      | 0:39::16  | 0:18::37  |
| Hydrocity 2      | 0:22::20  | 0:21::58  |
| Marble Garden 1  | 0:34::37  | 0:50::56  |
| Marble Garden 2  | 0:03::24  | 0:03::24  |
| Carnival Night 1 | 0:29::19  | 0:32::28  |
| Carnival Night 2 | 0:39::17  | 0:40::22  |
| Icecap 1         | 0:56::45  | 0:59::06  |
| Icecap 2         | 0:00::00  | 0:00::43  |
| Launch Base 1    | 0:33::46  | 0:27::52  |
| Launch Base 2    | 0:26::37  | 0:25::50  |
| Mushroom Hill 1  | 0:33::37  | 0:32::27  |
| Mushroom Hill 2  | 0:40::34  | 0:32::50  |
| Flying Battery 1 | 0:45::26  | 0:42::49  |
| Flying Battery 2 | 1:05::43  | 1:06::13  |
| Sandopolis 1     | 1:04::51  | 1:10::13  |
| Sandopolis 2     | 0:48::47  | 0:57::19  |
| Lava Reef 1      | 0:47::43  | 0:48::48  |
| Lava Reef 2      | 0:20::52  | 0:20::53  |
| Hidden Palace    | 0:26::40  | 0:16::36  |
| Sky Sanctuary    | 0:52::17  | 0:52::13  |
| Death Egg 1      | 0:58::56  | 0:57::28  |
| Death Egg 2      | 1:36::23  | 1:37::15  |
--------------------------------------------
| Total            | 16:52::46 | 17:02::05 |
--------------------------------------------
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Is my input still there this time around?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The Brookman wrote:
https://i.imgur.com/g1WCLKE.mp4 cosmetics worthwhile for my 100% TAS?
Don't know about 100% (maybe it goes to vault? who knows) but for the low-glitch branch it should be perfectly fine!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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A lot of confusion is added by the fact that similar glitch types co-existed in game versions that then became comparable to each other in terms of obsoletion, but only within certain branches, that feature certain glitch types. Warp glitch and save glitch involved green, yellow, and red. And then, trainer glitch, brock glitch, warp glitch, and game end glitch involved red, blue, and yellow, as a separate chain, with completely different times! Otherwise, save glitch being separated from CCG indeed looks similar to gen1. The existing CCG run got decent feedback probably because it was a novel concept, and also had some gameplay left in it since gold save glitch, which also got decent feedback. The new save glitch, crystal this time, doesn't look so certain about its Moon with entertainment rating of 5, but it's marked as fastest completion, so should be vaultable at least. If this submission obsoletes silver CCG, there will be less version difference to showcase, and also we're not sure it goes to Moons after all that's happened with all these games since 2014. Rejecting and leaving the slower run also feels weird, but at least that slower run is probably more entertaining? Is it still entertaining though? I don't know, I'd argue these two are meant to be comparable in that regard.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Nice run indeed, didn't get boring, also cool music in some areas. I wouldn't mind even more zips, but whatever is there combined with high speed is also good. Other opinions?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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For a game like this, we prefer all modes in one movie over having a branch for each mode, but separate modes are also acceptable. Completing all puzzles that are there can count as full completion, and it looks like that would indeed include all modes, making individual branches superseded by that.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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nymx wrote:
I'm a little confused by your statement. The only two runs on speedrun.com show both to be using the "Zapper".
There are 2 tabs, with 2 runs for each category. The difference from a d-pad record is about 2:40, but that's still a decent gap for a semi-autoscroller.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This ending looks like "you've half-completed half of the game". It's not a "you failed entirely" kinda thing, but not a definitive "you won" either. Even though I really like the glitch, and this is probably the only branch it can be showcased in, half-completing half of the game is not enough. The audience is unsure too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The DK gameplay looks good, but the boxing part feels like some endless unskippable cutscene.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Unique glitches are a part of gameplay as far as TASing is concerned.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Samtastic wrote:
One day once Windows TASing is compatible with the Abe games I have plans to make a PC port Exoddus 100% TAS and any% TAS due to the PC ports having more glitches than the PSX version and faster loading times. Would these ports be allowed on TASVideos as a separate branch to the PSX versions? Taking this video for example, with Mudanchee Vaults in 100%, I could literally do the secret areas that need rescuing and then do a relocation glitch to leave the area. Same thing with Mudomo! https://youtu.be/n3CMXWsGctk?t=14
If gameplay is not identical then yes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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biggest specific changes are in Hydrocity 1 and Hidden Palace
Hidden Palace in "Sonic" is the same as in "Tails" though.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Bitrate is irrelevant for ffv1, since it uses the same lossless compression all over the place. The only difference you will get is from different keyints.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If watched without context, this run is super boring. But if you know the previous two movies and understand what's happening here, it feels like an awesome achievement, because it now doesn't waste all that time on chasing. I'd argue this is mostly just the excitement from technical achievement that bleeds into subjective impression of entertainment. Because if this movie was the first submission of this game, it'd most likely get awful feedback. Voted Meh due to this conflict that I find in myself as well.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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That works too, since ffv1 is very good.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Lagarith is windows only. Better idea is supporting camstudio lossless codec, the way lsnes uses it. https://repo.or.cz/lsnes.git/blob/HEAD:/src/video/avi/codec/video/cscd.cpp https://github.com/SourMesen/Mesen/commit/0f5c7fe78b107df9a34163af6855f2bd1fda748a But the future proof solution is ffmpeg + nut piping, because it supports literally everything that ffmpeg supports. https://github.com/clementgallet/libTAS/blob/master/src/library/encoding/AVEncoder.cpp
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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GoddessMaria is back as a judge!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's ok to mention all the options that need to be tweaked in the submission text. Or in libTAS movie annotations. http://tasvideos.org/MovieRules.html#UseMovieAnnotationsToProvideInstallationInstructions
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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lapogne36 wrote:
The two previous TASes of this game which served as the main reference also used Paragon mode.
Links?
Memory wrote:
I'm interested in exploring this because the rules regarding cheats aren't entirely clear-cut and it is notably mentioned to not be strict. If this run had worse reception, I wouldn't be considering it at all.
The explanation of the rule says the goal is playing on the hardest difficulty, which this movie seems to directly contradict.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Link to video http://tasvideos.org/userfiles/info/64700486797598600 Turns out even my previous tests can be called sloppy, because this technique is faster than even hitting every corner. Every time you need to travel in a 90 degree angle, the best strat is moving diagonally by alternating each direction you need to travel, for 4 frames. This makes optimizing this game tedious at a first glance, but actually quite fun, because there's a TON of different turns that need to be solved in various ways.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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