Posts for feos

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Similar submission that was rejected because it left out several levels: #5386: StarvinStruthers's GB The Lion King "Cub" in 03:14.38
Judgment note wrote:
This run only plays through the 4 levels that are available on the easy difficulty (Cub). The other 5 levels are only available on harder difficulties (Prince and King). Even though beating the Cub mode does give the credits, all the viewers agree that this 9-level game doesn't feel completed if one just reduces the challenge to make things easiest, and only beats less than a half of the game. This is the case when the easier difficulty setting isn't justified, so for any future submission of this game some other difficulty should be picked, to show the entire game. Judging by the FAQ though, King difficulty only reduces your health and increases enemies' health, so Prince mode would be enough here. Rejecting for the flawed goal choice.
Full movie that was accepted: #6461: Lobsterzelda's GB The Lion King in 09:19.47
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Also make sure you select the .cue file in bizhawk, not .bin.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Bizhawk has an ffmpeg dumper already.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: #6998: Winslinator's INTV Thunder Castle in 02:04.57
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TASVideoAgent wrote:
There are three different maze layouts possible for each of the three stages. To get each most optimal layout, I wait a few frames before slaying the final enemy of each previous stage.
You normally can't control or predict which layout you will get next, right?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Annoying audio, unpleasant visuals, repetitive despite of being so short. Voted no.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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354 frames is correct: this movie length - old movie length - 70 (title screen difference). If we compare how soon the ending starts rather than movie durations, it becomes 353. Also I have another screenshot suggestion (122833):
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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We definitely don't want developer 1 to be used, because it's said to print developer info to the game screen even when the console is hidden, and it's basically a debug mode, therefore explicitly not meant for regular users (CS docs refer to it as something mod developers use). In that update it sounds like they made fps_override an official thing to play around with, so we allow that by definition. And libTAS's constant FPS that you can change on the fly to some other constant value, replicates what can be done via console, so it's allowed, as long as one only sets vars meant for normal play.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Okay so the summary (finally). See if it accurately describes the situation.
Half-Life in-game console is intended for regular use, and it's explicitly and officially recommended, as a workaround for some common issues with the game. Variables that work without enabling cheats (on multiplayer servers) are quite literally not considered cheats by the game and its developers, and framerate cap is one of those variables. Reducing framerate cap using the console is an official recommendation for one of the known problems. It's never mentioned which value is best, and it doesn't affect absolute gameplay speed, only how often refresh happens. The game doesn't have a setting to force vertical synchronization with the monitor, and default framerate cap doesn't even match what monitors used to be set to. Fiddling with framerate cap using the in-game console simulates semi-random game lag that may come from the computer hardware, and the game doesn't ever consistently run at fixed framerate anyway. Running this game in libTAS would force the framerate to some constant value, and if it's not allowed to change, minor speedrunning tricks that depend on framerate fluctuations or console usage won't be available. If we emulate the entire PC with decent accuracy, console usage will be enough for those tricks to work. Since libTAS is not an emulator, it has to force some environment parameters to guarantee determinism and consistency, which we prefer to accuracy if we have to. It forces fixed framerate in this case. But for games that are meant to provide control over their framerate to the user, forcing just one framerate value for the entire movie is not representative of all the possible gameplay experience. Therefore, for such games we should allow user to change libTAS framerate on the fly, to replicate what can be done with the in-game console in normal conditions. That allows gameplay available in libTAS to match gameplay available in a reasonably accurate PC emulator.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Would you expect the FPS tricks to work with just the console if you run it in PCem?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I guess I'm trying to ask about using console in regular playing environment, as in real-time. libTAS simulates vsync, so I think we don't have to try those with fixed FPS that it forces.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So if you only use in-game console, is it possible to do all the FPS related tricks?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Not marked as a cheat here https://developer.valvesoftware.com/wiki/Console_Command_List So if you set those right from console as needed, is it identical to setting it in libTAS on the fly?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Am I right that this is still normal ending, and some more stuff can be done to get the best one? EDIT: Ah there's this screen here. Is it equivalent to best ending then?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Does the game have any official info on how to control FPS the intended way?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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They all represent available options. If difficulty is increasing but you don't aim for maxing it out, you pick option 2.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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YaLTeR wrote:
By default HL1 is limited to 100 FPS. It's not vsynced, so depending on the computer performance the FPS can go below, down to 0 (effectively 4 as FPS below 4 is treated as 4 by the game and isn't useful). The movement is generally faster the higher the FPS, so 100 FPS is optimal for the movement.
Does this mean the FPS value you use affects your absolute speed that you run at? If so, how does it work exactly?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I use to not enjoy games like this, because they look and sound primitive, and gameplay is slow and unexciting. Voted No.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Mothrayas wrote:
There's a massive difference between presenting an 8-minute movie and a 70-minute one.
Watched all 3 and I think this is the main reason for SSBB to not get the flag. There's more awesome content in its entirety, but it's just too long to serve as a first-time showcase. SSBM is almost 9 times shorter, but it's very slightly less impressive, if at all.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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We slightly rewrote rules on difficulty loops for games without an ending, and made hardest loop not required, just like our guidelines don't require the hardest difficulty in other games. This way, if the changes in difficulty between loops are negligible, it's fine to stop the movie when all unique content has been completed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Every function that involves calling the C# side of hawk from Lua will be slower than working with just Lua. In FCEUX it's fast, because FCEUX binds lua in the most straightforward way: C++ <-> C. LuaInterface that's used in hawk involves a freaking ton of overhead coming from reflection (because why not) and then hawk's C# itself. If you want it to be fast in hawk, reduce the number of such calls, or create an APIHawk tool instead.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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YaLTeR wrote:
The purest HL1 TAS would be using some kind of PCem environment, where the FPS would oscillate a bit just like on a real PC and without the ability to suddenly easily change it. However, the current optimal player movement calculation assumes the ability to control FPS exactly. Moreover, it's not clear at all how to adapt the optimal player movement calculation to the case of oscillating FPS which cannot be exactly controlled. Making a HL1 TAS without this optimal player movement calculation is unrealistic.
Can't vsync be forced?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Now that's awesome!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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