Posts for feos

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$C68B decreases from 0x0F to 0 at level 15, and it doesn't go below 0, so enemies move at the same slow speed since then. So just beat the hardest level.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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That way it won't have a chance to get accepted!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The movie (replay) file, not the video.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Do you have a movie?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What happens if yo just keep playing though? Or poke the level number and go through farther levels to see how they operate?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Also I couldn't find any info about this game at all. Is it available anywhere in any form?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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DrD2k9 wrote:
If we're wanting to allow any score below the maximum to be considered for "fastest completion," then any score that the game considers good enough for progress should be allowed. This would require including games where complete failure in an event (via attempts resulting in only faults) would have to be allowed for "fastest completion" if the game allowed the player to continue beyond that point. The above mentioned Decathlon game would be in this category, it allows for complete failure of a score based event while still progressing to the end of the game. I wouldn't like the idea of accepting things that way.
"Good enough to progress" is unrelated to our reasons. This game doesn't prevent progressing through events regardless of score. The fundamental difference between this run and a max score run is that you can end events early, instead of waiting for the time to run out while you keep scoring points. And there's still infinite speedrun potential if you only need to score above a certain value and end the event ASAP: there's unknown quantity of possible score units you'd be getting, and there is a function between how little score you get and how long it takes to get it, that you need to figure out.
Samsara wrote:
it completes the single quantifiable objective set out by the game ("beat these high scores") in the fastest possible time.
Agreed. I see it as the only way to tell us "Success!" that this game has, while in other games it's done simply by letting you play further. There's nothing iffy about getting or not getting the high scores, so it's a clear cut in itself. Of course it still matters if the community also interprets the game's language the way we do.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's the definition the community agreed on in the previous submission thread. IIRC people just wanted it to include a few more things.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Resolution seems to always go third, so getting the height should be reliable. Note varies too much indeed, but if it contains "fps" we could use that info. The end result would only contain what the biggest video height is there, and what the highest framerate is, well and the link itself. Does this make sense?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
It'd be nice if someone posted A counts for other SMB branches.
MovieFrame count"A" countAwesomeness ratio
"maximum coins"94370234540.24307
"all items"71438166143.00903
"warpless"67117137248.91909
"warpless, walkathon"91304150360.74783
"warps"1786828662.47552
"-3 stage ending"989313274.94697
"minimum A presses"3752562605.24193
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Well if you have all the links to needsUpdate in a file, then someone can run a more detailed script on those rather than the entire channel. Also there are other channels tasvideos encodes are scattered around: http://tasvideos.org/Uploaders-Site-YouTube.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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2160p-non-60fps may be a legitimate and desired format for games that run at 30fps. And for some runs it's a 30fps encode for actual 60fps game, even if it's 2160p too. Those 2 types of encodes are hard to automatically distinguish, so it'd be helpful to print whatever is available for ones that needsUpdate.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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For future purposes, I think it'd be more useful to print details about the best available stream (not what YT marks as "best" tho). yt-dl doesn't print info on just bestvideo, so I guess one would have to parse everything from -F and then pick the highest note (or list them all?), for example 2160p60.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Judging Dispute?
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GamesFan2000 wrote:
I'm a little bit confused about the judging situation regarding this TAS. This was claimed almost immediately by one of the senior judges, but then it reverted to being unclaimed a couple days ago, and now adelikat has claimed it. No pressure, but what happened?
Judges sometimes unclaim submissions. There's infinity of possible reasons, even tho it doesn't happen often. But nothing to worry about.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This game reminds me of #6565: DrD2k9's C64 Decathlon "maximum score" in 09:35.02. There's no indication of whether you win or lose, and you still advance through the events and reach the game end. There's a "game over" in some events but it doesn't prevent getting the new score record, so "game over" is obtained in this run when it's enough score to quit. You even still get the "1st" bowl even if you fail completely in every event! One could argue that the event is completed exactly when you get a high score for it. But 1) it's an arbitrary definition, espectially after having gotten game over right before it, and 2) it's basically the same metric as in max score, but one just stops in the middle. I feel there's too little difference between getting N score and getting max score. Definitely a max score run would obsolete this movie if we publish it. The main question is: Do we want to agree that getting high scores in all events means fastest completion for them?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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mklip2001 wrote:
I don't remember if the judging criteria is still stricter for accepting new hacks.
Non-official games wrote:
Game hacks must be accepted by the community as being entertaining enough to make it to the Moons tier, usually by showing unique gameplay or brand new content. Hacks of the same game may obsolete each other if the new hack is deemed to show off more unique content.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If someone has a spare day for scripting, yt-dl can obtain all the info about all the streams.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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That's what I thought too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Max score can serve as a full completion goal if there's no other way to define full completion for a given game. http://tasvideos.org/MovieRules.html#FullCompletionRules If it's not "maximum/all X", it's not full completion.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Are sure it will work in the release though?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Please post a movie with full annotations included. Also does it work on any libTAS release?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Please post a movie with full annotations included.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'll need some more feedback on this run. The current support is 68% (7/1/3), but it's unclear if the audience is actually enjoying the game or just the joke. I personally think it's way too simplistic and unexciting: if you don't know the puzzle mechanics, you won't understand why they're solved, and if you know them, you've already seen them and there's nothing revolutionary in them. The overworld is also straightforward. Voted No.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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WarHippy wrote:
I found that I could use the level select feature on the frame after the score gets saved in order to skip the level transition. After a brief discussion, it was decided by a majority (including 2 judges) that this was something we shouldn't do.
I remember discussing it here, but I don't remember anyone suggesting to skip levels after gameplay has ended. So far the consensus is that for level select mentioned in the manual, it's should be perfectly fine to sooner leave the levels you've already completed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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