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Interesting idea with double quotes in subtitles!
Language: avisynth

"SaGa Frontier "+Chr($22)+"Lute"+Chr($22)
I'll use your encode officially, but I'm still interested in seeing the encoding commands too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Why not? The video looks good to me, but I'd need to see your scripts to be sure.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Are you using TAS Encoding Package?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Imagine you release a tas and submit your movie, and the next day they FORCE PUSH game update that breaks sync. And while you're resyncing, they FORCE PUSH one more down your throat. Awesome job, Valve.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I was about to accept it...
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Alright so it's an interesting case where the same action is a major skip glitch in any%, but only a mild skip in 100%, just because you can skip most of the mandatory items in the former, but you have to collect them all in the latter. So [4435] GBA Banjo-Kazooie: Grunty's Revenge "no levels early" by g0goTBC in 42:13.32 will be the only branch that "Forgoes major skip glitch" and needs a label indicating that.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's in the thread right next to yours. Thread #21778: MAME core development
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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BTW I got informed that if you load a state, dithering is missing for 3 frames. So it has to be compensated somehow. One solution is dumping 3 extra frames for the end of a segment (without state load), and appending the next segment starting with 3 frames after the save load. Does this make sense?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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g0goTBC wrote:
If banning the one instance where we clip past the last door gate is a little too precise, I guess we could go by the "no levels early" category for the 42 minute run. The more I thought of it, the less sense it would make to clip into levels early in that run if an approvement were to be made. After all, I'd have to open all the levels to be able to open the door to the final boss fight if I were to only ban the 50 jiggy door clip, because the game forces you to open all the jiggy doors in the intended order.
When the branch label for [4513] N64 Donkey Kong 64 "no levels early" by theballaam96 in 1:37:18.52 was discussed, I didn't like it initially, but none of us was able to suggest a better label that would be generalized yet descriptive enough. And here it also seems to make the most sense, because even if people find other techniques that skip most of the game without collecting the required items, that might not even be a door clip anymore! Yet we want to limit majorly unintended skips, and your idea sounds best to me. Does it make sense to clip though any doors in the 100% run?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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My final question before this is officially arranged, is do we want to have any advises to our future selves working on those submissions? Like some simple guidelines on what to aim for? Probably existing judge guidelines don't quite cut it? Like
  • The goal difference should be easy to explain and to understand, without prior knowledge of the game at hand
  • Techniques of identical nature should be treated identically
  • The decision should resolve the community consensus, not limit it
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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AleMastroianni wrote:
I would first just beat the final boss randomly when collecting a wumpa, not clear at all to the viewer, and minutes later just perform the wrong warp to skip directly to an ending cutscene, without the podium after winning the final race. I cant say i find this an “ending” of the game. At that point one would just perform the geg glitch 16 times in a row, without driving at all, skipping to just an ending cutscene. I think RedHot brings some valid points, and i agree with him to an extent, but i dont consider doing the things 2 manipulations separately as an end to the game. I overall liked the purpose of this tas, balancing somehow the entertainment and the downtime as opposed to the plain and repetitive cutscene skip. I will edit the submission text to include RedHot explanation, which is definitely more clear
"Fastest completion" doesn't have to be entertaining to be accepted. And if memory corruption is used and leads to a glitchy major skip, often it is not entertaining. And since we ditched the concept of tiers and the Vault, any% just goes straight to Standard, no need to aim for entertainment and get Moons. If a movie gets good rating, great, but it's not a requirement for anything anymore, for goals that are eligible for Wiki: Standard. Since glitched endings are a confusing territory in terms of completion legitimacy, we rely on a few things that prove that it's "legitimate enough".
Judge Guidelines wrote:
Runs that incorporate "game end glitch" techniques need certain verification on whether the ending really occurs. It can be done by comparing how the game acts after it ended normally, with how it acts after it was glitch-ended. Missing some critical ending routines would mean it was not really completed.
So as long as you're completing the correct mode, and the ending is the same, and the game behaves the same afterwards, it's a valid completion, technically. With that said, I wouldn't want to reject this run for doing things "wrong" or "suboptimally". Yet I wouldn't want to reject a future attempt to obsolete this run, that does less, while still calling the right ending from the right mode. If that ever happens!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Nice. I think this is good to go now.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Redhotbr wrote:
This is not the fastest way to watch the cutscene while having Oxide beat in RAM. As you can check in the item table, it's possible to manipulate the Oxide star (08FBB0 & 0x4) and then warp to the credits. This brings the discussion of what truly means to beat the game, and what state of the game should be considered to award completion. If you consider the oxide star as beating the game, then one item manipulation in Dingo Canyon is enough. If you consider star + cutscene, then you can obtain the star via item manipulation and warp to the cutscene. If you just consider the final state the ending cutscene, then warping to the credits is enough. I personally believe that obtaining the star via item manipulation (just like the keys are obtained) is a valid way to skip the final boss, since the game gives you all awards from doing so.
I agree that simply getting the ending from the Battle mode directly doesn't mean you've completed anything. And even if you do some memory corruption in other modes, triggering the ending from the Adventure mode is a legitimate ending in my opinion. And if you can skip the "boss beaten" flag and the items, I'd still consider it a proper "game end glitch". AleMastroianni, what do you think?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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yep2yel wrote:
Hey, so, I have question. I've been working on a NG+ run of Phoenix Wright, but I was wondering if a clean sram run would be acceptable. What I worry about is triviality. One thing that makes the NG+ run non-trivial is that your inputs have to be spot on for every single text box to maximize speed, but in any%, this is gone, so it does become about speed reading. My personal opinion would be it's *technically* submittable, only because it's got a definite end, and the interactive parts do require precision to get perfect. Much like a game with copious amounts of cutscenes. Yes, the bulk of the game may be cutscenes, but you still need to play fast in the parts where there aren't, which makes it a legitimate, if boring, speedrun.
First of all, it has to be entertaining for NG+ to be published. Regarding NG, if it's challenging to route and execute, at least in some parts, it's not trivial, and therefore it's acceptable.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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weils wrote:
Hey, I was just wondering whether the Professor Layton series (or specifically in my case, the fourth game Last Specter) would be eligible to be submitted to the site?
While we're waiting for someone who knows the game, why wouldn't it be acceptable?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Firstly, "50 jiggy door skip" is very non-descriptive. I needed to read several guides (and to watch your commentary several times) to understand what it means. Secondly, is that the only thing that won't be used in the updated version of [4435] GBA Banjo-Kazooie: Grunty's Revenge "no levels early" by g0goTBC in 42:13.32? I know you plan to use all the superspeed tricks in 100%, but what about the other branch?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sorry I meant "This is a Tool-Assisted Speedrun", not "This is watching a Tool-Assisted Speedrun". Also if you plan to encode movies that don't aim for speed (like playarounds), then the logo will need to say "Superplay" instead of "Speedrun".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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End the video after this screen (when the text disappears, before the new song stars): For the logo, spread the text a bit, it's too squished together. You can add your favorite character in the corner if you want. I'd also make the link white so it stands out more. Replacing "you are" with "this is" would feel more neutral. Overall, here's some logos that the publishers have used, that might give some insight on the style: http://tasvideos.org/SiteHistory/EncoderLogos.html Subtitles look good.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This looks similar to [4490] N64 Super Mario 64 "1 key" by Tyler Kehne, mkdasher, sonicpacker, snark, SilentSlayers, ToT, Plush, Dabs, Gaehne D, Eru, sm64expert, dar gos, Superdavo0001 & IsaacA in 04:18.98 and [2062] N64 Super Mario 64 "70 stars, no Backwards Long Jump" by Jesus, Kyman, MICKEY_Vis11189, MoltovM, Nahoc, snark, sonicpacker, ToT, CeeSammerZ, coin2884, Eru, Goronem, Mokkori, Nekuran, Nothing693 & pasta in 42:58.52 in how you can break through a physical barrier and skip most of the game, is that correct? The problem is that the major skip here is based on a combination of different tricks, and it's not clear which of them are being avoided in [4435] GBA Banjo-Kazooie: Grunty's Revenge "no levels early" by g0goTBC in 42:13.32 Is there a way to name them in some accurate yet generalized way?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Natetheman223 wrote:
There are games that are basically complete that were cancelled last minute and could nearly count as a real game
That's why prototypes are allowed in the first place.
Natetheman223 wrote:
this is a prototype that actually FEELS like a prototype in my opinion. Even the fact that it exists is the result of a leak.
I don't think we should start accepting incomplete games in general. At the very least, not in the Standard class. Just like you could TAS a corrupted game image, or emulate an incompatible machine, or enable noclip, this all feels like not using the authentic game or environment. If you can make a Moons level content out of noclip, that's probably publishable? But I can't really say it's Moons level feedback here either.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Randomno wrote:
EDIT: Videos of the larger improvements for anyone interested https://www.youtube.com/watch?v=zWhk1O5XWs4 https://www.youtube.com/watch?v=KXocaIrBUps
These aren't in the latest movie, right? How much time do they save?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Uh sorry, by "a movie that goes through the credits tablets" I meant one that actually reads them. How much time would it add to enter them, and once the name appears, move on to the next one? (there's only 1 name on each, right?)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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And now this is the first movie goal that's being allowed for Standard class that wasn't allowed for Vault tier! Everyone in staff seems to agree that it should be the next step with the whole tier/class revamp, so now we need community consensus on where we should draw the line. Forgoes major skip glitch Definition http://tasvideos.org/MovieTagGuidelines.html#ForgoesMajorSkipGlitch
Applicable for movies where Major skip glitch is possible, but was not used for entertainment purposes.
Movies with the tag http://tasvideos.org/Movies-C3041N.html Reminder what Major skip glitch means http://tasvideos.org/MovieTagGuidelines.html#MajorSkipGlitch Our plan We want to allow for Standard, movies whose only difference from Fastest completion (any%) is the "Forgoes major skip glitch" goal. This goal is meant to represent TAS records that don't break the game into pieces on the most fundamental level. It was the standard any% goal before major skip glitches were discovered in a bunch of games, and people always wanted to see it, which is why it was in Moons almost always. Situation While most of the time, there's a single glitch that makes all the difference, there are cases when it's not trivial (or even possible) to draw a clear line.
  • If wall clipping may result in a major skip glitch, some people might want to limit wall clipping in some way not to skip most of the game, while others might want to ban wall clipping entirely for "Forgoes major skip glitch".
  • Memory corruption often results in a major skip glitch, but there are cases when it doesn't. Some people might want to ban memory corruption entirely from "Forgoes major skip glitch", others might want to only ban it if it's how you skip most of the game.
I personally think that whether major skip glitch is caused by memory corruption or breaking in-game physics, exact borderline will always need to be defined as a case-by-case consensus, depending on the game, how severe the skip is, and what the nature of the technique is. There can't be a simple clear-cut rule that resolves every known scenario nicely. Opinions?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Please enable dithering. Also if the game ever outputs at higher resolution, that will be cropped. It's safer to make the window 640x480 and then crop the black area afterwards. And if there are segments with higher resolution, they need to be cropped differently.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What are your video settings in the emulator?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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